
Vintage Story Mod DB · Vintage Story mod
Vintage Kinematics
Vintage Kinematics Build ridiculous factories. Launch yourself with them. Somehow survive. Overview Vintage Kinematics is a complete kinetic factory system inspired by Create, built specifically for Vintage Story. Generate power, route it through shafts and
Quick answer
Which Vintage Kinematics release matches 1.22.3?
Vintage Kinematics 1.3.22 targets 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Vintage Kinematics required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Vintage Kinematics 1.3.22 need?
1.3.22 on 1.22.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Vintage Kinematics without breaking your instance.
Built for Vintage Kinematics 1.3.22 on 1.22.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.3.22. It targets 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.3.22. It opens that exact file at the source.
About this project
What does Vintage Kinematics add?
Build ridiculous factories. Launch yourself with them. Somehow survive.
Overview
Vintage Kinematics is a complete kinetic factory system inspired by Create, built specifically for Vintage Story. Generate power, route it through shafts and gearboxes, automate production with belts and funnels, build moving contraptions, drill to bedrock for geothermal power, and eventually turn your workshop into an industrial nightmare.
VK runs alongside vanilla mechanics as its own self contained system. Vanilla windmills and waterwheels can feed power into VK, but VK machinery won't convert back to vanilla axles.
Recipes and balance are still evolving, but the progression loop is fully playable in survival.
Features
Hand cranks, treadwheels, counterweights, coal motors, steam engines, stress units, shafts, gearboxes and mechanical routing.
(Note: VK uses its own power network. Vanilla axles can feed into VK, but not the other way around.)
Crushers, querns, sawmills, sieves, forge presses, bores, extractors and more built around automated production.
Belts, funnels, filters and fluid pipes move materials automatically between your machines.
Generally most machines are designed to be in-line a belt and so input from left or above, output to right or below. Inputs are intended to use funnels
Build rideable drilling machines, moving saws, storage platforms and gantry driven factory equipment.
Process ordinary stone into useful resources, automate metal production, then unlock geothermal steam power.
Create entirely new kinetic machines using blocktype JSON without writing custom block entity logic.
Build Whatever You Want
Whether you're building a compact workshop or a sprawling industrial complex, Vintage Kinematics is designed to reward experimentation. Power networks have limits, machines have real throughput, logistics matter, and almost everything is visible moving around your factory.
Factory Highlights ▼
Power
- Hand crank
- Treadwheel
- Counterweight drive
- Coal motor
- Steam engine
- Vanilla windmill & waterwheel integration
Automation
- Belts
- Funnels
- Filters
- Fluid pipes
- Machine chaining
Machines
- Crusher
- Quern
- Sawmill
- Sieve
- Forge Press
- Kinetic Bore
- Geothermal Bore
Fun Stuff
- Rideable drilling machines
- Trebuchets
- Pogo rods
- Kinetic boots
- Moving saw contraptions
Frequently Asked Questions ▼
Why make a separate mechanical power system instead of expanding vanilla?
This was a deliberate design decision from the beginning. Rather than building on top of vanilla mechanical power, Vintage Kinematics owns the entire kinetic system: power generation, transmission, logistics, machines, and progression.
Doing that makes it much easier to add large new features without fighting the limitations of vanilla mechanics. It also avoids depending on vanilla mechanical power, which isn't especially performant once factories become large.
Vanilla windmills and water wheels still have a place, though. Connect a vanilla axle to a VK shaft and they'll happily power your Kinematics network.
Can I convert Vintage Kinematics power back into vanilla axles?
No, and that's intentional.
Vintage Kinematics is designed to be its own complete factory ecosystem rather than replacing a few vanilla machines. The Forge Press, Crusher, and other VK machinery already cover the jobs that vanilla mechanical power is typically used for.
Keeping power flowing in one direction-> from vanilla into Vintage Kinematics keeps the systems simpler, avoids unnecessary complexity, and lets VK continue evolving independently.
Project description from Vintage Story Mod DB.
Pick your setup
Vintage Kinematics releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Vintage Kinematics versions and loaders
1.3.22
vintagekinematics-1.3.22.zip
2 Jul 2026
1.3.21
vintagekinematics-1.3.21.zip
1 Jul 2026
1.3.20
vintagekinematics-1.3.20.zip
29 Jun 2026
1.3.19
vintagekinematics-1.3.19.zip
26 Jun 2026
1.3.18
vintagekinematics-1.3.18.zip
24 Jun 2026
1.3.17
vintagekinematics-1.3.17.zip
23 Jun 2026
1.3.16
vintagekinematics-1.3.16.zip
19 Jun 2026
1.3.15
vintagekinematics-1.3.15.zip
18 Jun 2026
1.3.14
vintagekinematics-1.3.14.zip
10 Jun 2026
1.3.13
vintagekinematics-1.3.13.zip
10 Jun 2026
1.3.12
vintagekinematics-1.3.12.zip
10 Jun 2026
1.3.11
vintagekinematics-1.3.11.zip
10 Jun 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.