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CurseForge · Hytale mod

QuestLines Core

Create dynamic quests and dialogs with this powerful plugin.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which QuestLines Core release should I use?

Updated today
Latest stable file questlines-core-1.13.1.jar
Game version 0.5
Mod system Built-in Hytale mod system

QuestLines Core questlines-core-1.13.1.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should QuestLines Core be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does QuestLines Core questlines-core-1.13.1.jar need?

questlines-core-1.13.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add QuestLines Core without breaking your instance.

Built for QuestLines Core questlines-core-1.13.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use questlines-core-1.13.1.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside questlines-core-1.13.1.jar. It opens that exact file at the source.

About this project

What does QuestLines Core add?

🔵 Discord ☕ Ko-fi ⭐ Patreon 📖 Wiki


QuestLines

QuestLines is a Hytale server plugin that brings NPCs to life through a fully data-driven dialogue and quest system.

Tie any NPC — whether a HyCitizens citizen or a standard Hytale entity — to branching conversation trees that drive player progression through quests, achievements, rewards, and world state.

Quests can be as simple as a single NPC conversation or as complex as a multi-staged boss encounter with branching outcomes, timed events, and economy rewards.

If you can imagine it, QuestLines can drive it.


Features

Branching Dialogue

Every NPC interaction is a page of dialogue with any number of response buttons, each with its own requirements and actions. Players see only the responses they qualify for.

Flexible Quest State

Track progress through:

  • Tags
  • Kills
  • Block breaks
  • Item collection
  • Crafting
  • Harvesting
  • Fishing
  • Economy checks
  • Proximity
  • Time of day

Chain conditions with any: and not: logic for complex branching.

Named Tracker System

Define reusable trackers with:

  • Wildcard targets (Rock*, *Planks)
  • Bracket lists ([Rat,Bat])
  • Optional location/world gating

Tracker progress drives requirements, actions, and inline text variables.

Rich Action System

Trigger actions from responses or automatically when requirements pass:

  • Give items
  • Run commands
  • Award currency
  • Grant titles
  • Spawn NPCs
  • Navigate between pages
  • Mutate named variables

Achievements

Server-defined milestones with:

  • Single-stage progression
  • Staged (cascading tier) progression

Players track them via /achievements; admins manage them in-game.

In-Game Quest Editor

Build, edit, validate, and translate quests entirely in-game:

  • /ql quest

Quest Goal HUD

A clean overlay showing current objectives, updated automatically as players progress.

Player Journal

Review active and completed quest dialogue anytime:

  • /journal
  • Aliases: /j, /log

Localization

Includes:

  • English
  • German
  • Spanish
  • French
  • Portuguese (Brazilian)
  • Russian

Players select language via /qlconfig.

Editor includes a one-click Translate Quest feature backed by a pluggable translation service.

Auto-Validation

  • Validates on startup and reload
  • Manual validation via /ql validate
  • Custom API extensions auto-recognized

Economy & Permission Support

Native integration with VaultUnlocked:

  • Balance checks
  • Payments
  • Permission-gated content

Region & Location Gating

Scope logic by:

  • Radius
  • World
  • OrbisGuard / QL Claims region

Optional Plugin Integrations

  • HyCitizens
  • OrbisGuard
  • VaultUnlocked
  • MMOSkillTree
  • RPGLeveling
  • HyFishing
  • Anglers' Almanac
  • Endgame QoL (Wave Arena)
  • Endless Leveling
  • QuestLines Companion Suite:
    • Icons
    • Dialog
    • Titles
    • GUI
    • Claims
    • MMO

Extensibility API

Register custom:

  • Requirements
  • Actions
  • Text variables

via QuestLinesAPI.


Resources

  • 📖 Wiki
  • 📖 QuestBuilder — Web app for building quests (community-made)
  • 💬 Discord — Community support, suggestions, and /validate-quest bot
  • ☕ Support the project on Ko-fi

Project description from CurseForge.

Pick your setup

QuestLines Core releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

QuestLines Core releases and Hytale builds

50 of 50 releases match

Looking for an older file? The official CurseForge project page is in Resources.