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CurseForge · Hytale mod

QuestLines Core

Create dynamic quests and dialogs with this powerful plugin.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which QuestLines Core release matches 0.5?

Updated 3 days ago
Best match for your filters questlines-core-1.14.0.jar
Game version 0.5
Mod system Built-in Hytale mod system

QuestLines Core questlines-core-1.14.0.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should QuestLines Core be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does QuestLines Core questlines-core-1.14.0.jar need?

questlines-core-1.14.0.jar on 0.5. Every mod below is checked against that same setup.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add QuestLines Core without breaking your instance.

Built for QuestLines Core questlines-core-1.14.0.jar on 0.5. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use questlines-core-1.14.0.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside questlines-core-1.14.0.jar. It opens that exact file at the source.

About this project

What does QuestLines Core add?

🔵 Discord ☕ Ko-fi ⭐ Patreon 📖 Wiki

QuestLines

QuestLines is a Hytale server plugin that brings NPCs to life through a fully data-driven dialogue and quest system.

Tie any NPC — a HyCitizens citizen, a QuestLines Denizen, or a standard Hytale entity — to branching conversation trees that drive player progression through quests, achievements, rewards, and world state.

Quests can be as simple as a single NPC conversation or as complex as a multi-staged boss encounter with branching outcomes, timed events, and economy rewards.

If you can imagine it, QuestLines can drive it.

Features

Branching Dialogue

Every NPC interaction is a page of dialogue with any number of response buttons, each with its own requirements and actions. Players see only the responses they qualify for. Responses can also take typed input — a text or number field written straight into a player variable, so a player can name their shop, pick a bid, or answer a riddle.

Flexible Quest State

Track progress through tags, kills, block breaks, item collection, crafting, harvesting, fishing, economy checks, proximity, and time of day. Chain conditions with any: and not: logic for complex branching.

Named Tracker System

Define reusable trackers with wildcard targets (Rock*, *Planks), bracket lists ([Rat,Bat]), and optional location or world gating. Tracker progress drives requirements, actions, and inline text variables.

Rich Action System

Trigger actions from responses or automatically when requirements pass: give items, run commands, award currency, grant titles, spawn NPCs, navigate between pages, mutate named variables, and much more.

Wave Arenas

Build survival arenas without a second plugin. Define fixed per-wave mob lists or a weighted pool that scales with wave count, set boss waves, mob levels and a leash zone, then start a run from any quest with startArena:. A live HUD shows wave, mobs remaining, time left and mob level, and completion or failure fires any action list you like. Authored in-game with /ql waveeditor.

Quest Boards

Offer quests without a conversation. Place a wall-mounted board or a free-standing sign and give it its own quest list, or flag an NPC as a board so clicking it opens the picker directly.

Daily Quests

Define a pool of repeatable quests and QuestLines offers a deterministic daily subset — the same rotation for every player, reset on your own schedule. Players browse them with /daily.

Login Streaks

Reward consecutive-day logins with milestone rewards, every-N repeat rewards, and configurable grace days that forgive a missed day. Players check their own progress with /streak — current run, all-time best, and what the next milestone pays. Streaks are readable from quests as requirements, actions and text variables.

Escort Quests

Spawn a private companion NPC that only the escorting player can see, then move it, patrol it, or walk it to a destination. Two players can run the same escort quest at once, each with their own companion, and progress survives a logout. Escort companions are full questgivers in their own right — clicking one opens the dialogue or quest board of the NPC it was cloned from, or a quest list you assign explicitly.

Mounts and Morphs

Detect mounting, dismounting and distance travelled per mount type, and track morphs from any source — potion, effect or a direct morph: action that swaps a player's model to any registered asset for a set duration.

Trigger Volumes

Hook Hytale's built-in trigger volumes: track enter and exit, gate responses on whether a player is inside a volume, and create, delete, enable or disable volumes from quest actions.

Achievements

Server-defined milestones with single-stage or staged (cascading tier) progression, categories, and unlock actions. Hidden achievements can show an author-written hint on hover while still locked — a clue without the reveal. Criteria can be scoped to a single world. Titles, descriptions and rewards are translatable, with a one-click Translate button that fills every configured locale. Players track them via /achievements; admins manage them in-game.

