Back to mods
Beam Tweaks project artwork

Vintage Story Mod DB · Vintage Story mod

Beam Tweaks

Overview Overlapping beam starts/ends is often necessary to create fancy builds. But also some issues often happen: • A beam's end jumps when placement is completed • A beam's end attaches to another beam's start (hitbox), preventing overlap • Sometimes i

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Beam Tweaks release matches 1.22.5?

Updated 3 days ago
Best match for your filters 2.1.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Beam Tweaks 2.1.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Beam Tweaks required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Beam Tweaks 2.1.1 need?

2.1.1 on 1.22.5. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Beam Tweaks without breaking your instance.

Built for Beam Tweaks 2.1.1 on 1.22.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 2.1.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 2.1.1. It opens that exact file at the source.

About this project

What does Beam Tweaks add?

Overview

Overlapping beam starts/ends is often necessary to create fancy builds.

image

But also some issues often happen:

  • A beam's end jumps when placement is completed
  • A beam's end attaches to another beam's start (hitbox), preventing overlap
    • Sometimes it works, sometimes it doesn't  

image

This mod solves these issues by removing the ability for beams to attach to another beam's hitbox.
With this mod, beam starts/ends can overlap reliably.

image

Also, for VS 1.21.6, this mod also contains a backport fix from VS 1.22.
This should reduce some weird behavior when removing beams.
(In vanilla, breaking a beam's hitbox can break an apparently unrelated beam. With this backport, it should always break one of the beams actually connected to the hitbox)

Tips

Q. Can't find beam hitboxes

This is a vanilla issue.

- A beam's hitbox is located at its start and is a small cube.
- Try switching the active item/block in your hotbar to another one. Beam hitboxes often appear after that.

Q. My beam is still floating/leaving a gap during placement

A beam's end floats in the air during placement if there's no surface to attach.

image

When you try to attach a beam to a block behind another beam, it's easy to miss the actual surface of block, since it's hard to see.
Please make sure you are targetting the block surface accurately.

Q. My beam behaves weirdly

Beam behavior is already weird in vanilla.
Please make sure your issue doesn't happen in vanilla and only occurs with this mod installed.
If so, report the issue according to the Help/Contact section. 

Because of the nature of the topic, it should be hard to describe an issue only with texts.
A video showing what you are trying and what's going wrong should help (I'd say it's even required in most cases)

Known Vanilla Issues This Mod Doesn't fix

  • Beam hitboxes sometimes do not appear
    • The simple steps described in the Tips section usually fix this, so not a major issue. It's unlikely this mod will fix it.

Possible Features

I personally believe the ability for beams to attach to another beam's hitbox is completely unecessary, so this mod just removes it.
But if you have a use case that requirs it, I might consider "switching modes" feature, so please let me know.

Help/Contact

Please follow the Help / Contact Guide.

Insufficient bug reports in the ModDB comments will be deleted without notice.

Project description from Vintage Story Mod DB.

Pick your setup

Beam Tweaks releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

14 available setups

Showing the newest 12 of 14 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Beam Tweaks versions and loaders

1 of 4 releases match
Clear filters

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.