Checkpoints-1.1-SNAPSHOT.jar
17 Jan 2026
CurseForge · Hytale mod
Adds reliable player checkpoints with a custom checkpoint plate block and simple set/back commands for quick respawns and map progression.
Quick answer
Checkpoints-1.1-SNAPSHOT.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Checkpoints-1.1-SNAPSHOT.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Checkpoints-1.1-SNAPSHOT.jar. Pick another file and the loader, install side or required mods may change.
Use Checkpoints-1.1-SNAPSHOT.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Checkpoints-1.1-SNAPSHOT.jar. It opens that exact file at the source.
About this project
Checkpoints is a lightweight server plugin that adds checkpoints for parkour maps, adventure servers, or events.
It includes a custom block called CheckpointPlate that you can place in the world so players save a checkpoint by stepping on it.
Config.json:
{
"MessagesPrefix": "&6&l[Checkpoints] &8» &f",
"TeleportOnVoid": false,
"VoidY": -64,
"TeleportOnDeath": true,
"MessagesTitle": "Well done!",
"MessagesSubtitle": "Checkpoint saved successfully!",
"CmdOnlyPlayers": "&cOnly players can use this command.",
"CmdNoPlayerRef": "&cCould not get your PlayerRef.",
"CmdNoPlayerRefOf": "&cCould not get PlayerRef for {player}",
"CmdConfigReloaded": "&aConfig reloaded.",
"CmdConfigSavedNoReload": "&aConfig saved (reload not supported, but it was saved).",
"CmdCheckpointSaved": "&aCheckpoint saved.",
"CmdCheckpointSaveFailed": "&cCould not save the checkpoint.",
"CmdBackSelfOk": "&aTeleported back to your checkpoint.",
"CmdBackSelfNoCheckpoint": "&cYou don't have a saved checkpoint.",
"CmdBackOtherOk": "&aTeleported to the checkpoint.",
"CmdBackOtherNoCheckpoint": "&c{player} doesn't have a saved checkpoint.",
"CmdPlayerNotFound": "&cPlayer not found: {player}",
"CmdUsageGeneric": "&cUsage: &b/checkpoints set|back [playerName]",
"CmdUsageSet": "&eUsage: &b/checkpoints set [playerName] [x] [y] [z]",
"CmdUsageBack": "&cUsage: &b/checkpoints back [playerName]",
"CmdHelpHeader": "&eUsage:",
"CmdHelpSetLine": "&b/checkpoints set [playerName] [x] [y] [z]",
"CmdHelpBackLine": "&b/checkpoints back [playerName]",
"CmdHelpReloadLine": "&b/checkpoints reload"
}
Player checkpoints are stored in Checkpoints.json
Project description from CurseForge.
Recent files
17 Jan 2026
17 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.