Vintage Story Mod DB · Vintage Story mod
unHallowedPatches
DO NOT feed my mods to AI - if you ask, I will teach you what I know. Don't we all have little niggles with certain vanilla things in our beloved Vintage Story? And aren't there dozens of mods that address these things one at a time? I'd like to have ONE mod
Quick answer
Which unHallowedPatches release matches 1.22.5?
unHallowedPatches 2.0.4 targets 1.22.5. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is unHallowedPatches required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does unHallowedPatches 2.0.4 need?
2.0.4 on 1.22.5. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add unHallowedPatches without breaking your instance.
Built for unHallowedPatches 2.0.4 on 1.22.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.0.4. It targets 1.22.5; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.0.4. It opens that exact file at the source.
About this project
What does unHallowedPatches add?
DO NOT feed my mods to AI - if you ask, I will teach you what I know.
Don't we all have little niggles with certain vanilla things in our beloved Vintage Story? And aren't there dozens of mods that address these things one at a time? I'd like to have ONE mod that covers all mine, instead of a dozen or more doing the same work. This is mostly for my solo-play purposes, but works perfectly fine on multiplayer servers as well.
Here's the discord link, in case of troubles or requests!
Mod Conflicts:
Buggi's Random Changes - Bloomery adjustments interact with changes made in this mod, causing bloomeries to drop 8 bloomery bases and 4 bloomery chimneys instead of 12 total brick
NEW! - There is now a config file! Found in the ModConfig folder, you can turn on/off specific patches.
Crock Changes:
Crocks hold 6 servings.
Crocks stack to 8, both empty and full
There is a known bug when stacking crocks, sometimes they delete the other crocks in the stack and/or overwrite what's in them. This happens when manually stacking (aka, placing an object on top of another), but not when quick-stacking (shift-click to move an item from one inventory into another - this includes sorting mods like Xandu's Inventory Tweaks). I understand that this specific feature is mostly in this mod for me; if you would like to remove it, delete the file named "crock stacksize" from the unhallowedpatches/patches folder in the mod
Stack Size Changes:
Toolheads, antlers, and barrels stack to 16
Buckets stack to 10 - both empty and full
Logs and debarked logs stack to 64
Quad logs, corners and sections, with and without bark stack to 64
Planks and beams stack to 64, boards stack to 640
Quartz (all varieties), Lapis Lazuli, Cinnibar, Sylvite, Borax, and Sulfur stack to 640
Candles, beeswax, and honeycomb stack to 64
Metal bits and nuggets stack to 640
Ore (normal and crystal) and iron bloom stacks to 128
Jonas parts, chain, lamellae, nails and strips, scale, rods, and plates all stack to 64
Ingots stack to 256, solder bars stack to 128
Butter stacks to 64, salt stacks to 256
Bone (normal and tiny), flour, and fat stacks to 128
Flax twine, bandages, all sizes of hide including new "bear hide with head", and sewing kits stack to 64
Sticks stack to 640
Shingles (raw and fired), and mortar stack to 128
Rope and resin stack to 64
Cattail and papyrus tops stack to 128
Stone stacks to 640
Arrows stack to 128, beenades stack to 32
Metal parts and scraps stack to 64
Crushed alum/quartz/olivine/peridotite/ilmenite/cassiterite/chromite/lead oxide/lapis lazuli/cinnibar/iron stack to 128
Powdered charcoal/flint/sulfur/borax/sylvite/alum/cinnibar/lapis lazuli stack to 128
Saltpeter, bonemeal, potash, blasting powder, lime, and quicklime stack to 128
Temporal gears stack to 32
Clay stacks to 640, thatch stacks to 128
Empty skeps stack to 8
Dirty pots (not residue covered pots) stack to 8
Peat bricks and dry grass stack to 128
Fired ingot molds stack to 10
RAW clay bowls, crocks, crucibles, ingot molds, jugs, pots, and storage vessels stack to 100
Inventory Space Changes:
**Now split into two files (stationary vs carried), in case you'd like to remove backpack changes but keep chest changes - or vice versa
Owl and golden chests, both normal and aged - 8 slots
