EcotaleCoins-1.1.3.jar
26 May 2026
CurseForge · Hytale mod
Physical coin items and banking system for the Ecotale economy. Players collect coins in the world and store them in the bank.
Quick answer
EcotaleCoins - Physical Currency EcotaleCoins-1.1.3.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EcotaleCoins-1.1.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for EcotaleCoins - Physical Currency EcotaleCoins-1.1.3.jar. Pick another file and the loader, install side or required mods may change.
Use EcotaleCoins-1.1.3.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EcotaleCoins-1.1.3.jar. It opens that exact file at the source.
About this project
Physical coin items and banking system for the Ecotale economy. Players collect coins in the world and store them in the bank.


EcotaleCoins-1.0.0.jarmods/ folderOn first installation, the plugin extracts coin assets to mods/Ecotale_EcotaleCoins/. This creates an asset pack that Hytale must load.
The server will automatically restart once after extracting assets. This is expected behavior - Hytale requires a restart to register new asset packs.
[EcotaleCoins] First-time setup detected. Restarting server to load assets...
After the restart, coins will work normally. This only happens once.
| Command | Description | Permission |
|---|---|---|
/bank |
Open bank GUI | ecotale.ecotalecoins.command.bank |
/bank deposit amount all |
Deposit coins to bank | ecotale.ecotalecoins.command.bank.deposit |
/bank withdraw amount all |
Withdraw coins from bank | ecotale.ecotalecoins.command.bank.withdraw |
All coin assets are extracted to mods/Ecotale_EcotaleCoins/ and can be modified.
Located in Common/Items/Currency/Coins/:
| File | Description |
|---|---|
Coin_Copper.png |
Copper coin texture (64x64) |
Coin_Iron.png |
Iron coin texture |
Coin_Cobalt.png |
Cobalt coin texture |
Coin_Gold.png |
Gold coin texture |
Coin_Mithril.png |
Mithril coin texture |
Coin_Adamantite.png |
Adamantite coin texture |
To customize: Replace any PNG with your own 64x64 texture and restart the server.
| File | Description |
|---|---|
Coin.blockymodel |
Dropped coin 3D model |
Coin_Held.blockymodel |
Held/inventory coin model |
Located in Common/Icons/Items/Coins/ - these appear in the inventory UI.
| Coin | Base Value | Relative Value |
|---|---|---|
| COPPER | 1 | 1 coin |
| IRON | 10 | 10 copper |
| COBALT | 100 | 10 iron |
| GOLD | 1,000 | 10 cobalt |
| ADAMANTITE | 10,000 | 10 gold |
| MITHRIL | 100,000 | 10 adamantite |
Note: EcotaleCoins does not have a config file. Coin values are defined in
CoinType.javaenum and cannot be changed without recompiling.
If you need configurable coin values, submit a feature request or modify CoinType.java:
public enum CoinType {
COPPER("Coin_Copper", 1, "Copper"),
IRON("Coin_Iron", 10, "Iron"),
COBALT("Coin_Cobalt", 100, "Cobalt"),
GOLD("Coin_Gold", 1_000, "Gold"),
ADAMANTITE("Coin_Adamantite", 10_000, "Adamantite");
MITHRIL("Coin_Mithril", 100_000, "Mithril"),
// ...
}
import com.ecotale.api.EcotaleAPI;
import com.ecotale.api.PhysicalCoinsProvider;
// Check if coins addon is available
if (EcotaleAPI.isPhysicalCoinsAvailable()) {
PhysicalCoinsProvider coins = EcotaleAPI.getPhysicalCoins();
// Drop coins at entity position
coins.dropCoinsAtEntity(entityRef, store, commandBuffer, 500L);
}
Requirements: Place JARs in libs/ folder:
hytale-server.jar (Hytale dedicated server)Ecotale-1.0.0.jar (from Ecotale project)./gradlew jar
Output: build/libs/EcotaleCoins-1.0.0.jar
MIT License - 2026 Tera-bytez
Project description from CurseForge.
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