BetterRuins
Adds many new ruins over and underground to your survival game world.
More mods. Fewer missing libraries.
Pick your Vintage Story version. We’ll follow the required mods too—even when they need mods of their own.
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Vintage Story Most popular first
Adds many new ruins over and underground to your survival game world.
modFishing, trapping, irrigation, smoker, nightcrawlers, snakes, and much more!
modA more immersive butchery system for processing animals
Contains various food shelves and food storage, mainly made to be used alongside Expanded Foods.
modPotion mod that adds buffs to the player.
Library for adding new player races
modYou can create a Stone Bake Oven for all your large baking needs. Now with cooking pot spots!
Adds a variety of storage blocks designed for both aesthetic appeal and functional item organization
modA mod that adds thirst and hydration mechanics as well as hot weather survival.
A collection of big cats from human history.
modGridless roof building system with vanilla roofs + extras.
A collection of New World deer from the Holocene.
A collection of dogs from the Holocene.
Implements more convinient syntax and more functionality for patching JSON assets.
modNotice board where you can post and read player notices. Focused on RP aspect.
A collection of saber cats from human history.
Changes world gen to a more natural world that favors open plains and valleys.
A collection of manatee and dugong from the Holocene.
A collection of Cassowary, Emu and flightless Australian birds from human history.
modChiseled blocks will ALWAYS retain heat and make a room valid.
modAll classes mod adds 13 more (RP) classes. New metal pots, pans and more..
modRPG-style skill system with abilities, perks, and progression.
modThis mod adds a beautifully designed, immersive, and user-friendly interface for xSkills.
modRough/cut gems/jewelry and encrusting in the armor/tools with buffs
modXLib provides an interface to add skills, abilities and effects to the game.
Mod adding multiple iron+ Scale armor variations in the style of Chinese Dynasties
Adds plants from the Caribbean Region to the game.
modAdds food that does not spoil for a very long time.
modAdditional electrical devices
Adds plants from the Cape Region to the game.
Adds plants from the East Asiatic Region to the game.
Adds plants from the Central Australian Region to the game.
Adds plants from the Neozeylandic Region to the game.
Adds Cooking Pots made from metal with greater serving size
mod1.22 fork
Allows base game foods to be used for feeding animals and placed in troughs
Changes world gen to a more natural world that favors fields and plateaus.
mod1.22 Fork
modYes. New backpacks again.
modMake clay teapots and mugs, brew tea and drink it.
modCrossbows 1.22 Fork
modAdds Bola - throwing weapon that immobilizes creatures!
Continuation of jakecool19's' Useful Stuff.
modA mod that adds various Immersive storage types.
modExpansion of ocean exploration. Diving suits and depth mechanics.
Adds Portcullis, Drawbridges, Brazier and a working lever to add some RP to your builds.
modSimple machine for panning
modAdds 11 new containers to enrich game's container progression! With visual display of fullness!
modAdds chonkier vessels & more with better storage and spoilage properties.
modClientside performance optimizations, specially for modded gameplays
Save yourself a broken instance
Bring the required mods, and the mods they need in turn. “Missing library” is a rotten way to spend an evening.
Open the project before adding it to a world. We’ll show the required and optional mods, including the ones they require in turn.
Client and server requirements stay separate. If the source doesn’t say, we don’t turn the gap into “works everywhere.”
Good dependency links help players install the right thing and give everyone a better clue when a world refuses to start.