ReLootChest-1.0-SNAPSHOT.jar
20 Jan 2026
CurseForge · Hytale mod
ReLoot turns **vanilla chests placed in your map** into **per‑player loot chests**, without changing the map or adding custom blocks.
Quick answer
ReLootChest-1.0-SNAPSHOT.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ReLootChest-1.0-SNAPSHOT.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for ReLootChest-1.0-SNAPSHOT.jar. Pick another file and the loader, install side or required mods may change.
Use ReLootChest-1.0-SNAPSHOT.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ReLootChest-1.0-SNAPSHOT.jar. It opens that exact file at the source.
About this project
ReLootChest turns vanilla chests placed in your map into per‑player loot chests, without changing the map or adding custom blocks.
✅ Per‑player chest loot
Each player gets their own instance of the chest contents.
Loot is saved per player and per chest location.
✅ Uses the chest’s default contents
ReLoot reads the vanilla inventory of the chest in the world and uses that as the “template” for the first opening.
✅ Partial loot is remembered
If a player only takes some items and closes the chest, the remaining items are saved.
Next time they open that chest, they see exactly what they left.
✅ One‑time loot per chest per player
When a player completely empties a chest, that chest is considered done for that player.
Re‑opening shows a configurable “already looted” message.
✅ Automatic detection of map‑chests vs player‑chests
✅ Non‑blocking for normal gameplay
✅ Per‑player persistent storage
Player data (which chest they looted, and what remains inside) is saved in simple JSON files under playerdata/.
✅ Configurable messages
Message for “already looted chest” is configurable via config.json.
Default (English):
You have already looted this chest.
if you have any issues contact me on discord: ender_griefeur99
File: plugins/ReLoot/config.json
Generated automatically at first run:
Project description from CurseForge.
Recent files
20 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.