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Checkpoints project artwork

CurseForge · Hytale mod

Checkpoints

Adds reliable player checkpoints with a custom checkpoint plate block and simple set/back commands for quick respawns and map progression.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Checkpoints release should I use?

Updated 6 months ago
Latest stable file Checkpoints-1.1-SNAPSHOT.jar
Game version Not listed
Mod system Built-in Hytale mod system

Checkpoints-1.1-SNAPSHOT.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Checkpoints be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Checkpoints-1.1-SNAPSHOT.jar need?

Checkpoints-1.1-SNAPSHOT.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Checkpoints without breaking your instance.

Built for Checkpoints-1.1-SNAPSHOT.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Checkpoints-1.1-SNAPSHOT.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Checkpoints-1.1-SNAPSHOT.jar. It opens that exact file at the source.

About this project

What does Checkpoints add?

Checkpoints is a lightweight server plugin that adds checkpoints for parkour maps, adventure servers, or events.

It includes a custom block called CheckpointPlate that you can place in the world so players save a checkpoint by stepping on it.

Config.json:

{

  "MessagesPrefix": "&6&l[Checkpoints] &8» &f",

  "TeleportOnVoid": false,

  "VoidY": -64,

  "TeleportOnDeath": true,

  "MessagesTitle": "Well done!",

  "MessagesSubtitle": "Checkpoint saved successfully!",

  "CmdOnlyPlayers": "&cOnly players can use this command.",

  "CmdNoPlayerRef": "&cCould not get your PlayerRef.",

  "CmdNoPlayerRefOf": "&cCould not get PlayerRef for {player}",

  "CmdConfigReloaded": "&aConfig reloaded.",

  "CmdConfigSavedNoReload": "&aConfig saved (reload not supported, but it was saved).",

  "CmdCheckpointSaved": "&aCheckpoint saved.",

  "CmdCheckpointSaveFailed": "&cCould not save the checkpoint.",

  "CmdBackSelfOk": "&aTeleported back to your checkpoint.",

  "CmdBackSelfNoCheckpoint": "&cYou don't have a saved checkpoint.",

  "CmdBackOtherOk": "&aTeleported to the checkpoint.",

  "CmdBackOtherNoCheckpoint": "&c{player} doesn't have a saved checkpoint.",

  "CmdPlayerNotFound": "&cPlayer not found: {player}",

  "CmdUsageGeneric": "&cUsage: &b/checkpoints set|back [playerName]",

  "CmdUsageSet": "&eUsage: &b/checkpoints set [playerName] [x] [y] [z]",

  "CmdUsageBack": "&cUsage: &b/checkpoints back [playerName]",

  "CmdHelpHeader": "&eUsage:",

  "CmdHelpSetLine": "&b/checkpoints set [playerName] [x] [y] [z]",

  "CmdHelpBackLine": "&b/checkpoints back [playerName]",

  "CmdHelpReloadLine": "&b/checkpoints reload"

}

Player checkpoints are stored in Checkpoints.json

Project description from CurseForge.

Recent files

Checkpoints releases and Hytale builds

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.