Vintage Story Mod DB · Vintage Story mod
Cartwright´s Caravan
Adds seraph-pulled/pushed carts, sleds, and market stalls with storage and decoration options. Types of Vehicles: Sleds - Lightweight and simple, ideal for early travel, but not sturdy enough to carry anything heavier than a basket. Carts - Sturdier, more c
Quick answer
Which Cartwright´s Caravan release matches 1.22.2?
Cartwright´s Caravan 1.9.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Cartwright´s Caravan required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Cartwright´s Caravan 1.9.1 need?
1.9.1 on 1.22.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cartwright´s Caravan without breaking your instance.
Built for Cartwright´s Caravan 1.9.1 on 1.22.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.9.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.9.1. It opens that exact file at the source.
About this project
What does Cartwright´s Caravan add?
Adds seraph-pulled/pushed carts, sleds, and market stalls with storage and decoration options.
Types of Vehicles:
Sleds - Lightweight and simple, ideal for early travel, but not sturdy enough to carry anything heavier than a basket.

Carts - Sturdier, more customization options, up to six storage slots.

Market Stalls - Less storage than carts but smaller and more display slots.

Attachable Items:
- Storage - Use baskets, vessels and chests. Caravan´s Barrelchest and Cratechest on large storage slots, and small chests/baskets/sacks/pouches on small storage slots.
- For more visually distinct chests, check out my other mod StorageProps.
- Other Known Mod Compatibility for chests/vessels:Bricklayers, Clayworks, Vanilla Variants,
- Lanterns and Signs - equippable on cornerslots, marketstalls can have up to four lights or signs, carts two, and sleds just one.
- Medallions - Normal Elk Medallions are used to claim market stalls and carts
- Saddleblankets - Base-game saddleblankets can be attached to any market stall or cart.
Colored Decorations:
- Front Grips - Needed to control carts and stalls (crafted from linen)
- Roofs - Woven or wooden canopies for protection and style
- Sidetents - Equippable on cornerslots on carts, or instead of a roof on market stalls.
- Sideboards - Woven or wooden, equippable on cornerslots on carts.
All woven decorations are crafted uncolored, and can be dyed in a barrel. Should you change your mind you´ll need to scrape the color off with a knife.
There are no separate versions for cart/stall/sled decorations needed, and all items that have multiple versions can be freely swapped into each other in the crafting grid.
Other Items:
- Blueprints/Schematics - Cheaply made, and last a lifetime. They are used to start most Caravan related crafting recipes.
How to Use:
After crafting, carts, market stalls, and sleds can only be carried in a backpack slot. If no slot is free, the item will drop to the ground and remain uninteractable until picked up again.
Features currently being worked on for Cartwright v2.0.0:
- mount drawn carts and wagons. (done apart from some intermittent visual issues when turning)
- in-world construction like the sailboat. (done)
- more types of vehicles with more customization. (a few new vehicles are done, each vehicle now has a metal and woodtype that doesn´t need normal variants)
- smoother turning/speedup and improved wheel animations. (done)
- jumping disabled by default, though can be enabled in config. (done)
Features planned for after the initial release:
- functional attachments:
- hammocks
- cookingstations
- additional vehicle types
Planned Features:
- in-world construction like the sailboat
- smoother turning/speedup
- removing jumping
Long-Term Vision:
- Introducing more cart types, including unique styles and specialized designs
- looking into the antler growth mechanic to maybe let carts rust ot gather moss
Looking Further Beyond:
- automata-pulled carts to allow for seated passenger
- actual mount-pulled carts
Known Issues & Limitations:
Sounds - Why is the elk to quiet suddenly? - fixed in 1.7.0
Mounted land-creature sounds can't be differentiated in a content mod. For now, the modreplaces the default riding sounds.
The Extended-Riding-Library Jaunt enables different sounds per creature and gait, with that and the Jaunt Elk Integration you can give elk their sounds back while keeping Carts quiet.
Passengers - Why can´t we sit in the carts? - added in 1.8.0
Currently, rider and passenger animations are shared. This would cause seated passengers to appear standing and running in place when the cart moves.
Cart Animations - Why do too smooth roads make the cart bounce?
Pitching back and forth can't be adjusted beyond a simple on/off setting. Currently, carts tilt when moving over slopes, while stalls remain level. This felt like the best visual balance for now, but is changeable with ConfigLib.
Colors and Textures:
Due to some items using the same textures, they will look the same when placed on a cart together. (2 different colored sidetents, pots and crocks,)
General Questions:
Why does it say “needs a saddle/bridle” ?
Cart grips are required to control any Cartwright’s vehicle. They have the same function as an elk saddle and bridle combined, and are a base-game requirement for controlling a mount.
Can other mounts pull carts?
Not yet, but it's a long-term goal. Check the Looking Further Beyond section for future plans.
Do carts take damage / Can i can a cart back after it´s been placed down?
Since 1.9.0: Carts do not take damage. They cannot be picked up again but disassembled with a saw like the sailboat.
up until 1.8.0: Carts don't have fall damage and should not be targeted by creatures, but they can still take damage.
If a cart is dead, its storage and extras remain accessible.
Like an animal corpse it will decay in 2 stages and can be harvested with a knife for it´s wheels, then the carcass can be broken for the body.
How do I claim a cart?
You can attach a normal medallion, just like claiming an elk.
One cart and one marketstall can be claimed in addition to an elk, all three will show on the minimap.
Crafting & Construction:
What metals are needed to build vehicles?
Sleds can be crafted once you have access to copper, market stalls require bronze nails or better, and carts need iron.
How do I assemble carts and stalls?
Each vehicle is crafted in three steps: first, build a frame, then turn it into an unfinished version, and finally, add wheels. Once fully crafted, they can only be placed in a backpack slot before being set down.
What can I store on carts?
Carts and stalls can hold baskets, vessels, chests,
Any large storage slots without height restrictions can hold barrelchests and cratechests
Market stalls can also display jugs, books, ingots, pots, crocks, and empty bowls.
Caravan, customizable vehicles, encumbrance management, hauling, handcart, land travel, merchant, mount, nomad, nomadic, pack, portable shop, trade, transport, traveling merchant, wagon, wheeled vehicles.
Project description from Vintage Story Mod DB.
Pick your setup
Cartwright´s Caravan releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.1
1 loader build1.22.0
1 loader build1.21.7
1 loader build1.21.6-rc.1
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader build1.21.1
1 loader build1.20.12
1 loader buildShowing the newest 12 of 23 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cartwright´s Caravan versions and loaders
1.9.1
CartwrightsCaravan_1.9.1.zip
14 May 2026
1.9.0
CartwrightsCaravan_1.9.0.zip
26 Apr 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.