EconomySystem-1.0.8.1-beta.jar
22 Jan 2026
CurseForge · Hytale mod
Economic System, Administrative Shop with NPC and Player Shop for Hytale fully customizable, and secondary currency, Cash.
Quick answer
TheEconomy EconomySystem-1.0.8.1-beta.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EconomySystem-1.0.8.1-beta.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for TheEconomy EconomySystem-1.0.8.1-beta.jar. Pick another file and the loader, install side or required mods may change.
Use EconomySystem-1.0.8.1-beta.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EconomySystem-1.0.8.1-beta.jar. It opens that exact file at the source.
About this project

EconomySystem is a complete economy plugin for Hytale servers, featuring persistent player balances, money commands, admin tools, reward systems, a full Shop GUI, player-to-player shops, Secondary currency named Cash, multi-language support, MySQL database support, and a public API for easy integration with other mods.
✅ Compatibility tested with: LuckPerms, MyPermissions, and PermissionsPlus.
✅ Compatible with: VaultUnlocked and Cassaforte
This plugin includes a Custom HUD. Hytale currently allows only one custom HUD at a time. If you already use another plugin that enhances the screen (such as EyeSpy or any other HUD plugin), you must either:
mods/Economy_Economy/SystemEconomySystem.json by setting "EnableHud" to falsemoney give {playername} {quantity}money give {playername} {quantity},kick {playername},kick {playername}/money → Shows your balance in a stylish on-screen title./eco /balance /baltheeconomy.player.money/cash → Shows your balance of cash in a stylish on-screen title./cashbalance /cbtheeconomy.player.cash/hud <on/off> → Activate / deactivate your HUD/ehud /economyhudtheeconomy.player.hud/money <player> → View another player’s balancetheeconomy.player.money/money pay <player> <amount> → Send money to another playertheeconomy.player.money.pay/money top → Displays the Top 10 richest players (special colors for Top 3)/money ranking /money leaderboardtheeconomy.player.money.top/iteminfo → Shows information about the item in hand/ii /itemtheeconomy.player.iteminfo/money set <player> <amount> → Set a player’s balancetheeconomy.admin.money.set/money give <player> <amount> → Add money to a playertheeconomy.admin.money.give/cash give <player> <amount> → Add cash to a playertheeconomy.admin.cash.give/shop → Opens the Shop GUI/lojatheeconomy.player.shop0/shop npc add → Adds an NPC with an interactive feature to open a shop exclusively for that NPC.theeconomy.admin.shop.add/shop npc movehere → Move a NPC to player Location.theeconomy.admin.shop.add/shop npc list → List all NPC Shopstheeconomy.admin.shop.add/shop npc remove → Remove an NPC with an interactive feature to open a shop exclusively for that NPC.theeconomy.admin.shop.add/shop manager → It allows you to manage Adminshop through the interface without using the commands below.theeconomy.admin.shop.manager/shop add <itemid> <quantity> <pricesell> <pricebuy> → Adds an item to the shoptheeconomy.admin.shop.add/shop tab add <tabname> → Adds an tab to the shoptheeconomy.admin.shop.add/shop tab remove <tabname> → Removes an tab to the shoptheeconomy.admin.shop.remove/shop remove <uniqueid> → Removes an item from the shoptheeconomy.admin.shop.remove/shop rpshop <playername> <new name> → Rename player Shoptheeconomy.admin.shop.rename.playerPlayers can create their own personal shops and trade with others.
/myshop →/mshop /minhalojatheeconomy.player.myshop.manager/myshop manager → It allows you to manage Playershop through the interface without using the commands below.theeconomy.player.myshop.manager/myshop open → Opens your shop.theeconomy.player.myshop/myshop close → Closes your shoptheeconomy.player.myshop/myshop add <priceBuy> <priceSell> → Adds the item in hand to your shoptheeconomy.player.myshop/myshop remove <uniqueid> → Removes an item from your shoptheeconomy.player.myshop/myshop tab add <name> → Adds a tab to the player's store.theeconomy.player.myshop/myshop rename <name> → Rename the store.theeconomy.player.myshop/playershop <nick> → Opens another player’s shop/pshop /lojajogadortheeconomy.player.playershop/shops → Lists all open player shops/lojas /shopslisttheeconomy.player.shopsEarn money automatically by breaking blocks:
Players can earn money by defeating monsters:
MonsterReward in EconomyConfigEnablePlayerShopEnableShop)EnableHud)EconomySystem includes full MySQL database support for scalable server deployments.
