Vintage Story Mod DB · Vintage Story mod
Envelopes
Envelopes Imagine this: you are a ruler, and you would like to discuss an alliance with a neighboring kingdom. To start the discussions, you will have to contact the king. For this, you have 4 options: 1) Visit the kingdom and discuss it in person. This takes
Quick answer
Which Envelopes release matches 1.22.0-rc.4?
Envelopes 3.8.5 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Envelopes required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Envelopes 3.8.5 need?
3.8.5 on 1.22.0-rc.4. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Envelopes without breaking your instance.
Built for Envelopes 3.8.5 on 1.22.0-rc.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.8.5. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.8.5. It opens that exact file at the source.
About this project
What does Envelopes add?
Envelopes
Imagine this: you are a ruler, and you would like to discuss an alliance with a neighboring kingdom.
To start the discussions, you will have to contact the king. For this, you have 4 options:
1) Visit the kingdom and discuss it in person. This takes time and is risky.
2) Invite the king over. This also takes time and planning, but probably is less risky.
3) Send a messenger with a verbal message to the king. Safe and fast, but requires you to have a trustworthy messenger.
4) Send a letter to the king. Safe and fast, but requires you to have a trustworthy courier.
You decide to take out your ink and quill, and draft a letter:
> Dear King, I would like to form an alliance between us. Hope to hear back from you soon.
You sign the letter and find a trusted courier. The courier takes the letter to the king. Later that week, you receive a reply and you successfully manage to establish the alliance.
In Vintage Story, there is currently no way to hide the contents of such a letter. The courier could actually have been working with some interested 3rd parties, and now your confidential information is out there.
This problem could be alleviated by putting your letter inside an envelope and sealing it with a wax stamp. The courier might still break the seal and read its contents, but at least the receiving end would know that the envelope had been tampered with. This gives you a chance to go after such a courier.
Guide
Envelopes
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Make an empty envelope by combining resin and paper in the crafting grid to fold the envelope and glue it together.
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Write something on a piece of parchment. Optionally sign it.
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Combine the parchment and the empty envelope in a crafting grid.
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Hold an ink and quill in your offhand and Shift + Right Click (might be different depending on your keymap) to write the From/To information on the envelope. (You write it on the full stack of envelopes in your hand, so be careful
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Now you can right-click to open the envelope again and take the parchment out
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Make a wax seal stamp and right-click while holding it and looking at air. This opens the stamp editor. Carve something out and select a name for the stamp. Hit the create button to save your work and lock the design in
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Make yourself a stick of wax by combining a bowl with some paint (every vanilla dye color is supported) with a piece of beeswax
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To imprint the stamp on the envelope, combine a closed envelope with a stick of wax and the seal stamp in the crafting grid. This will produce a wax-sealed envelope with the emblem imprinted in the wax
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Right-click while holding the wax-sealed envelope to open it. A confirmation will pop up to ask if you are sure. You will then receive the opened envelope and the parchment inside
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You may put the parchment back into the seal-broken, opened envelope (by combining them again in the crafting grid). You can not reseal the envelope, however. You can put any parchment back in
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Your wax seal stamp has a durability. Once it's running out, you have to make a copy by combining the stamp with an empty wax seal stamp. This will consume both parts, making it effectively possible to have only 1 copy of every stamp
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You can use a knife on an opened envelope that had a wax seal on it to remove the wax, making the envelope reusable.
Parcels
- Make an empty parcel by combining a piece of hide, 3 flax fibers, and 2 pieces of parchment in the crafting grid.
- Place the empty parcel on the ground, then Sneak + Right Click while holding the item you want to send. The parcel will show what it contains in its name.
- Sneak + Sprint + Right Click the parcel on the ground while holding a piece of parchment to wrap it. This consumes the parchment and prepares the parcel for addressing and sealing.
- Hold an ink and quill in your offhand and Sprint+ Right Click (might be different depending on your keymap) to write the From/To information on the parcel.
- Make a wax seal stamp and Right Click while holding it. This opens the stamp editor. Carve something out and select a name for the stamp. Hit the create button to save your work and lock the design in.
- Make yourself a stick of wax by combining a bowl with some paint (every vanilla dye color is supported) with a piece of beeswax.
- To seal the parcel, combine the wrapped parcel with a stick of wax and the seal stamp in the crafting grid.
- Right-click while holding the sealed parcel to open it. A confirmation will pop up to ask if you are sure. You will receive the opened parcel and the item inside.
- You may repack an opened parcel using the same method as above, and reseal it with a new stamp and wax.

Note for server owners
The envelope contents and the stamps are stored in the ModData folder, inside the saveidentifier folder(something like c0e26e5e-b974-4d15-a920-5abc8f068a67), in SQLITE database files named stamps.db and envelopes.db
Future plans:
* in-world crafting of envelopes
* Possibly by having to melt the wax beforehand
Thanks to Purplep_ for the envelope models!
Thanks to Chiruda and Blehblehbleh for the signet ring model!
Project description from Vintage Story Mod DB.
Pick your setup
Envelopes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader buildShowing the newest 12 of 54 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Envelopes versions and loaders
3.8.5
envelopes_3.8.5.zip
18 Jul 2026
3.8.4
envelopes_3.8.4.zip
29 May 2026
3.8.3
envelopes_3.8.3.zip
27 Apr 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.