
Vintage Story Mod DB · Vintage Story mod
Global Damage Multi
Kind of bugged me out that even with increasing weapon tier/damage output , it only feels like 10% increase in overall damage ability Therefore the tweak. You can turn it on/off Change the multiplier - 0.5 = 50% reduction, 1 = normal , 1.5 = 50% increase , 2
Quick answer
Which Global Damage Multi release should I use?
Global Damage Multi 1.0.0 targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Global Damage Multi required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Global Damage Multi 1.0.0 need?
1.0.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Global Damage Multi without breaking your instance.
Built for Global Damage Multi 1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.21.0-pre.1, 1.21.0-pre.2, 1.21.0-pre.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does Global Damage Multi add?
Kind of bugged me out that even with increasing weapon tier/damage output , it only feels like 10% increase in overall damage ability
Therefore the tweak.
You can turn it on/off
Change the multiplier - 0.5 = 50% reduction, 1 = normal , 1.5 = 50% increase , 2 = 2x damage output. etc.
This is before Armor reduction of the entity you're hitting. This tweak only affects your(player's) global damage output. NOT the damage taken by other entities. Damage reductions still apply.
Affects Healing - if True , will multiply Healing effects , off is ignored (base healing formula)
Formula works on the final calculation , so it should be compatible with other mods as it is calculated last.
Project description from Vintage Story Mod DB.
Pick your setup
Global Damage Multi releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader build1.21.2-rc.2
1 loader build1.21.2-rc.1
1 loader build1.21.2
1 loader build1.21.1-rc.2
1 loader build1.21.1-rc.1
1 loader build1.21.1
1 loader buildShowing the newest 12 of 23 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Global Damage Multi versions and loaders
1.0.0
Modeddamageformula.zip
21 Feb 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.