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Vintage Story Mod DB · Vintage Story mod

unHallowedPatches

DO NOT feed my mods to AI - if you ask, I will teach you what I know. Don't we all have little niggles with certain vanilla things in our beloved Vintage Story? And aren't there dozens of mods that address these things one at a time? I'd like to have ONE mod

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which unHallowedPatches release should I use?

Updated 6 days ago
Latest stable file 2.0.4
Game version 1.22.5
Loader Built-in Vintage Story mod system

unHallowedPatches 2.0.4 targets 1.22.5. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is unHallowedPatches required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does unHallowedPatches 2.0.4 need?

2.0.4. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add unHallowedPatches without breaking your instance.

Built for unHallowedPatches 2.0.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.0.4. It targets 1.22.5; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.0.4. It opens that exact file at the source.

About this project

What does unHallowedPatches add?

DO NOT feed my mods to AI - if you ask, I will teach you what I know.



Don't we all have little niggles with certain vanilla things in our beloved Vintage Story? And aren't there dozens of mods that address these things one at a time? I'd like to have ONE mod that covers all mine, instead of a dozen or more doing the same work. This is mostly for my solo-play purposes, but works perfectly fine on multiplayer servers as well. 

Here's the discord link, in case of troubles or requests!

Mod Conflicts:

Buggi's Random Changes - Bloomery adjustments interact with changes made in this mod, causing bloomeries to drop 8 bloomery bases and 4 bloomery chimneys instead of 12 total brick

 

NEW! - There is now a config file! Found in the ModConfig folder, you can turn on/off specific patches.

 

Crock Changes:

Spoiler!

Crocks hold 6 servings.

Crocks stack to 8, both empty and full

There is a known bug when stacking crocks, sometimes they delete the other crocks in the stack and/or overwrite what's in them. This happens when manually stacking (aka, placing an object on top of another), but not when quick-stacking (shift-click to move an item from one inventory into another - this includes sorting mods like Xandu's Inventory Tweaks). I understand that this specific feature is mostly in this mod for me; if you would like to remove it, delete the file named "crock stacksize" from the unhallowedpatches/patches folder in the mod

 

Stack Size Changes:

Spoiler!

Toolheads, antlers, and barrels stack to 16

Buckets stack to 10 - both empty and full

Logs and debarked logs stack to 64

Quad logs, corners and sections, with and without bark stack to 64

Planks and beams stack to 64, boards stack to 640

Quartz (all varieties), Lapis Lazuli, Cinnibar, Sylvite, Borax, and Sulfur stack to 640

Candles, beeswax, and honeycomb stack to 64

Metal bits and nuggets stack to 640

Ore (normal and crystal) and iron bloom stacks to 128

Jonas parts, chain, lamellae, nails and strips, scale, rods, and plates all stack to 64

Ingots stack to 256, solder bars stack to 128

Butter stacks to 64, salt stacks to 256

Bone (normal and tiny), flour, and fat stacks to 128

Flax twine, bandages, all sizes of hide including new "bear hide with head", and sewing kits stack to 64

Sticks stack to 640

Shingles (raw and fired), and mortar stack to 128

Rope and resin stack to 64

Cattail and papyrus tops stack to 128

Stone stacks to 640

Arrows stack to 128, beenades stack to 32

Metal parts and scraps stack to 64

Crushed alum/quartz/olivine/peridotite/ilmenite/cassiterite/chromite/lead oxide/lapis lazuli/cinnibar/iron stack to 128

Powdered charcoal/flint/sulfur/borax/sylvite/alum/cinnibar/lapis lazuli stack to 128

Saltpeter, bonemeal, potash, blasting powder, lime, and quicklime stack to 128

Temporal gears stack to 32

Clay stacks to 640, thatch stacks to 128

Empty skeps stack to 8

Dirty pots (not residue covered pots) stack to 8

Peat bricks and dry grass stack to 128

Fired ingot molds stack to 10

RAW clay bowls, crocks, crucibles, ingot molds, jugs, pots, and storage vessels stack to 100

 

Inventory Space Changes:

Spoiler!

