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FrostMap project artwork

CurseForge · Hytale mod

FrostMap

FrostMap creates a real-time web-based map of your Hytale server using the in-game map rendering engine.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FrostMap release should I use?

Updated 7 months ago
Latest stable file FrostMap v0.0.3 (Alpha)
Game version Not listed
Mod system Built-in Hytale mod system

FrostMap v0.0.3 (Alpha) targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should FrostMap be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does FrostMap v0.0.3 (Alpha) need?

FrostMap v0.0.3 (Alpha). Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add FrostMap without breaking your instance.

Built for FrostMap v0.0.3 (Alpha). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use FrostMap v0.0.3 (Alpha). It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside FrostMap v0.0.3 (Alpha). It opens that exact file at the source.

About this project

What does FrostMap add?

FrostMap

A real-time web-based map viewer for Hytale servers

Overview

FrostMap automatically generates and serves a live, interactive map of your Hytale server world through a built-in web interface. Watch your world grow in real-time as players explore and build!

Features

  • Real-time Map Generation - Chunks are rendered as players explore
  • Web Server - Access your map from any browser
  • Multi-world Support - View all your server worlds in one interface
  • Optimized Performance - Composite tile system for efficient storage and loading
  • SSL Certificates - Let's Encypt certificate support via Nitrado:WebServer
  • Live player tracking - Show player positions live on the map
  • Live map updates - Shows map updates and expansion in real-time

Coming Soon

  • Markers - Show in-game markers on the map
  • Map Pre-Gen - Commands to pre-generate large portions of the map

Installation

  1. Download the latest release
  2. Place the .jar file in your server's mods folder
  3. Installed the required Nitrado:WebServer dependency
  4. Start your server - a default config will be generated
  5. Access the map at https://<webserverurl>/HyFrost/FrostMap

Dependencies

The FrostMap plugin requires that you have the Nitrado:WebServer plugin installed for handling the website. This allows us to work well with other plugins that also utilize this system. More information available at https://www.curseforge.com/hytale/mods/nitrado-webserver

Configuration

Configuration file is generated at first startup:

  • WebServerEnabled (default: true) - Disable the web server
  • WriteThreads (default: 2) - Number of threads to use for writing tile updates
  • Debug (default: false) - Enable verbose debug logging
  • BatchFlushIntervalMs (default: 10000) - How often in ms to flush pending chunks to disk
  • BatchMaxQueueSize (default: 1000) - Maximum pending chunks before forced disk write
  • WebPLossless (default: true) - Should WebP tiles be lossless or lossy
  • WebPQuality (default: 80) - WebP quality for lossy tiles
  • WebPCompressionLevel (default: 5) - 0-7 value for level of tile image compression
  • ChunksPerTile (default: 16) - Chunk width per composite tile
    • Changing ChunksPerTile will reset existing tile data!

Commands

  • /frostmap status - Shows tile statistics and storage info
  • /frostmap rebuild - Rebuilds the tile index from disk
  • /frostmap rebuild --verbose - Rebuild with detailed progress output

How It Works

FrostMap hooks into the server's in-game map rendering system. Chunks generated by the in-game map are further rendered into composite PNG tiles and served through an embedded HTTP server. The web frontend uses Leaflet.js for smooth panning and zooming.

Made with ❄️ by HyFrost

Project description from CurseForge.

Recent files

FrostMap releases and Hytale builds

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.