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MiniKit project artwork

CurseForge · Hytale mod

MiniKit

Advanced kit management mod designed to power a Hytale Kit PvP (kitpvp) style server with an intuitive kit selector. Now with per-world kits, new GUIs, developers API and much more!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MiniKit release should I use?

Updated 6 months ago
Latest stable file MiniKit-2.0.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

MiniKit-2.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should MiniKit be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does MiniKit-2.0.0.jar need?

MiniKit-2.0.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add MiniKit without breaking your instance.

Built for MiniKit-2.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MiniKit-2.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MiniKit-2.0.0.jar. It opens that exact file at the source.

About this project

What does MiniKit add?

Advanced kit management mod designed to power Hytale servers with intuitive GUIS

Features

  • Create unlimited custom kits from your current inventory
  • Edit and delete kits with simple commands
  • Enable/disable kits without deleting them
  • Per-world kit support
  • Custom sorting
  • Each kit stores complete inventory layout and items (including hotbar, storage, armor, backpack and utility!)
  • Intuitive custom UIs for kit selection, edition and creation
  • Granular permission control per kit
  • Configurable cooldown between kit selections
  • Translations

Quick start

Creating a Kit:

/minikit create

Opens MiniKit's Kit Creation GUI.

Select a kit

/minikit (or /kit, /kits)

Opens MiniKit's Kit Selection GUI.

Editing a Kit:

/minikit edit <kitId>

Opens MiniKit's Kit Editor GUI.

Commands & Permissions

Command Permission Node Description
/minikit (or /kit, /kits, /minikits) minikit.use Allows opening the MiniKit GUI menu to view and select kits
GUI - Select Kit (Any) minikit.select-kit.* Allows selecting any kit from the GUI menu
GUI - Select Kit (Specific) minikit.select-kit.<kitId> Allows selecting a specific kit by ID (e.g., minikit.select-kit.1)
Cooldown Bypass minikit.admin.bypass-cooldown Bypasses the kit selection cooldown timer
Full Admin Mode minikit.admin.* Enables all admin commads
/minikit create [name] [sortWeight] minikit.admin.create-kit Allows creating a new kit from current inventory
/minikit edit <kitId> minikit.admin.edit-kit Allows editing an existing kit through the edit GUI
/minikit update <kitId> minikit.admin.update-kit Allows updating an existing kit's inventory with current inventory
/minikit delete <kitId> minikit.admin.delete-kit Allows deleting an existing kit by its ID
/minikit toggle <kitId> minikit.admin.toggle-kit Allows enabling or disabling a kit by its ID
/minikit list minikit.admin.list-kits Allows listing all available kits with their IDs and status

Granting Basic Access

Give players access to use kits:

/perm group add Adventure minikit.use
/perm group add Adventure minikit.select-kit.*

Granting Kit-Specific Access

Allow a player to only use specific kits (e.g., kit IDs 1 and 3).

NOTE: This requires omitting the wildcard (.*) permission above.

/perm group add Adventure minikit.use
/perm group add Adventure minikit.select-kit.1
/perm group add Adventure minikit.select-kit.3

Granting Admin Access

Give full administrative control:

/perm group add Adventure minikit.use
/perm group add Adventure minikit.select-kit.*
/perm group add Adventure minikit.admin.*

Configuration Options

MiniKit automatically creates a configuration file on first run. You can find it in your server's mods/com.jecsham_MiniKit/Config.json file.

Setting Default Description
SelectKitCooldownSecs 5 Number of seconds players must wait between selecting kits
HideKitIfNoPermission false If true, kits will be hidden from players who don't have permission to use them. If false, kits are shown but cannot be selected.
CheckInventoryConflicts false If true, checks if the player's inventory slots are available before applying a kit. This option is ignored if ClearInventory is set to true.
ClearInventory false If true, clears the player's inventory before applying a kit. If false, kit items are added to existing inventory.

For Developers

MiniKit provides a comprehensive API for developers who want to integrate kit functionality into their own plugins.

Getting Started

Add MiniKit as a Dependency

In your manifest.json

// ...
{
  "Dependencies": {
      "com.jecsham:MiniKit": "*"
  }
   // or
   "OptionalDependencies": {
         "com.jecsham:MiniKit": "*"
   }
}
// ...

Gradle:

dependencies {
    compileOnly files('libs/MiniKit-<version>.jar')
}

API Usage

Accessing the API

// in your Main class:
private MiniKitAPI miniKitAPI = null;

// inside your setup() method:
try {
   miniKitAPI = MiniKit.getAPI();
   if (miniKitAPI != null) {
      // MiniKit integration enabled
      LOGGER.atInfo().log("Total kits from MiniKit: " + miniKitAPI.getKitCount());
      }
   } catch (NoClassDefFoundError | Exception e) {
      // MiniKit not available, continuing without it
      // or exit the program if your plugins depends on MiniKit
   }

API Methods

Method Returns Description
getKitById(int id) Optional&lt;Kit&gt; Retrieves a kit by its unique ID
getKit(String name) Optional&lt;Kit&gt; Retrieves a kit by its name
hasKit(int id) boolean Checks if a kit exists with the specified ID
hasKit(String name) boolean Checks if a kit exists with the specified name
getAllKits() Map&lt;Integer, Kit&gt; Returns all kits mapped by their IDs
getKitCount() int Returns the total number of kits

Please comment bugs or suggestions!

Project description from CurseForge.

Recent files

MiniKit releases and Hytale builds

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.