AntiCheat (2.0.2)
22 Jan 2026
CurseForge · Hytale mod
A server-side Hytale anti-cheat featuring movement detection, identity protection, and flexible enforcement.
Quick answer
Anti Cheat AntiCheat (2.0.2) targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
AntiCheat (2.0.2). Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Anti Cheat AntiCheat (2.0.2). Pick another file and the loader, install side or required mods may change.
Use AntiCheat (2.0.2). It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside AntiCheat (2.0.2). It opens that exact file at the source.
About this project
🪴 THE PLUGIN IS DEVELOPED SPECIFICALLY FOR THE KWEEBEC WORLD SERVER 🪴
IP: world.kweebec.xyz
A server-side anti-cheat for Hytale, focused on cheat protection through packet analysis. Additionally includes an Identity-protection module to control secure/insecure connections and nickname conflicts.
username=uuid.Below is a description of the fields provided once (they are repeated in the Speed/Fly/NoClip sections, but the meaning remains the same).
enabled Enables/disables the entire plugin.enabled Enables notifications for detections/punishments.
prefix Message prefix (e.g., [AntiCheat]).
minIntervalMillis Anti-spam: minimum interval between notifications.
sendToSuspect Whether to send notifications to the suspected player themselves.
logToConsole Whether to duplicate notifications to the console.
enabled Enables the identity module checks.
requireSecureAuth If true, insecure connections will be rejected.
preventDuplicateUsernames If true, a second player with the same nickname will not be able to join (protection against spoofing and conflicts).
allowInsecureAuthWithAnyUuid If true, allows insecure permissions "with any UUID" (less secure).
allowedInsecureBindings CSV string of allowed bindings for insecure connections in the format: username=uuid,username2=uuid2
kickReason The kick reason when an identity check is denied/fails.
duplicateUsernameKickReason The kick reason during a nickname conflict.
Each check has its own section (e.g., speed, fly, noClip) and supports the following set of parameters:
enabled Enables/disables the specific check.
vlDecayPerSecond The rate of VL "decay" per second: the higher the value, the faster a player "clears" if they stop violating.
setbackVl The VL threshold at which a setback (rollback) is allowed to be applied.
kickVl The VL threshold at which a kick is allowed to be applied.
maxSetbacks Limit on the number of setbacks for this check.
0 = no limit (setbacks can repeat indefinitely, but the kick still depends on kickVl).
setbackCooldownTicks Minimum pause (in ticks) between setbacks to avoid "teleporting" the player every single tick iteration.
graceTicksAfterTeleport How many ticks after a teleport/portal to suppress this check (and its punishments).
graceTicksAfterVelocity How many ticks to suppress the check after server-side movement impulses/velocity (to avoid catching legitimate "kicks" or launches).
kickReason The specific kick reason text for this check.
maxMultiplier General tolerance multiplier for expected speed.
extraSpeed Additional "cushion" (absolute increase to allowed speed).
vlScale Scaling of violation contribution to VL (makes the system more or less sensitive).
maxAirTicks Maximum allowed "time in air" before suspicion.
maxUpSpeed Threshold for suspicious upward vertical speed.
validateEveryTicks Frequency of the heavy position validity check:
1 = every tick2 = every other tick5 = once every 5 ticksBypass permissions are supported:
Expansion of detections is planned:
Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.