
Vintage Story Mod DB · Vintage Story mod
Capture Animals
Requires CommonLib for VS 1.18+ For those who are tired of driving hens or sheep for thousands of blocks 🙃 Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chan
Quick answer
Which Capture Animals release matches 1.19.7?
Capture Animals 2.7.0 targets 1.19.0, 1.19.7. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is Capture Animals required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Capture Animals 2.7.0 need?
2.7.0 on 1.19.7. Every mod below is checked against that same setup.
Install Common Lib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Capture Animals without breaking your instance.
Built for Capture Animals 2.7.0 on 1.19.7. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 2.7.0. It targets 1.19.0, 1.19.7; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Common Lib first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 2.7.0. It opens that exact file at the source.
About this project
What does Capture Animals add?
Requires CommonLib for VS 1.18+
For those who are tired of driving hens or sheep for thousands of blocks 🙃
Cage case can be crafted on an anvil using all tool materials, to turn it into an empty cage, add resin. By default, it captures with a 10 to 25% chance. If you hit and could not capture, then the cage will be downgrade to case, or it will break with a 50-5% chance. The chance depends on the material and is written in the cage tooltip.
You can increase the cage capture chance in two ways:
- Decrease the health of the mob. This will give +1% chance for every -2% of the mob's health (50% efficiency).
- Use bait. By default, these types of baits are available in the mod, but you can change, add (or patch with your mod) in config/baits.json, the rest of the cages settings are in the itemtypes/cage.json attributes.
The first and second methods can be used together.
Default baits:
- All chicken: any grain, capture chance: 100%
- All rabbits: carrot, capture chance: 100%
- All pigs: turnip, capture chance: 50%
- All sheep: cabbage, capture chance: 50%
- All foxes: raw poultry, capture chance: 25%
- All wolf: raw redmeat, capture chance: 25%
Below 2.0.0 - see main forum post (homepage link)
Project description from Vintage Story Mod DB.
Pick your setup
Capture Animals releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.21.0
1 loader build1.20.1
1 loader build1.20.0-rc.1
1 loader build1.20.0
1 loader build1.19.7
1 loader build1.19.0-rc.5
1 loader build1.19.0
1 loader build1.18.15
1 loader build1.18.2
1 loader build1.18.1
1 loader build1.18.0-rc.1
1 loader buildShowing the newest 12 of 46 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Capture Animals versions and loaders
2.7.0
CaptureAnimals_VS1.19.7_net7_v2.7.0.zip
12 May 2024
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.