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Vintage Story Mod DB · Vintage Story mod

Synergy

Coordinated server-side performance and fluidity optimizations for Vintage Story. Reduces TPS overhead, bandwidth, and GC pressure while improving multiplayer smoothness. Works as server-only or with both client+server installed. Clients are not required - bu

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Synergy release matches 1.22.6?

Updated today
Best match for your filters 1.1.25
Game version 1.22.5, 1.22.6
Loader Built-in Vintage Story mod system

Synergy 1.1.25 targets 1.22.5, 1.22.6. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Synergy required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Synergy 1.1.25 need?

1.1.25 on 1.22.6. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Synergy without breaking your instance.

Built for Synergy 1.1.25 on 1.22.6. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.25. It targets 1.22.5, 1.22.6; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.25. It opens that exact file at the source.

About this project

What does Synergy add?

Coordinated server-side performance and fluidity optimizations for Vintage Story. Reduces TPS overhead, bandwidth, and GC pressure while improving multiplayer smoothness.

Works as server-only or with both client+server installed. Clients are not required - but installing on both enables delta position encoding (~70% bandwidth reduction). Compatible with Tungsten and OptiTime.

All 15 optimizations are individually toggleable. Runtime circuit breaker with auto-fallback to vanilla on any error.

Optimizations

Server-Side Performance (9)

  • Entity Activation Range - Skip ticking entities beyond 48 blocks of any player (whitelisted behaviors still tick)
  • Collision Fast-Path - Skip collision resolution for stationary entities with zero motion
  • Network Flush Consolidation - Batch small TCP packets into fewer SendAsync calls per tick
  • Block Tick Pooling - Pool 512 BlockPos objects per thread in random tick loop
  • Inventory Dirty Scan - Skip full inventory iteration when nothing has been modified
  • Pathfinding Node Pooling - Pool 4096 PathNode objects per thread (transpiler, zero heap allocs)
  • Pathfinding Distance Throttle - Reduce pathfinding frequency based on distance to player
  • Repulse Agents Throttle - Throttle O(N²) repulsion checks for distant entities
  • AI Brain Tick Throttle - Distance-based AI evaluation LOD (DEAR formula)

Server-Client Fluidity (6)

  • Entity Tracking Hysteresis - Speed-proportional buffer zone prevents entity pop-in flickering
  • Distance-Based Send Frequency - 15Hz for distant entities, stationary suppression
  • Attribute Sync No-Op Skip - Skip unnecessary full tree resyncs on no-op RemoveAttribute calls
  • Entity Spawn Priority Ordering - Nearest entities appear first after teleport/login
  • Entity Load Budgeting - Eliminate login/teleport frame spikes (5 entities/tick budget)
  • Delta Position Encoding - Varint/zigzag delta encoding (~70% bandwidth reduction with Synergy client)

Built-in Diagnostics

Per-optimization measurement framework. See exactly how much each optimization saves:

  • /synergy diag all on - enable counters (auto-dumps every 5 min to server log)
  • /synergy diag all dump - print stats immediately
  • /synergy stats - live metrics (entities, AI throttle %, bandwidth saved)

Real measurements from a dedicated server session (~2 min, 1 player, ~234 entities):

Optimization Metric Result
Entity Activation Range Entities sleeping 68% of ticks saved
AI Brain Throttle StartNewTasks skipped 62% CPU saved
Network Flush Packets consolidated 80% (1263 buffered, 302 passthrough)
Delta Encoding Bandwidth reduction 70% (~56 KB/s saved)
Repulse Throttle O(N²) checks skipped 69% at distance
Send Frequency Position packets saved 29% bandwidth
Tracking Hysteresis Flicker prevented 96% of boundary entities kept
Pathfinding Pool Heap allocations 100% reuse (3352 nodes pooled)
Inventory Scan Scans skipped 100% while idle
Block Tick Pool Heap allocations 100% reuse

Combined: ~68% entity tick reduction, ~70% position bandwidth reduction, 80% TCP syscall reduction, 100% pathfinding GC elimination.

Safety

  • Circuit breaker: each optimization auto-disables after 5 errors, falls back to vanilla
  • Conflict detection: checks Harmony.GetPatchInfo() before patching - skips if another mod is there
  • Graceful degradation: all prefixes return true (run vanilla) on any unexpected exception
  • No client-side requirement: works with vanilla clients (delta encoding is optional enhancement)

Commands

  • /synergy - show optimization status + circuit breaker health
  • /synergy stats - live metrics (entities, AI throttle, bandwidth)
  • /synergy all on|off - toggle all optimizations (restart required)
  • /synergy <opt> on|off - toggle individual optimization
  • /synergy reload - reload config from disk
  • /synergy diag [all|<module>] [on|off|dump|reset] - per-optimization diagnostics

Compatibility

Compatible with most mods. Harmony conflicts are auto-detected - Synergy skips its patch when another mod already patches the same method. Verified compatible with Tungsten, OptiTime, and 200+ content mods.

License

Copyright (c) 2026 Zaldaryon - All Rights Reserved

Synergy - Coordinated optimizations so your server runs smoother.

Project description from Vintage Story Mod DB.

Pick your setup

Synergy releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Synergy versions and loaders

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Looking for an older file? The official Vintage Story Mod DB project page is in Resources.