Woven chests (reed/papyrus) - 12 slots
Normal chests (labeled, non-labeled, aged) - 24 slots
Trunks - 72 slots
Crates; aged - 24 slots, normal - 30 slots, ebony/heartwood - 40
Storage vessels (normal/fancy) - 20 slots
Handbaskets - 8 slots
Hunter backpack - 10 slots
Linen sack - 12 slots
Normal backpack - 16 slots
Sturdy backpack - 20 slots
Mining bag - 28 slots
Sturdy mining bag - 34 slots
Recipe Additions:
Rope from dry grass and thatch
Resin from pine logs - 2 logs + 10L water = 1 resin after 48 hours
Packed dirt and rammed dirt can be used to make stone paths (block, stairs, slab)
Sticks can be made from firewood and planks, quantity varies based on the tool used (knife, axe, saw)
Fat is made in the crafting grid using a knife (cost 1 durability) and 2 pieces of bushmeat per piece of fat
Seeds can be made from crops of the same kind; pumpkins give 4 seeds, 2 slices of pineapple give 1 seed, all other seeds are 1-to-1
THE RECYCLING UPDATE
- All vanilla metal toolheads can be broken down in the crafting grid with a chisel
- Durability cost to chisel is 4, current default amount of metal bits returned per tool head is 10
- Complete list of tools included: axe, falx/shortsword blade, hammer, helve hammer, hoe, knife, pickaxe, prospecting pick, saw, scythe, shovel, spear
- YES THIS IS COMPATIBLE WITH TOOLSMITH - but only works on intact toolheads, not broken ones. More testing needs to be done with damaged versions as well
Smelting Additions:
Metal scraps can be smelted into iron bloom via bloomeries; 2 scraps per iron bloom
Metal parts can be smelted into blister steel via bloomeries; 4 parts per blister steel
Flint Changes:
Flint stacks to 640, calcined flint also stacks to 640 (grinding to powdered stacks to 64)
When picked up loose off the ground, you recieve 4 instead of 1
Additionally, its burn temp. has been dropped to 700 so it can be done with firewood, and the time it takes has been dropped to 10sec.
If you don't like this change, delete the "flint" file from the mod. This will return flint to all vanilla values.
Coal Changes:
Black coal, brown coal, charcoal, and anthricite stack to 640. All four have had their burn temps bumped to 1500 and the duration bumped to 300sec.
If you don't like the temp/duration change, delete the "coals" file from the mod. If this file is deleted, charcoal will go back to vanilla stack size. The stack size of black/brown coal and anthricite is included in the quartz/stones category.
Firewood Changes:
Firewood, normal and aged, stack to 640. Burn temp has been bumped to 750, and burn duration has been bumped to 60sec.
If you don't like these changes, delete the "firewood" file from the mod. This will return firewoods to all vanilla values.
Bloomery Changes:
Bloomery base/chimney always drops 12 fireclay bricks when broken, enabling remaking a new bloomery set.
Additionally, bloomery base/chimneys now stack to 4.
If you don't like this change, delete the "bloomery" file from the mod.
CONFLICT: Buggi's Random Changes
Plant Changes:
Tree seed drop rate has been bumped up for ALL kinds of trees to 30%. Additionally, branchy leaf blocks now drop 4 sticks instead of one.
Mushrooms now drop 4 instead of 1 - Malefactor increased forage rates do still affect this.
Fruit bush growth time shortened and gives an average of 6 fruit per harvest
Reed and papyrus drop 2-4 per harvest
Thatch and brown sedge drop 3-5 per harvest
Trader Changes:
Large Lantern Changes:
Halved glass/nail cost
Light level bumped to 24 (26 with a lining)
Candle Upgrades:
Candles can now be made using rendered fat
Rope can now be used in place of flax fibres
Only 2 wax or rendered fat per candle
Project description from Vintage Story Mod DB.
Pick your setup
unHallowedPatches releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-pre.1
1 loader build1.22.0
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2
1 loader build1.21.1
1 loader build1.21.0
1 loader buildShowing the newest 12 of 14 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
unHallowedPatches versions and loaders
2.0.4
unhallowedpatches_v2.0.4.zip
26 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.