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Obsidiancraft
Obsidiancraft adds a few new items to make obsidian a little more useful for how rare it can be. Features Crude Obsidian Arrows Classes with the Bowyer trait are able to craft crude obsidian arrows, which are a slightly higher damage alternative to their ex
Quick answer
Which Obsidiancraft release matches 1.22.3?
Obsidiancraft 2.0.0 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Obsidiancraft required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Obsidiancraft 2.0.0 need?
2.0.0 on 1.22.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Obsidiancraft without breaking your instance.
Built for Obsidiancraft 2.0.0 on 1.22.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.0. It opens that exact file at the source.
About this project
What does Obsidiancraft add?
Obsidiancraft adds a few new items to make obsidian a little more useful for how rare it can be.
Features
Crude Obsidian Arrows
Classes with the Bowyer trait are able to craft crude obsidian arrows, which are a slightly higher damage alternative to their exclusive crude flint arrows, but slightly weaker than vanilla obsidian arrows.
Obsidian Saws
Obsidian saws offer access to woodworking during the stone age at the cost of low durability. They're crafted by first knapping an obsidian sawblade, and then combining that with a stick in the same way metal saws are crafted.
Obsidian Scythes
Obsidian's sharpness makes it an excellent tool for cutting grass. Obsidian scythes can be crafted by first crafing an obsidian scythehead from two sticks and two obsidian knife blades, then attaching that to a stick like a normal scythehead. They're not as durable as metal scythes, but they are far more effective than standing in a field for hours hacking away at plants with a stone knife.
Obsidian Shears
Shears can now be crafted with obsidian! They are fragile and slower than metal shears, but offer a nice stone age alternative.
Macuahuitl (Obsidian Swords)
Macuahuitl are wooden swords lined with saw-like obsidian teeth. They are very effective given their relatively simple ingredients, but far less durable than a metal sword. In terms of gameplay, they are basically just a stone age predecessor of the falx.
Macuahuitl can be crafted by combining an obsidian sawblade with resin or flax twine as a binding, a wooden club or a bone as a handle, and a knife to carve the handle. Resin and bone handles both offer slightly higher durability than flax twine or wooden clubs.
Tepoztopilli (Obsidian Polearms)
Tepoztopilli are wooden polearms with saw-like obsidian teeth falling somewhere between a spear and a halberd. They make excellent slashing and thrusting weapons, and have a greater range than spears, but are too unwieldy to be thrown.
Tepoztopilli can be crafted by combining an obsidian sawblade or a vanilla obsidian spearhead with resin or flax twine as bindings, two sticks for a handle, and a knife to carve the handle. As with the macuahuitl, the resin offers slightly higher durability when used as a binding. Currently the blade is purely a cosmetic difference with no effect on damage or durability.
Balance
Obsidian weapons and tools are generally balanced around real obsidian being extremely sharp, but very fragile.
Macuahuitl deal 4 damage, but only have 50-70 durability depending on components used to craft them, with wooden clubs and flax twine binding being the weakest (50) and bone handles with resin being the highest (70).
Tepoztopilli deal 6 damage (a thrown obsidian spear deals 5.25), but only have 40 durability when crafted with flax twine bindings or 50 durability with resin.
Crude obsidian arrows roughly fall between crude and flint arrows in terms of damage and durability.
Saws have a wood mining speed of 2.5 and leaf mining speed of 1.8 and 90 durability, making them slightly slower and far less durable than copper saws.
Scythes have 90 durability and otherwise function identically to any other scythe since they don't use mining speed.
Shears have 250 durability (1/4 the durability of copper shears) and otherwise function identically to other shears.
Compatibility
This mod uses JSON patching to implement crude arrows, saws, scythes, and shears as variants of the relevant vanilla types (game:arrowhead, game:arrow, game:saw, game:scythe, and game:shears) instead of unique types, so they should work with anything that's compatible with those vanilla types without needing patches. Mods that completely replace these vanilla types or drastically overhaul them will probably still need patching. If you find an incompatibility, let me know and I'll try to fix it. Muacuahuitl and tepoztopilli are standalone weapon types as of Obsidiancraft v2.0.0 and no longer rely on patching game:blade or game:spear. Compatibility paches available in Obsidiancraft are listed below.
Combat Overhaul Fork
If Combat Overhaul Fork is installed, crude obsidian arrows will use CO's arrow models and textures instead of the vanilla ones, and macuahuitl and tepoztopilli should use CO's custom animations. Tepoztopilli will also support the grip adjustment feature in CO.
Crossbows Fork
If Crossbows Fork is installed, obsidian bolts will also be available.
String Sense
If String Sense is installed, its twine variants can be used in place of the vanilla flax twine when crafting macuahuitl and tepoztopilli with twine bindings.
Changelog
v2.0.0
Added
- Obsidian shears
- macuahuitl and tepoztopilli variants depending the handle, blade, and binding used to craft them
- macuahuitl handles can be either wooden clubs or bones, with bones having slightly higher durability
- both weapons can use resin or flax twine as bindings for attaching blades, with resin having slightly higher durability
- tepoztopilli can use either obsidian sawblades or vanilla obsidian spearheads (currently just cosmetic)
- Added compatibility patch for Combat Overhaul Fork
- Added compatibility patch for Crossbows Fork
- Added compatibility patch for StringSense
- Adds recipe variants for StringSense's items to be used in place of flax twine
Changed
- Macuahuitl and tepoztpolli are no longer variants of vanilla blades/spears and are now standalone weapon types
- This makes it easier to add variants going forward and reduces conflicts with vanilla changes to blades and spears
- Existing pre-2.0 weapons should automatically remap to the equivalent item IDs when loading a world
- Changed layout of tepoztopilli recipe and reduced cost of sawblades and resin/flax twine bindings to just 1 each
- Change layout of macuahuitl recipe and reduced cost of resin/flax twine bindings to just 1 each
- Reworked obsidian saw model to look more like stone tier tool rather than a metal saw with an obsidian texture
Removed
- Removed old Combat Overhaul patch since it has been superceded by the Combat Overhaul Fork patch
- Removed old Crossbows patch since it has been superceded by the Crossbows Fork patch
Technical Changes for Compatibility Patches
- The old macuahuitl code game:blade-macuahuitl-obsidian is now obsidiancraft:macuahuitl-obsidian-sawtooth-resin-club
- The old tepoztopilli code game:spear-tepoztopilli-obsidian is now obsidiancraft:tepoztopilli-obsidian-sawtooth-resin-stick
v1.6.1
- Fixed spear throwing mechanic being re-enabled for tepoztopilli due to a change in 1.22 and causing a crash when attempting to throw them.
