Vintage Story Mod DB · Vintage Story mod
Fauna of the Stone Age: Cervinae
A collection of deer from the subfamily Cervinae, these shy animals will act as a challenging prey source and potential danger for players and their crops. Currently this mod only has the giant deer, the rest will come at a later date! This mod includes: Sta
Quick answer
Which Fauna of the Stone Age: Cervinae release matches 1.20.10?
Fauna of the Stone Age: Cervinae 0.1.6 targets 1.20.9, 1.20.10, 1.20.11. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Fauna of the Stone Age: Cervinae required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Fauna of the Stone Age: Cervinae 0.1.6 need?
0.1.6 on 1.20.10. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fauna of the Stone Age: Cervinae without breaking your instance.
Built for Fauna of the Stone Age: Cervinae 0.1.6 on 1.20.10. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.1.6. It targets 1.20.9, 1.20.10, 1.20.11; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.1.6. It opens that exact file at the source.
About this project
What does Fauna of the Stone Age: Cervinae add?
A collection of deer from the subfamily Cervinae, these shy animals will act as a challenging prey source and potential danger for players and their crops. Currently this mod only has the giant deer, the rest will come at a later date!
This mod includes:
| Name | Scientific Name | Category | Weight | Health | Height | Damage | Temp | Preciptation | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Other Drops | Behaviors | Notes | Eats |
| Giant deer † | Megaloceros giganteus | 600/500/50 | 34/30/12 | 2.1/1.9 shoulders | 15 tier 2 | -4-10 | 10-100 | 10-90 forest | 1-1.6 | 1 F&M, 1-12 M&F&B | 41-45, 34-37, 5-7 | 5-6,4-5,1+-0.3 | 4 H, 3H, 1 M | Antlers | Milk | Step 3 |
Fruit, Vegetable, fruitmash, nibblecrops, sweetBerryBush
|
Features:
Deer are faster than most prey animals Vintage Story players are familiar with, many sleeping during the day in thick foliage making them harder to detect and catch. They can be lured with certain crops and berry bushes, as well as filled food troughs with suitable foods. Using creative hunting techniques is recommended for deer both big and small.
Those who are able to catch a pair of deer can domesticate them, and the larger species can be milked, with different species requiring different amounts of food and pregnancy length.
Most species have a unique pelt drop as well that can be used to craft hide, taxidermied full body and head mounts.
A big thanks to an anonymous donor for commissioning the Giant Deer!
And a big thanks to everyone who gave feedback and assistance!
A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.
Q: Why so many animal packs? Can't you make one giant one?
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
All Rights Reserved. Please contact me if you are interested in making work derived from mine.
Project description from Vintage Story Mod DB.
Pick your setup
Fauna of the Stone Age: Cervinae releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.21.5
1 loader build1.21.4
1 loader build1.21.2-rc.2
1 loader build1.21.2
1 loader build1.21.1
1 loader build1.20.12
1 loader build1.20.11
1 loader build1.20.10
1 loader build1.20.9
1 loader build1.20.8
1 loader build1.20.7
1 loader buildShowing the newest 12 of 15 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fauna of the Stone Age: Cervinae versions and loaders
0.1.6
FotSA-Cervinae-v0.1.6.zip
30 Apr 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.