Vintage Story Mod DB · Vintage Story mod
Flee Exhaustion
The speed of a fleeing creature is reduced to the percentage of how much health it has remaining. Licensed with the MIT License. Configuration The server config is in the ModConfig fleeexhaustion-server.json. ExhaustStrength is a float which changes how stro
Quick answer
Which Flee Exhaustion release matches 1.22.3?
Flee Exhaustion 1.2.0 targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3. Do not install it on the client. It must be installed on the dedicated server. No extra mods listed for this file.
Where it goes
Is Flee Exhaustion required on the client, server, or both?
Do not install it on the client. It must be installed on the dedicated server.
This Vintage Story file is marked server-only.
What else does Flee Exhaustion 1.2.0 need?
1.2.0 on 1.22.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Flee Exhaustion without breaking your instance.
Built for Flee Exhaustion 1.2.0 on 1.22.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Do not install it on the client. It must be installed on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Flee Exhaustion add?
The speed of a fleeing creature is reduced to the percentage of how much health it has remaining. Licensed with the MIT License.
Configuration
The server config is in the ModConfig fleeexhaustion-server.json. ExhaustStrength is a float which changes how strong the effect is. Default is 1 (100%).
Mod Integration
This mod adds two new configuration options to the fleeentity AI task:
| Key | Type | Description | Default value |
| minmovespeed | Float | The lowest speed possible for this entity to run at. | movespeed divided by 2 |
| exhausts | Boolean | Whether this entity is affected by this mod. | true |
Consider the following JSON patch:
{
"file": "game:entities/land/gazelle",
"op": "add",
"path": "/server/behaviors/9/aitasks/0/exhausts",
"value": false
}
This example patch would cause gazelles to not be slowed, regardless of their health status.
Debug info
If entity debug info is enabled on both the server and the client:
/entity debug on
.clientconfig showentitydebuginfo True
the following debug attributes may be visible if the entity is exhaustible:
| Key | Description |
| movespeed | The speed at which the entity currently flees at. |
| minspeed | The minimum move speed configured for this entity. |
| exhauststrength | What the move speed ends up being multiplied by when accounting for the exhaustStrength world config. Equivalent to the reciprocal of this config value. |
Project description from Vintage Story Mod DB.
Pick your setup
Flee Exhaustion releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader buildShowing the newest 12 of 47 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Flee Exhaustion versions and loaders
1.2.0
fleeexhaustion_1.2.0.zip
28 Aug 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.