Shared Structures 0.1
18 Feb 2026
CurseForge · Hytale mod
Allows asset packs to generate structures in existing zones and biomes
Quick answer
[LEGACY] Shared Structures Shared Structures 0.1 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Shared Structures 0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for [LEGACY] Shared Structures Shared Structures 0.1. Pick another file and the loader, install side or required mods may change.
Use Shared Structures 0.1. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Shared Structures 0.1. It opens that exact file at the source.
About this project
THE MOD IS OUTDATED
It is now licensed under MIT, so you may port or rehost this mod. I'm not going to provide source code though, this honestly needs a rebuild from the groound up. Happy coding ~~
Generate custom prefab structures in existing biomes/zones using vanilla-style placement patterns.
Server/WorldGen/SharedStructures/Prefabs/*.jsonEach file contains an array of entries.
{ "File": "A.B.C" } or an inline pattern objectA.B.C loads A/B/C.json.Server/Prefabs/ in your pack.Example:
[ { "Id": "castlearena", "Prefab": ["YourPack.CastleArena"], "Weight": [1.0], "BiomeMask": ["*Plains*"], "ZoneMask": ["Zone1_Tier1"], "Pattern": { "File": "World.Default.Zones.Pattern_Monuments"} } ]
Project description from CurseForge.
Recent files
18 Feb 2026
13 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.