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Entity Resync Fix

Entity Resync Fix Entity Resync Fix is a mitigation mod for Vintage Story 1.22.x designed to reduce common multiplayer desync symptoms seen by some clients. The mod focuses on cases where the world appears partially out of sync for a player, for example: •

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Entity Resync Fix release matches 1.22.5?

Updated yesterday
Best match for your filters 1.1.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Entity Resync Fix 1.1.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Entity Resync Fix required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Entity Resync Fix 1.1.1 need?

1.1.1 on 1.22.5. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Entity Resync Fix without breaking your instance.

Built for Entity Resync Fix 1.1.1 on 1.22.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.1. It opens that exact file at the source.

About this project

What does Entity Resync Fix add?

Entity Resync Fix

Entity Resync Fix is a mitigation mod for Vintage Story 1.22.x designed to reduce common multiplayer desync symptoms seen by some clients.

The mod focuses on cases where the world appears partially out of sync for a player, for example:

  • duplicate or “ghost” player entities,
  • frozen nearby entities,
  • floating or misplaced dropped items,
  • other local client-side desync symptoms affecting nearby entities.

How it works

The mod uses a lightweight server-to-client snapshot system for nearby entities. The server periodically sends reference data to affected clients, and the client corrects obviously desynced nearby entities when needed.

For ghost players, the mod performs duplicate detection and removes invalid extra player entities using server-authoritative player entity references instead of relying only on local client state.

Current behavior

  • Removes confirmed duplicate player entities on affected clients
  • Applies position-based resync only where it is appropriate
  • Skips player-like and excluded entity codes from unsafe position resync
  • Includes cooldowns to prevent repeated resync spam on the same target
  • Supports configurable logging and resync thresholds
  • Automatically recreates outdated config versions when the config schema changes

Configuration

The mod generates a JSON config file automatically. The config includes timing, scan radius, duplicate confirmation count, resync thresholds, exclusion filters, cooldowns, and logging options.

When the config structure changes between releases, outdated configs are automatically replaced with the new default version. Valid current configs are preserved and are not recreated every launch.

Important notes

  • This mod is a mitigation, not a guaranteed engine-level fix for every desync case.
  • It is intended for servers and players affected by intermittent entity desync issues.
  • For best results, install it on the server and on the clients that experience the problem.
  • The mod is focused on nearby entity correction and duplicate-player cleanup.

Recommended use

This mod is recommended for multiplayer servers where some players occasionally report:

  • seeing a stationary clone of another player,
  • nearby entities frozen in outdated positions,
  • item drops or entities appearing incorrect only for specific users.

Compatibility

Made for Vintage Story 1.22.x (requires game 1.22.0 or later). Rebuilt on .NET 10, matching the game’s runtime starting with the 1.22 series. For older versions (1.21.x and below), use the legacy 1.0.3 release.

Disclaimer

This mod does not replace official engine fixes and does not directly rewrite core game networking. Its purpose is to reduce visible desync symptoms and improve playability in affected multiplayer sessions.

Project description from Vintage Story Mod DB.

Pick your setup

Entity Resync Fix releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

7 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Entity Resync Fix versions and loaders

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Looking for an older file? The official Vintage Story Mod DB project page is in Resources.