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Vintage Story Mod DB · Vintage Story mod

Fields of Gold

Support Us Through Patreon Or Buy Us A Tea Through Ko-Fi Animals Are No Longer Covered By This Mod Fields of Gold is for the farmer who prefers more naturalistic growth periods for their crops and is wanting yields more in keeping with real-life farming. 1

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Fields of Gold release should I use?

Updated 3 years ago
Latest stable file 2.1.6
Game version 1.18.0-pre.0
Loader Built-in Vintage Story mod system

Fields of Gold 2.1.6 targets 1.18.0-pre.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Fields of Gold required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Fields of Gold 2.1.6 need?

2.1.6. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Fields of Gold without breaking your instance.

Built for Fields of Gold 2.1.6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.6. It targets 1.18.0-pre.0; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.6. It opens that exact file at the source.

About this project

What does Fields of Gold add?

Support Us Through Patreon

Or Buy Us A Tea Through Ko-Fi

Animals Are No Longer Covered By This Mod

Fields of Gold is for the farmer who prefers more naturalistic growth periods for their crops and is wanting yields more in keeping with real-life farming.  1.1.9 continues this theme by adding support for More Crops and Wildcraft. In addition, you’ll find some small features and changes to existing recipes. 

This Mod Adapts To Your Month/Day Length Settings Automatically

Translation Contributions: Macoto Hino 

 

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Features:

image - The Haystack (New) – A haystack has been implemented, allowing you to store large amounts of dry grass in a convenient pile that adds more of that farmland feel to your barns and fields. Haystacks are created by Ctrl+Shift clicking the ground with dry grass, getting larger with the amount it holds, up to a maximum of 256.

image - The Hay Bale – The hay bale grid recipe has been removed. You will now create a hay bale by interacting with a haystack with a rope. The hay bale takes 64 straw to make, so the haystack must hold at least that much. You can place a hay bale and use a knife on it to return your 64 straw. While they can still be carried in your inventory, they can also be carried with CarryCapacity.

image - The Straw Mat (New) – The straw mat is created in the same manner as the hay bale, but requires 8 straw and 4 reed fibers (Cooper’s Reed/Papyrus). Straw mats can also be placed on the ground to create a nice straw floor for your house or animal pen. They are also used in crafting beds, and in making thatching.

image - Thatched Roof – As mentioned above, straw mats are now required for crafting a thatched roof. In addition, sticks have been added to the recipe to account for framing.

image - Grain Seeds – Grain seeds can no longer be used as a form of seed as in earlier FOG iterations. Instead, you can craft grain in your grid recipe to produce 3 seeds of the appropriate type for each unit of grain.  This crafting process also works in reverse, so you can make a portion of the appropriate grain out of three-grain seeds of the same type.  Seed drops have accordingly been removed from the individual grains, and the overall drop rate of grains from crops has dropped.  You will now receive 1 or 2 grains per plant.  Plan your fields accordingly.

image - Cattail/Papyrus – These roots can now be split in half, with each half being able to be planted. This allows the propagation of cattail root and papyrus. Each half can also be roasted and eaten for half the nutrition of the full root. When freshly planted you will create a ‘growing’ cattail or papyrus plant that will not drop anything if broken. Also, cattail and papyrus roots will now decay.

image- Beehives – Beehives have had their harvestable hours set to once every 60 days, encouraging the creation of larger apiaries. You can modify how often you can harvest the hives in the config file. This portion of the mod is automatically disabled if From Golden Combs is installed.

imageConfigurability - Many features of the mod are now configurable, with more to come.

 

image

Growing Time Information:

image Cattail/Papyrus:

          image- From Growing to Harvested: 154 days

          image - From Growing to Harvested: 115 days

          image - From Harvested to Normal: 39 days

 

image - Hives: 1488 hours –> 62 Days

 

image Berry Bushes

          image - Empty to Flower: 62 days

          image - Flower to Berry: 28 days

          image - Berry to Empty: 14 days

 

image Vanilla Crops:

          image - Amaranth: 84 days

          image - Bellpepper: 84 days

          image - Cabbage: 70 days

          image - Cassava: 540 days (Cassava takes a ridiculously long time to become harvestable)

          image - Flax: 110 days

          image - Onion: 100 days

          image - Parsnip: 90 days

          image - Peanut: 120 days

          image - Pineapple: 485 days (Can confirm, have Pineapples in my yard)

          image - Pumpkin: 90 days (Some concern over how well this works)

          image - Rice: 120 days

          image - Rye: 120 days

          image - Soybean: 65 days

          image - Spelt: 110 days

          image - Sunflower: 90 days

          image - Turnip: 40 days (this stuff grows FAST RL)

 

image More Crops:

          image - Beets: 56 Days

          image - Cauliflower: 90 Days

          image - Corn: 90 Days

          image - Eggplant: 120 Days

          image - Jalapeno: 80 Days

          image - Potatoes: 90 Days

          image - Yam: 98 Days

 

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Project description from Vintage Story Mod DB.

Pick your setup

Fields of Gold releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

15 available setups

Showing the newest 12 of 15 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Fields of Gold versions and loaders

32 of 32 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.