hytalede-safezones-0.7.2.jar
17 Feb 2026
CurseForge · Hytale mod
Command-based safezones. Simply use /safezone for all commands!
Quick answer
Safezones hytalede-safezones-0.7.2.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
hytalede-safezones-0.7.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Safezones hytalede-safezones-0.7.2.jar. Pick another file and the loader, install side or required mods may change.
Use hytalede-safezones-0.7.2.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside hytalede-safezones-0.7.2.jar. It opens that exact file at the source.
About this project
Create your own safezone for server towns, areas you want to sell to players and more QoL features!
It uses 32x32 chunks as safezone areas and splits it into 16x16 areas. In each chunk you can fit 4 areas of different types.
Claim
house which makes it claimable with /safezone claim <player> (permission needed)Mobs
Building/Mining/Interaction
/safezone claim <player> in this areaDamage
UI
| Command | Description |
|---|---|
/safezone start |
Select the chunk you are currently in as start chunk |
/safezone end |
Finishes the zone by using the start chunk as diagonal corner |
/safezone edit |
Within the safezone, you can redefine the area with start and end |
/safezone set <type> |
Defines the area type |
/safezone show |
Shows the world outer border in the game and the areas with current type (as color) on the map. [This is globally! Everyone can see it] |
/safezone show <SETTING> |
Cycle toggles through settings to show house icons, grid on map or outer borders |
/safezone name <NAME> |
Defines the safezone name |
/safezone remove <NAME> |
Removes the safezone |
/safezone trust <NAME> |
Adds a player to the claimed area (player command) |
/safezone untrust <NAME> |
Remove a player from the claimed area (player command) |
/safezone claim <NAME> |
Claims the area for the player (admin command) |
/safezone unclaim |
Removes the claim for the owner (admin command) |
/safezone info |
Shows info about safezone and current area |
| Area | Description |
|---|---|
house |
Marks an area as claimable for player; Currently only as admin command: /safezone claim <PLAYER_NAME> |
street |
Increases the movement speed by 2x (configurable) |
spawn |
WIP |
wall |
WIP |
market |
WIP |
gate |
WIP |
free |
Resets the area to it's default state |
community |
Sets the area to community building, where community builder group can build freely |
You can use /safezone claim without player argument to set the area to a community area for community builders.
WIP
Developed by @Splak
Project description from CurseForge.
Recent files
17 Feb 2026
24 Jan 2026
17 Jan 2026
16 Jan 2026
15 Jan 2026
14 Jan 2026
13 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.