
Vintage Story Mod DB · Vintage Story mod
Fields of Gold
Support Us Through Patreon Or Buy Us A Tea Through Ko-Fi Animals Are No Longer Covered By This Mod Fields of Gold is for the farmer who prefers more naturalistic growth periods for their crops and is wanting yields more in keeping with real-life farming. 1
Quick answer
Which Fields of Gold release should I use?
Fields of Gold 2.1.6 targets 1.18.0-pre.0. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Fields of Gold required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Fields of Gold 2.1.6 need?
2.1.6. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fields of Gold without breaking your instance.
Built for Fields of Gold 2.1.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.1.6. It targets 1.18.0-pre.0; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.1.6. It opens that exact file at the source.
About this project
What does Fields of Gold add?

Animals Are No Longer Covered By This Mod
Fields of Gold is for the farmer who prefers more naturalistic growth periods for their crops and is wanting yields more in keeping with real-life farming. 1.1.9 continues this theme by adding support for More Crops and Wildcraft. In addition, you’ll find some small features and changes to existing recipes.
This Mod Adapts To Your Month/Day Length Settings Automatically
Translation Contributions: Macoto Hino

Features:
- The Haystack (New) – A haystack has been implemented, allowing you to store large amounts of dry grass in a convenient pile that adds more of that farmland feel to your barns and fields. Haystacks are created by Ctrl+Shift clicking the ground with dry grass, getting larger with the amount it holds, up to a maximum of 256.
- The Hay Bale – The hay bale grid recipe has been removed. You will now create a hay bale by interacting with a haystack with a rope. The hay bale takes 64 straw to make, so the haystack must hold at least that much. You can place a hay bale and use a knife on it to return your 64 straw. While they can still be carried in your inventory, they can also be carried with CarryCapacity.
- The Straw Mat (New) – The straw mat is created in the same manner as the hay bale, but requires 8 straw and 4 reed fibers (Cooper’s Reed/Papyrus). Straw mats can also be placed on the ground to create a nice straw floor for your house or animal pen. They are also used in crafting beds, and in making thatching.
- Thatched Roof – As mentioned above, straw mats are now required for crafting a thatched roof. In addition, sticks have been added to the recipe to account for framing.
- Grain Seeds – Grain seeds can no longer be used as a form of seed as in earlier FOG iterations. Instead, you can craft grain in your grid recipe to produce 3 seeds of the appropriate type for each unit of grain. This crafting process also works in reverse, so you can make a portion of the appropriate grain out of three-grain seeds of the same type. Seed drops have accordingly been removed from the individual grains, and the overall drop rate of grains from crops has dropped. You will now receive 1 or 2 grains per plant. Plan your fields accordingly.
- Cattail/Papyrus – These roots can now be split in half, with each half being able to be planted. This allows the propagation of cattail root and papyrus. Each half can also be roasted and eaten for half the nutrition of the full root. When freshly planted you will create a ‘growing’ cattail or papyrus plant that will not drop anything if broken. Also, cattail and papyrus roots will now decay.
- Beehives – Beehives have had their harvestable hours set to once every 60 days, encouraging the creation of larger apiaries. You can modify how often you can harvest the hives in the config file. This portion of the mod is automatically disabled if From Golden Combs is installed.
- Configurability - Many features of the mod are now configurable, with more to come.

Growing Time Information:
Cattail/Papyrus:
- From Growing to Harvested: 154 days
- From Growing to Harvested: 115 days
- From Harvested to Normal: 39 days
- Hives: 1488 hours –> 62 Days
Berry Bushes
- Empty to Flower: 62 days
- Flower to Berry: 28 days
- Berry to Empty: 14 days
Vanilla Crops:
- Amaranth: 84 days
- Bellpepper: 84 days
- Cabbage: 70 days
- Cassava: 540 days (Cassava takes a ridiculously long time to become harvestable)
- Flax: 110 days
- Onion: 100 days
- Parsnip: 90 days
- Peanut: 120 days
- Pineapple: 485 days (Can confirm, have Pineapples in my yard)
- Pumpkin: 90 days (Some concern over how well this works)
- Rice: 120 days
- Rye: 120 days
- Soybean: 65 days
- Spelt: 110 days
- Sunflower: 90 days
- Turnip: 40 days (this stuff grows FAST RL)
More Crops:
- Beets: 56 Days
- Cauliflower: 90 Days
- Corn: 90 Days
- Eggplant: 120 Days
- Jalapeno: 80 Days
- Potatoes: 90 Days

Project description from Vintage Story Mod DB.
Pick your setup
Fields of Gold releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.17.9
1 loader build1.17.4
1 loader build1.16.5
1 loader build1.16.4
1 loader build1.16.3
1 loader build1.16.2
1 loader build1.16.1
1 loader build1.16.0
1 loader build1.15.10
1 loader build1.15.9
1 loader build1.15.8
1 loader buildShowing the newest 12 of 15 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fields of Gold versions and loaders
2.1.6
FieldsOfGold-1.18_v2.1.6.zip
6 Mar 2023
2.1.4
FieldsOfGold-1.17-2.1.4.zip
18 Nov 2022
2.1.3
FieldsOfGold-1.17-2.1.3.zip
16 Nov 2022
2.1.1
FieldsOfGold-1.17_v2.1.1.zip
11 Nov 2022
2.1.0
FieldsOfGold-1.17_2.1.0.zip
11 Nov 2022
2.0.3
FieldsOfGold-1.17_v2.0.3.zip
8 Nov 2022
2.0.2-rc.3
FieldsOfGold-1.17_v2.0.2-rc.3.zip
4 Nov 2022
2.0.2-rc.2
FieldsOfGold-1.17_v2.0.2-rc.2.zip
28 Oct 2022
2.0.2-rc.1
FieldsOfGold-1.17_2.0.2-rc.1.zip
3 Oct 2022
1.3.0-dev.1
FieldsOfGold-1.17_v1.3.0-dev.1.zip
15 Jun 2022
1.2.4
FieldsOfGold-1.16_v1.2.4.zip
15 Jun 2022
1.2.3
FieldsOfGold-1.16_v1.2.3.zip
12 Jun 2022
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.