
Vintage Story Mod DB · Vintage Story mod
Synergy
Coordinated server-side performance and fluidity optimizations for Vintage Story. Reduces TPS overhead, bandwidth, and GC pressure while improving multiplayer smoothness. Works as server-only or with both client+server installed. Clients are not required - bu
Quick answer
Which Synergy release matches 1.22.6?
Synergy 1.1.25 targets 1.22.5, 1.22.6. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Synergy required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Synergy 1.1.25 need?
1.1.25 on 1.22.6. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Synergy without breaking your instance.
Built for Synergy 1.1.25 on 1.22.6. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.1.25. It targets 1.22.5, 1.22.6; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.1.25. It opens that exact file at the source.
About this project
What does Synergy add?
Coordinated server-side performance and fluidity optimizations for Vintage Story. Reduces TPS overhead, bandwidth, and GC pressure while improving multiplayer smoothness.
Works as server-only or with both client+server installed. Clients are not required - but installing on both enables delta position encoding (~70% bandwidth reduction). Compatible with Tungsten and OptiTime.
All 15 optimizations are individually toggleable. Runtime circuit breaker with auto-fallback to vanilla on any error.
Optimizations
Server-Side Performance (9)
- Entity Activation Range - Skip ticking entities beyond 48 blocks of any player (whitelisted behaviors still tick)
- Collision Fast-Path - Skip collision resolution for stationary entities with zero motion
- Network Flush Consolidation - Batch small TCP packets into fewer SendAsync calls per tick
- Block Tick Pooling - Pool 512 BlockPos objects per thread in random tick loop
- Inventory Dirty Scan - Skip full inventory iteration when nothing has been modified
- Pathfinding Node Pooling - Pool 4096 PathNode objects per thread (transpiler, zero heap allocs)
- Pathfinding Distance Throttle - Reduce pathfinding frequency based on distance to player
- Repulse Agents Throttle - Throttle O(N²) repulsion checks for distant entities
- AI Brain Tick Throttle - Distance-based AI evaluation LOD (DEAR formula)
Server-Client Fluidity (6)
- Entity Tracking Hysteresis - Speed-proportional buffer zone prevents entity pop-in flickering
- Distance-Based Send Frequency - 15Hz for distant entities, stationary suppression
- Attribute Sync No-Op Skip - Skip unnecessary full tree resyncs on no-op RemoveAttribute calls
- Entity Spawn Priority Ordering - Nearest entities appear first after teleport/login
- Entity Load Budgeting - Eliminate login/teleport frame spikes (5 entities/tick budget)
- Delta Position Encoding - Varint/zigzag delta encoding (~70% bandwidth reduction with Synergy client)
Built-in Diagnostics
Per-optimization measurement framework. See exactly how much each optimization saves:
/synergy diag all on- enable counters (auto-dumps every 5 min to server log)/synergy diag all dump- print stats immediately/synergy stats- live metrics (entities, AI throttle %, bandwidth saved)
Real measurements from a dedicated server session (~2 min, 1 player, ~234 entities):
| Optimization | Metric | Result |
|---|---|---|
| Entity Activation Range | Entities sleeping | 68% of ticks saved |
| AI Brain Throttle | StartNewTasks skipped | 62% CPU saved |
| Network Flush | Packets consolidated | 80% (1263 buffered, 302 passthrough) |
| Delta Encoding | Bandwidth reduction | 70% (~56 KB/s saved) |
| Repulse Throttle | O(N²) checks skipped | 69% at distance |
| Send Frequency | Position packets saved | 29% bandwidth |
| Tracking Hysteresis | Flicker prevented | 96% of boundary entities kept |
| Pathfinding Pool | Heap allocations | 100% reuse (3352 nodes pooled) |
| Inventory Scan | Scans skipped | 100% while idle |
| Block Tick Pool | Heap allocations | 100% reuse |
Combined: ~68% entity tick reduction, ~70% position bandwidth reduction, 80% TCP syscall reduction, 100% pathfinding GC elimination.
Safety
- Circuit breaker: each optimization auto-disables after 5 errors, falls back to vanilla
- Conflict detection: checks Harmony.GetPatchInfo() before patching - skips if another mod is there
- Graceful degradation: all prefixes return true (run vanilla) on any unexpected exception
- No client-side requirement: works with vanilla clients (delta encoding is optional enhancement)
Commands
/synergy- show optimization status + circuit breaker health/synergy stats- live metrics (entities, AI throttle, bandwidth)/synergy all on|off- toggle all optimizations (restart required)/synergy <opt> on|off- toggle individual optimization/synergy reload- reload config from disk/synergy diag [all|<module>] [on|off|dump|reset]- per-optimization diagnostics
Compatibility
Compatible with most mods. Harmony conflicts are auto-detected - Synergy skips its patch when another mod already patches the same method. Verified compatible with Tungsten, OptiTime, and 200+ content mods.
License
Copyright (c) 2026 Zaldaryon - All Rights Reserved
Synergy - Coordinated optimizations so your server runs smoother.
Project description from Vintage Story Mod DB.
Pick your setup
Synergy releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.5
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Synergy versions and loaders
1.1.25
Synergy-1.1.25.zip
31 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.