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CurseForge · Hytale mod

PMA Persistent Model Assignment

PMA (Persistent Model Assignment) is a lightweight, server-side Hytale plugin that automatically remembers and reapplies player avatar models when they reconnect to the server.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which PMA Persistent Model Assignment release should I use?

Updated 5 months ago
Latest stable file PMA-1.0.4.jar
Game version Not listed
Mod system Built-in Hytale mod system

PMA Persistent Model Assignment PMA-1.0.4.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should PMA Persistent Model Assignment be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does PMA Persistent Model Assignment PMA-1.0.4.jar need?

PMA-1.0.4.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add PMA Persistent Model Assignment without breaking your instance.

Built for PMA Persistent Model Assignment PMA-1.0.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use PMA-1.0.4.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside PMA-1.0.4.jar. It opens that exact file at the source.

About this project

What does PMA Persistent Model Assignment add?

📦 PMA – Persistent Model Assignment (Server-Side)

PMA (Persistent Model Assignment) is a lightweight, server-side Hytale plugin that automatically remembers and reapplies player avatar models when they reconnect to the server.

Once a player sets a model using Hytale’s built-in /model set command, PMA detects the command from the server log, saves the chosen model (and optional scale), and reapplies it every time the player joins — no client mods required.


✨ Features

  • Automatic model persistence
    Player models are restored on login without re-running commands

  • 📏 Scale support
    Supports --scale values, including:

    • --scale 0.5

    • --scale=0.5

    • --scale .5

  • 🔓 Bypass scale limits support
    Players should include --bypassScaleLimits when setting a scale.
    Without this flag, Hytale enforces very small scale limits, and changes may be subtle or unnoticeable.

  • 💾 Persistent storage
    Model assignments are saved to disk and survive server restarts

  • 🔁 Safe retry system
    Models are applied only once the player entity is fully initialized

  • ⚙️ Server-side only
    No client mods, no packets, no command overrides


🛠 How It Works

  • PMA tails the server log in real time

  • When a player runs:

    /model set <model> [player] --scale <value> --bypassScaleLimits

    PMA captures the model ID and scale from the log output

  • The model assignment is saved per player

  • On login, PMA:

    • Waits for the player entity to become valid

    • Applies the saved model and scale directly to the entity

    • Persists the assignment using Hytale’s PersistentModel component


📁 Data Storage

Model assignments are stored in:

PMAData/models.properties

Format:

username=modelAssetId|scale

Example:

John_Doe=feran|0.25

(Entries without a scale automatically default to 1.0.)


⚠️ Notes & Tips

  • PMA does not replace or modify the /model command

  • Always include --bypassScaleLimits when using --scale to ensure the change is noticeable

  • The plugin relies on standard server log output

  • Intended for player avatar models (non-static entities)


👤 Ideal For

  • Roleplay servers

  • Persistent character customization

  • Servers that want player models to just stick between sessions


Project description from CurseForge.

Recent files

PMA Persistent Model Assignment releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.