Icons and Creature Portraits

Response buttons carry up to two item icons, one per side, each with an optional number badge drawn over it that can display a live value — a running price, a remaining count. Any icon can instead be a creature portrait via mob:EntityId, and the {mob:EntityId} text tag drops a portrait inline in dialogue, journal and HUD text alongside the existing {icon:ItemId}.

In-Game Quest Editor

Build, edit, validate and translate quests entirely in-game with /ql quest — dialogue pages, responses, requirements, actions, NPCs, achievements and events, without touching a file.

Web Editor

/qleditor sends you a short-lived pairing link to a browser editor that talks to your live server, so you can load quests, edit them comfortably, and push changes straight back.

Quest Goal HUD and Player Journal

A clean overlay shows current objectives and updates automatically as players progress. /journal (aliases /j, /log) lets players review active and completed quest dialogue at any time.

Themable UI

The dialogue window — frame, panels, buttons, colours, fonts and item icons — can be re-skinned by a theme pack, including custom images or fully transparent surfaces, and the Journal and Achievements windows theme the same way. A dialogue page can also hide its portrait on its own. A bundled Golden Glass pack ships as a working example.

Player Settings

/qlconfig is one settings window for the whole suite, with a tab per installed QuestLines plugin. Players set their language, quest-HUD visibility and placement, and — where a companion is installed — move or hide its HUDs and mute its notifications, all from one place. Companion plugins register their own tab through the API.

Localization

Quest text supports English, German, Spanish, French, Brazilian Portuguese and Russian. Players pick their language with /qlconfig, and the editor includes a one-click Translate Quest feature backed by a pluggable translation service.

Auto-Validation

Quest config is validated on startup and on reload, with manual checks via /ql validate. Custom requirement and action types registered through the API are recognised automatically.

Economy, Permissions and Region Gating

Native VaultUnlocked integration for balance checks and payments, permission-gated content, and logic scoped by radius, world, or an OrbisGuard / QuestLines Claims region.

Extensibility API

Register custom requirements, actions and text variables through QuestLinesAPI.

Commands

  • /ql — admin root (editor, validation, reload, achievements, wave editor)
  • /journal — player quest log (aliases /j, /log)
  • /daily — today's daily quests (aliases /dailies, /dq)
  • /achievements — achievement browser (alias /ach)
  • /streak — login streak status (aliases /loginstreak, /streaks)
  • /qlconfig — suite-wide player settings
  • /qleditor — pair with the web editor

Optional Plugin Integrations

QuestLines works standalone and lights up extra features when these are present:

  • HyCitizens
  • OrbisGuard
  • VaultUnlocked
  • InsightHUD
  • MMOSkillTree
  • RPGLeveling
  • Endless Leveling
  • HyFishing
  • Anglers' Almanac
  • Books and Papers
  • Perfect Parries
  • Perfect Dodges

Resources

  • 📖 Wiki
  • 💬 Discord — community support, suggestions, and the quest-validation bot
  • ☕ Support the project on Ko-fi

QuestLines live server and player stats

The QuestLines Suite

Every plugin works standalone; together they share one ecosystem.

  • QuestLines Core — dialogue, quests, requirements, actions (this plugin)
  • Icons — floating quest-state icons above NPCs
  • Dialog — in-game linear dialogue builder
  • Titles — player title and rank rewards
  • GUI — custom in-game interfaces, no code required
  • Claims — land protection, regions, rent and buy plots
  • Denizens — native NPC manager
  • Arcade — arcade, board and puzzle games
  • Hooks — early plugin unlocking extra quest tracking
  • MMO — parties, guilds, dungeons, duels and item sets
  • Mimics — chests that stand up and fight
  • Nations — cities and nations built on Claims (via Discord)

Project description from CurseForge.

Pick your setup

QuestLines Core releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

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QuestLines Core releases and Hytale builds

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Looking for an older file? The official CurseForge project page is in Resources.