EnableMySQL (default: false)MySQLHost (default: localhost)MySQLPort (default: 3306)MySQLUser (default: root)MySQLPassword (default: empty)MySQLDatabaseName (default: theeconomy)MySQLTableName (default: bank)MySQLAdminShopTableName (default: adminshop)MySQLPlayerShopTableName (default: playershop)✅ All messages, GUIs, tooltips, and shop titles are fully translatable
✅ Supports placeholders and dynamic values
✅ Item names are translated in all messages and GUIs
EconomySystem includes a public API available at: com.economy.api.EconomyAPI
EconomySystem includes a Placeholder API: com.economy.util.PlaceholderAPI
%balance% — Player balance (numeric)%balance_formated% — Player balance (formatted)EconomySystem includes a public API located at:com.economy.api.EconomyAPI
getBalance(UUID playerUUID)getBalance(String playerName)setBalance(UUID playerUUID, double value)setBalance(String playerName, double value) (returns boolean)addBalance(UUID playerUUID, double value)addBalance(String playerName, double value) (returns boolean)removeBalance(UUID playerUUID, double value) (returns boolean)removeBalance(String playerName, double value) (returns boolean)hasBalance(UUID playerUUID, double value)hasBalance(String playerName, double value)getPlayerName(UUID playerUUID)getPlayerUUID(String playerName)getFormattedBalance(UUID playerUUID)getFormattedBalance(String playerName)openShop(Player player) (returns boolean)true if shop was opened successfully, false otherwiseimport com.economy.api.EconomyAPI;
import com.hypixel.hytale.server.core.entity.entities.Player;
import java.util.UUID;
// Get API instance
EconomyAPI api = EconomyAPI.getInstance();
// Balance queries
double balance = api.getBalance(playerUUID);
double balanceByName = api.getBalance("PlayerName");
// Balance management
api.setBalance(playerUUID, 1000.0);
api.addBalance(playerUUID, 100.0);
boolean success = api.removeBalance(playerUUID, 50.0);
// Balance checks
boolean hasEnough = api.hasBalance(playerUUID, 200.0);
// Formatted balance
String formatted = api.getFormattedBalance(playerUUID);
// Player info
String name = api.getPlayerName(playerUUID);
UUID uuid = api.getPlayerUUID("PlayerName");
// Open shop (in an event or command)
public void onPlayerCommand(Player player) {
EconomyAPI api = EconomyAPI.getInstance();
// Check balance
double balance = api.getBalance(player.getUuid());
// Add money
api.addBalance(player.getUuid(), 100.0);
// Open administrative shop
if (api.openShop(player)) {
// Shop opened successfully
} else {
// Failed to open shop (may be disabled or player offline)
}
}
EconomySystem includes a public Placeholder API for other plugins:
com.economy.util.PlaceholderAPI
%balance% - Player balance (numeric value)%balance_formated% - Player balance (formatted with currency symbol)PlaceholderAPI.getInstance().replacePlaceholders(UUID playerUUID, String text)PlaceholderAPI.getInstance().replacePlaceholders(String playerName, String text)PlaceholderAPI.getInstance().containsPlaceholders(String text)PlaceholderAPI placeholderAPI = PlaceholderAPI.getInstance();
String text = "Your balance is %balance_formated%";
String result = placeholderAPI.replacePlaceholders(playerUUID, text);
// Result: "Your balance is $1,234.56"
All permissions are registered and visible in LuckPerms:
theeconomy.player.hud - Access to /hud commandtheeconomy.player.money - Access to /money commandtheeconomy.player.cash - Access to /cash commandtheeconomy.player.money.pay - Access to /money pay commandtheeconomy.player.money.top - Access to /money top commandtheeconomy.player.shop - Access to /shop or /loja commandtheeconomy.player.iteminfo - Access to /iteminfo commandtheeconomy.player.myshop - Access to /myshop commandstheeconomy.player.myshop.manager - Access to /myshop managertheeconomy.player.playershop - Access to /playershop or /pshop commandtheeconomy.player.shops - Access to /shops commandtheeconomy.admin.money.set - Access to /money set commandtheeconomy.admin.cash.give - Access to /cash give commandtheeconomy.admin.money.give - Access to /money give commandtheeconomy.admin.shop.add - Access to /shop add commandtheeconomy.admin.shop.add - Access to /shop add commandtheeconomy.admin.shop.manager - Access to /shop manager commandtheeconomy.player.* - Grants all player permissionstheeconomy.admin.* - Grants all admin permissionstheeconomy.* - Grants all permissions✨ New Feature: EconomySystem includes a Minecraft-like color code system for customizing messages in chat, GUIs, and HUD!
Use & or § followed by a code to apply colors and formatting:
&0 - Black&1 - Dark Blue&2 - Dark Green&3 - Dark Cyan&4 - Dark Red&5 - Dark Purple&6 - Gold&7 - Gray&8 - Dark Gray&9 - Blue&a - Green&b - Cyan&c - Red&d - Pink&e - Yellow&f - White&l - Bold&o - Italic&r - Reset (removes all formatting and colors){
"chat_welcome": "&aWelcome to the server!",
"chat_error": "&cError: &fSomething went wrong!",
"chat_info": "&bInfo: &fYour shop is open"
}
&l&6Gold Bold Text
&c&lRed Bold Text
&a&oGreen Italic Text
&l&6&oGold Bold Italic Text
The plugin uses default colors in the HUD that can be customized in translation files:
&l&6 - Bold Gold (for main labels: Nick, Money, Top Rank, Shop)&a - Green (for positive status: Shop Open, Gains)&c - Red (for negative status: Shop Closed)&r - Reset (returns to default after label)&a (Green) - &aOperation successful!&c (Red) - &cError processing command!&e (Yellow) - &eWarning: Insufficient balance!&b (Cyan) - &bInfo: Your shop is open&6 (Gold) - &6Top Rank: #1&l&6 (Bold Gold) - &l&6Administrative Shop| Code | Color | Example |
|---|---|---|
&0 |
Black | &0Black Text |
&1 |
Dark Blue | &1Dark Blue Text |
&2 |
Dark Green | &2Dark Green Text |
&3 |
Dark Cyan | &3Dark Cyan Text |
&4 |
Dark Red | &4Dark Red Text |
&5 |
Dark Purple | &5Dark Purple Text |
&6 |
Gold | &6Gold Text |
&7 |
Gray | &7Gray Text |
&8 |
Dark Gray | &8Dark Gray Text |
&9 |
Blue | &9Blue Text |
&a |
Green | &aGreen Text |
&b |
Cyan | &bCyan Text |
&c |
Red | &cRed Text |
&d |
Pink | &dPink Text |
&e |
Yellow | &eYellow Text |
&f |
White | &fWhite Text |
&l |
Bold | &lBold Text |
&o |
Italic | &oItalic Text |
&r |
Reset | &rNormal Text |
Note: You can also use § instead of & (e.g., §a = &a)
Version: 1.0.8-beta
Project description from CurseForge.
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