v1.6.0
- Fixed broken textures caused by some vanilla texture paths being changed in one of the 1.22.0-pre/rc versions.
v1.5.3
- Fixed obsidian bolts not working with the repeating crossbow when Crossbows is installed
v1.5.2
- Fixed harmless error message about trying to move a non-existent "/texturesByType/*" texture entry to a temporary path when using Combat Overhaul 0.10.3/0.10.4
- Removed unnecessary texture definition for "*-crude-obsidian" arrows since the vanilla "*-obsidian" texture definition also applies to crude obsidian arrows
- Removed obsolete pre-1.21.1 Combat Overhaul compatibility patch that disabled Obsidiancraft's regular obsidian arrows in favor of CO's, which does nothing now that obsidian arrows are a vanilla feature
v1.5.1
- Fixed vanilla and crude obsidian arrows (and obsidian bolts when using Crossbows) being uncraftable when using Combat Overhaul by removing a leftover pre-1.21.1 patch that now breaks vanilla obsidian arrowheads due to an undocumented change in CO which disabled its own obsidian arrowheads in favor of just using the new vanilla ones
v1.5.0
- Removed regular obsidian arrows and arrowheads since they're now vanilla features in 1.21.1-rc.1
- Reverted crude obsidian arrow head texture to the originally used "game:block/stone/rock/obsidian1" for consistency with the new vanilla obsidian arrows
- Reduced crude obsidian arrow break chance from 50% to 33% (vanilla obsidian arrows are 20%, so 50% felt too fragile, especially when flint/crude flint are only 25%/30%)
- Fixed vanilla obsidian arrows damage and break chance overwriting crude obsidian arrow damage and break chance
- Fixed Combat Overhaul compatibility patch disabling vanilla obsidian arrows due to how CO-compatible obsidian and crude obsidian arrows were implemented
v1.4.4
- Fixed obsidian arrow and crude obsidian arrow entities no longer working in 1.21.0 due to vanilla entity file path changes
v1.4.3
- Fixed tepoztopilli ground storage allowing it to lean against a two-block high wall and float weirdly instead of requiring a three-block high wall
- Fixed macuahuitl ground storage transform being rotated weirdly and slightly floating
- Fixed macuahuitl ground storage transform being completely broken when Combat Overhaul is installed
- Fixed tepoztopilli ground storage transform clipping the head into the wall when Combat Overhaul is installed
v1.4.2
- Added missing crafting recipe for obsidian bolts when Crossbows is installed
- Fixed tepoztopilli held position and grip positions being inconsistent with normal spear behavior when Combat Overhaul is installed
v1.4.1
- Added Combat Overhaul compatibility
- Added Crossbows compatibility (adds obsidian bolts to Crossbows)
- Changed macuahuitl to use Combat Overhaul's sword mechanics if installed (one-handed stance only)
- Changed tepoztopilli to use Combat Overhaul's spear mechanics if installed (one-handed and two-handed stances, non-throwable)
- Changed obsidian arrows to not be defined by my mod if Combat Overhaul is installed since it also uses game:arrow-obsidian to define its own obsidian arrows
- Changed crude obsidian arrows to use Combat Overhaul's arrow features if installed (uses CO's crude arrow model, support for CO's ground stacking, etc.)
v1.4.0
- Overhauled obsidian scythe model to be more realistically feasible rather than retexturing the vanilla blade into a giant slab of sharpened obsidian
- Changed obsidian scythehead recipe to be crafted from two sticks and two knife blades instead of knapped from a single stone
- Changed all items to use the obsidian tool texture (game:item/tool/material/obsidian) instead of the block texture (game:block/stone/rock/obsidian1)
- Fixed obsidian saw using vanilla saw shape instead of the custom model (no idea when this broke, but at some point the shapeByType layout changed?)
- Fixed harmless but annoying warnings about missing textures in all the shape files when loading a world
v1.3.0
- Added tepoztopilli
- Increased macuahuitl damage to 4 (from 2.5)
- Decreased macuahuitl durability to 60 (from 100)
v1.2.0
- Added obsidian scythes
- Adjusted macuahuitl GUI transform so it isn't floating off to the right and leaving a bunch of empty space to the left
v1.1.0
- Fixed mod and several internal patches being marked as server-only when they should also be loaded on the client, which was breaking models on multiplayer servers
Planned Features
- Possibly add snowflake obsidian as a variant of vanilla obsidian since it looks nice
- Maybe some arts and crafts / decor / jewelry type stuff (obsidian candelabras, pendants/crowns, etc.)
Project description from Vintage Story Mod DB.
Pick your setup
Obsidiancraft releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader buildShowing the newest 12 of 31 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Obsidiancraft versions and loaders
2.0.0
obsidiancraft-2.0.0.zip
6 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.