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ReLootChest project artwork

CurseForge · Hytale mod

ReLootChest

ReLoot turns **vanilla chests placed in your map** into **per‑player loot chests**, without changing the map or adding custom blocks.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ReLootChest release should I use?

Updated 6 months ago
Latest stable file ReLootChest-1.0-SNAPSHOT.jar
Game version Not listed
Mod system Built-in Hytale mod system

ReLootChest-1.0-SNAPSHOT.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should ReLootChest be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does ReLootChest-1.0-SNAPSHOT.jar need?

ReLootChest-1.0-SNAPSHOT.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add ReLootChest without breaking your instance.

Built for ReLootChest-1.0-SNAPSHOT.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ReLootChest-1.0-SNAPSHOT.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ReLootChest-1.0-SNAPSHOT.jar. It opens that exact file at the source.

About this project

What does ReLootChest add?

ReLootChest turns vanilla chests placed in your map into per‑player loot chests, without changing the map or adding custom blocks.

  • Chests that are part of the map (pre‑built structures, dungeons, etc.) become ReLoot chests.
  • Chests placed by players stay 100% vanilla and are never touched by the plugin.

Features

  • Per‑player chest loot
    Each player gets their own instance of the chest contents.
    Loot is saved per player and per chest location.

  • Uses the chest’s default contents
    ReLoot reads the vanilla inventory of the chest in the world and uses that as the “template” for the first opening.

  • Partial loot is remembered
    If a player only takes some items and closes the chest, the remaining items are saved.
    Next time they open that chest, they see exactly what they left.

  • One‑time loot per chest per player
    When a player completely empties a chest, that chest is considered done for that player.
    Re‑opening shows a configurable “already looted” message.

  • Automatic detection of map‑chests vs player‑chests

    • Chests obtained from creative/loot and placed by players are detected (by their item id and a custom BlockState) and excluded from ReLoot.
    • Only pre‑existing chests in the world are treated as ReLoot chests.
  • Non‑blocking for normal gameplay

    • Map chests are protected from breaking (optional behavior in the BreakBlock system).
    • Player chests remain fully vanilla: normal open, break, and mechanics.
  • Per‑player persistent storage
    Player data (which chest they looted, and what remains inside) is saved in simple JSON files under playerdata/.

  • Configurable messages
    Message for “already looted chest” is configurable via config.json.
    Default (English):

You have already looted this chest.


if you have any issues contact me on discord: ender_griefeur99

Configuration

File: plugins/ReLoot/config.json

Generated automatically at first run:


Project description from CurseForge.

Recent files

ReLootChest releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.