Back to mods
Salty´s Radial Crafting project artwork

Vintage Story Mod DB · Vintage Story mod

Salty´s Radial Crafting

Pet the floppa to buy me a coffee! This mod adds a radial menu for crafting! It does NOT remove the crafting grid. (yet) Crafting Press CAPS LOCK (Key by default) to switch between item collect mode from auto to sneak. (optional) Drop the necessary ingredi

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Salty´s Radial Crafting release matches 1.20.11?

Updated 3 months ago
Best match for your filters 0.1.0
Game version 1.20.10, 1.20.11, 1.20.12
Loader Built-in Vintage Story mod system

Salty´s Radial Crafting 0.1.0 targets 1.20.10, 1.20.11, 1.20.12. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Salty´s Radial Crafting required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Salty´s Radial Crafting 0.1.0 need?

0.1.0 on 1.20.11. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Salty´s Radial Crafting without breaking your instance.

Built for Salty´s Radial Crafting 0.1.0 on 1.20.11. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.0. It targets 1.20.10, 1.20.11, 1.20.12; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.0. It opens that exact file at the source.

About this project

What does Salty´s Radial Crafting add?

image

Pet the floppa to buy me a coffee!

This mod adds a radial menu for crafting!
It does NOT remove the crafting grid. (yet)

 

Crafting

Press CAPS LOCK (Key by default) to switch between item collect mode from auto to sneak. (optional)

Drop the necessary ingredients for a crafting recipe.

Hold B ( Radial Menu key by default).

Choose the recipe.

image

Press CAPS LOCK (by default) to switch between item collect mode from auto to sneak. So you can work with dropped items without auto collecting.

Or if you don't feel like doing it all the time you can set the dropped item scan radius inside the config json to set the max distance (in blocks) between you and the dropped items.

 

For recipes that requires tools, said tools needs to be in either the player hands or hotbar (backpack inventory does not count).

image

The tool takes damage as normal. If you have more than one, the one on the left takes damage.

 

For recipes that requires liquid countainers, said containers need to be on the player hands or toolbar too. (backpack inventory does not count).

image

Multi-Crafting & Cooldowns

Both the Bulk crafting and cooldown system works togheter:

To Multi-Craft:

Hold ctrl and left click to add +1 itemstack for the final craft.
Hold ctrl and right click to remove -1 itemstack from the final craft.
Hold shift and left click to add the maximum items you can craft with the available resources.
Hold shift and right click to go back to 1 itemstack.

image

watch the center tooltip

 

Then to confirm just left click the recipe:

image

Please read this carefully:

This will start the crafting and cooldown system.

Inside the cooldown you can't walk, open the radial menu or toggle collect mode. So watch out!

If the the crafting requires a tool and you're holding it in your main hand, a unique animation plays out!

Be careful, make sure every resource is available until it finishes crafting, or else you will be penalized with no recipe result, wasting resources.

Every recipe will take 1 second or more to craft.

Cooldown is calculated by ingredient quantity and 3 types of items:

[normal items] - 0.1 sec

[tools] - 0.3 sec

[liquid containers] - 0.5 sec

(All those values are configurable in the mod configs, but the default 1 second recipe cooldown is hardcoded and can't be changed.)

 

Example: You have a recipe that requires no tools or liquid containers but the amount of resources required is 12,

then it will take 1,2 seconds ([normal items] - 0.1 secs x 12) to craft every single batch of that recipe.

 

Example 2: If the recipe requires 8 resources instead it would take 0.8 seconds, but the cooldown defaults it to 1 second.

 

Example 3: But if a recipe requires a hammer, an axe and a chisel, and 6 more resources then its 0.9 sec + 0.6 secs, 1.5 seconds for each batch produced.

(You can disable the cooldown system in the mod configs setting the variable instant to true)

 

If you're feeling lost check the help tooltip:

image

 

 

Info

Do you need a table to use the radial menu?

No it was only for showing off.

Do you need the handbook open?

No, it’s only to demonstrate the mod implications. It feels more natural to look up the resources required for a recipe and simply drop them in the world, rather than arranging them in the grid.

Will This work with modded/edited recipes?

Yes, the mod reads directly the json recipes.

For example, if using Tools Require Rope the radial menu will only prompt you with a tool recipe if theres ropes dropped with the other ingredients.

But please let me know if you find any recipe modded or vanilla that doesn't work.

Will This work with liquid containers and liquid % recipes?

Yes, the mod reads directly the json recipes.

For example creating dough needs one liter water from a liquid container. The mod will translate that one liter accordingly to the container after the crafting process.

But the soaked bandage only uses 0.2 liters of Aqua Vitae, wich is also correctly translated to the container after the crafting process.

Can I translate this?

Yes!! There is a lang file for every text entry of the mod.

Roadmap

(and notes to self)
  • Add liquid/tools recipes compatibility.
  • Faint circle low opacity for the radial menu to better contrast with certain backgrounds. (I decided to go with low gamma)
  • Stop time opening the radial menu. (discarded)
  • Make it toggable.
  • Menu animation.
  • Add multi crafting sytem, using a combination of holding keys.
  • Add tooltip for resources.
  • Add multiplayer compatibility.
  • Add cooldowns
  • Add animations
  • Add particle effects
  • Add Sounds: (For last, I want specific sounds for specific material types and specific tools used in a recipe)

 

 

 

check out my other mods here:image

 

Project description from Vintage Story Mod DB.

Pick your setup

Salty´s Radial Crafting releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

7 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Salty´s Radial Crafting versions and loaders

1 of 11 releases match
Clear filters

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.