**Now split into two files (stationary vs carried), in case you'd like to remove backpack changes but keep chest changes - or vice versa

 

Owl and golden chests, both normal and aged - 8 slots

Woven chests (reed/papyrus) - 12 slots

Normal chests (labeled, non-labeled, aged) - 24 slots

Trunks - 72 slots

Crates; aged - 24 slots, normal - 30 slots, ebony/heartwood - 40

Storage vessels (normal/fancy) - 20 slots

 

Handbaskets - 8 slots

Hunter backpack - 10 slots

Linen sack - 12 slots

Normal backpack - 16 slots

Sturdy backpack - 20 slots

Mining bag - 28 slots

Sturdy mining bag - 34 slots

 

Recipe Additions:

Spoiler!

Rope from dry grass and thatch

Resin from pine logs - 2 logs + 10L water = 1 resin after 48 hours

Packed dirt and rammed dirt can be used to make stone paths (block, stairs, slab)

Sticks can be made from firewood and planks, quantity varies based on the tool used (knife, axe, saw)

Fat is made in the crafting grid using a knife (cost 1 durability) and 2 pieces of bushmeat per piece of fat

Seeds can be made from crops of the same kind; pumpkins give 4 seeds, 2 slices of pineapple give 1 seed, all other seeds are 1-to-1

 

THE RECYCLING UPDATE

  • All vanilla metal toolheads can be broken down in the crafting grid with a chisel
  • Durability cost to chisel is 4, current default amount of metal bits returned per tool head is 10
  • Complete list of tools included: axe, falx/shortsword blade, hammer, helve hammer, hoe, knife, pickaxe, prospecting pick, saw, scythe, shovel, spear
  • YES THIS IS COMPATIBLE WITH TOOLSMITH - but only works on intact toolheads, not broken ones. More testing needs to be done with damaged versions as well

 

Smelting Additions:

Spoiler!

Metal scraps can be smelted into iron bloom via bloomeries; 2 scraps per iron bloom

Metal parts can be smelted into blister steel via bloomeries; 4 parts per blister steel

 

Flint Changes:

Spoiler!

Flint stacks to 640, calcined flint also stacks to 640 (grinding to powdered stacks to 64)

When picked up loose off the ground, you recieve 4 instead of 1

Additionally, its burn temp. has been dropped to 700 so it can be done with firewood, and the time it takes has been dropped to 10sec.

If you don't like this change, delete the "flint" file from the mod. This will return flint to all vanilla values.

 

Coal Changes:

Spoiler!

Black coal, brown coal, charcoal, and anthricite stack to 640. All four have had their burn temps bumped to 1500 and the duration bumped to 300sec.

If you don't like the temp/duration change, delete the "coals" file from the mod. If this file is deleted, charcoal will go back to vanilla stack size. The stack size of black/brown coal and anthricite is included in the quartz/stones category.

 

Firewood Changes:

Spoiler!

Firewood, normal and aged, stack to 640. Burn temp has been bumped to 750, and burn duration has been bumped to 60sec.

If you don't like these changes, delete the "firewood" file from the mod. This will return firewoods to all vanilla values.

 

Bloomery Changes:

Spoiler!

Bloomery base/chimney always drops 12 fireclay bricks when broken, enabling remaking a new bloomery set.

Additionally, bloomery base/chimneys now stack to 4.

If you don't like this change, delete the "bloomery" file from the mod.

CONFLICT: Buggi's Random Changes

 

Plant Changes:

Spoiler!

Tree seed drop rate has been bumped up for ALL kinds of trees to 30%. Additionally, branchy leaf blocks now drop 4 sticks instead of one.

Mushrooms now drop 4 instead of 1 - Malefactor increased forage rates do still affect this.

Fruit bush growth time shortened and gives an average of 6 fruit per harvest

Reed and papyrus drop 2-4 per harvest

Thatch and brown sedge drop 3-5 per harvest

 

Trader Changes:

Spoiler!
Agricultural Trader now sells populated reed and papyrus skeps for 6-14 gears each

 

Large Lantern Changes:

Spoiler!

Halved glass/nail cost

Light level bumped to 24 (26 with a lining)

 

Candle Upgrades:

Spoiler!

Candles can now be made using rendered fat

Rope can now be used in place of flax fibres

Only 2 wax or rendered fat per candle

Project description from Vintage Story Mod DB.

Pick your setup

unHallowedPatches releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

14 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

unHallowedPatches versions and loaders

22 of 22 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.