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Haven

This mod adds havens, which contain dispensers for everything the player needs to survive in the stone age, but not enough to thrive. This encourages the players to explore beyond the haven and progress beyond the stone age. Initially players are expected to

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Quick answer

Which Haven release matches 1.22.6?

Updated today
Best match for your filters 0.7.0
Game version 1.22.2, 1.22.3, 1.22.4
Loader Built-in Vintage Story mod system

Haven 0.7.0 targets 1.22.2, 1.22.3, 1.22.4. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Haven required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Haven 0.7.0 need?

0.7.0 on 1.22.6. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Haven without breaking your instance.

Built for Haven 0.7.0 on 1.22.6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.7.0. It targets 1.22.2, 1.22.3, 1.22.4; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.7.0. It opens that exact file at the source.

About this project

What does Haven add?

This mod adds havens, which contain dispensers for everything the player needs to survive in the stone age, but not enough to thrive. This encourages the players to explore beyond the haven and progress beyond the stone age.

 

Initially players are expected to cautiously venture short distances from the haven, and quickly return at the first sight of danger. After they progress far enough in the game to build advanced weapons and armor, they are expected to build a base far from the haven, with the only reason to return the haven being to visit new players on the server.

 

Havens have dispenser blocks. These blocks look like their vanilla counterparts, except that the ripe/empty state is stored per player instead of global. They also ripen faster than their vanilla counterparts, but there are only a few of these dispensers within the haven. So if player A harvests stone from the stone dispenser, they have to wait 12 hours for it to ripen again. However, player B can still harvest it once in the meantime.

 

The following dispensers are generated in the haven:

  • Branches (branches blocks in the tree)
  • Stone (looks like a pile of stones)
  • Blue clay (rare, looks like a pile of clay)
  • Berry bush
  • Cattails (in the pond)

 

In addition to the dispensers, the haven contains the spawn house, which is a source of light and a way for players to set their spawn point.

 

Players will not be attacked by mobs inside the resource zone (identified by the circle of raised ground) and plot zone of the haven.

 

After installing this mod, run "/haven create" to create a haven at the block selection. If necessary, run "/haven undo" to undo the land modifications followed by "/haven unregister" to remove the land protection. If you don't like the auto generated haven, you can create your own haven in creative mode from the dispenser blocks, then run "/haven register" to stop mobs from attacking the player in it and prevent modifications to the haven (outside of creative mode).

 

To claim a plot, while holding a stick or stone, look at an unclaimed plot right outside the resource zone (circle of raised ground). The unclaimed plots are ones without a chest. If a plot exists at that location, the ground will be highlighted. Right click to choose that plot. The benefit of having a plot on the haven is that it is protected from mob attacks, just like the resource zone. You also get a starter chest. There are only a few blocks in the plot, but it's perfect for knapping some stone tools before venturing out. If you change your mind, the plot can be relinquished with "/haven unclaim".

 

Like most of my mods, there is a design doc with more details.

 

Future roadmap:

  • Automatic haven generation at world generation
  • A more interactive way to claim plots.

 

It is safe to add this mod to a new or existing world. If you remove the mod from a world, then the dispenser blocks will show up as question marks. You can simply break them.

Project description from Vintage Story Mod DB.

Pick your setup

Haven releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

9 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Haven versions and loaders

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