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Vintage Story Mod DB · Vintage Story mod

Ping Markers

Ping Markers I just missed this feature so much I had to add it. The goal is to improve cooperation and the sense of co-presence in the game with other players. By default, if the player is in any group, it pings all players in their group. If they aren't i

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ping Markers release should I use?

Updated 5 months ago
Latest stable file 1.2.0
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

Ping Markers 1.2.0 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Ping Markers required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Ping Markers 1.2.0 need?

1.2.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Ping Markers without breaking your instance.

Built for Ping Markers 1.2.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.0. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.

About this project

What does Ping Markers add?

Ping Markers

I just missed this feature so much I had to add it.

The goal is to improve cooperation and the sense of co-presence in the game with other players.

By default, if the player is in any group, it pings all players in their group. If they aren't in a group, it broadcasts to the whole server (intended for smaller servers).

How to Use

Press V to ping.

(This can be changed in Settings > Controls, just search for "ping").

Features & Roadmap

[x] Color pings based on players (dynamically via eye color or custom hex)
[x] Ping type based on what is pinged (entity, block...)
[x] Add player name to ping
[x] Ping sticks to entities (follows animals/players as they move)
[x] Config with mod properties
[x] Configurable max distance + allow global pings
[ ] Add map marker to pinged location


Configuration

Configuration files are generated after running the game with the mod installed. They can be found in your Vintage Story data folder:

%AppData%/VintagestoryData/ModConfig/

Server Configuration (PingMarkersConfig-Server.json)

Setting Default Description
EnableGlobalPings false If true, a player's pings are broadcast to all online players in the server (when they aren't in a group).

Client Configuration (PingMarkersConfig-Client.json)

Setting Default Description
MaxRenderDistanceMeters 10000 Maximum visual range from which ping markers can be seen.
MaxPingDistanceMeters 100 Maximum distance the player's view raycast can travel when creating new pings.
CooldownSeconds 1.0 Cooling delay needed between ping casts.
DistanceTextDigits 0 Number of decimal digits shown along with the distance text.
ShowDistance true Displays the numerical distance overlay above the markers.
ShowPlayerName true Shows the name of the player who cast the ping.
ShowPingedTargetName false Displays the specific name of the entity or block that was pinged.
ShowPingedTargetType false Displays the type of the target pinged (E for entity, B for block).
ColorByEyeColor true Dynamically colors the ping based on the player's custom eye color.
CustomPingColorHex "#ffffff" Custom hex color used if ColorByEyeColor is set to false.
StickToEntities true Pings attached to entities (like players or animals) will follow them as they move.

Project description from Vintage Story Mod DB.

Pick your setup

Ping Markers releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

75 available setups

Showing the newest 12 of 75 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ping Markers versions and loaders

6 of 6 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.