UnifiedMagicTheory-1.3.0.jar
9 Feb 2026
CurseForge · Hytale mod
A simple asset pack to act as a common ground between other magic mods!
Quick answer
Unified Magic Theory UnifiedMagicTheory-1.3.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
UnifiedMagicTheory-1.3.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Unified Magic Theory UnifiedMagicTheory-1.3.0.jar. Pick another file and the loader, install side or required mods may change.
Use UnifiedMagicTheory-1.3.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside UnifiedMagicTheory-1.3.0.jar. It opens that exact file at the source.
About this project
This is a simple asset pack containing changes to the game meant to act as a common, shared ground between other magic mods for easier compatibility!
This api patches whenever possible, thanks to Hytalor. Changes marked as (Patch) are entirely made through Hytalor, and do not clash with any mod that changes the base items! Additionally, changes marked as (Configurable) can be changed in the mod's config file located at mods\Vyklade_Unified Magic Theory\UnifiedMagicTheory.json.
{ "EnableMana": true, "MaxMana": 100.0}
This should remain compatbile with skill/leveling mods, though their increases to max mana will be added on top of the initial 100!
A new workbench, the Loom, has been added (It does not overwrite the vanilla loom block! So if any other mod modifies this, they two mods will coexist). This bench also has 3 tiers like the arcanist workbench.

The loom offers a space for mods to add magic armor. It contains the following tabs

Made craftabe in the early game. No longer requires Tier 2 Workbench and has 3 Tiers like the other armor and weapon working stations.

Arcane Workbench now has 6 additional tabs, listed by their IDs here:

So far, the following mod have agreed to this as a new standard for magic mods/have made this mod a dependency:
Know of a cool magic mod? Want it to play nice with other mods! Reach out to them! Let them know of this initative! Together, we can make all magic mods work together!
Want to be included in this list! Add this mod as a dependency and reach out! You will be added to the list of officially allied mods. Have feedback on ways to make this shared API/Framework better? Also reach out! We'd love to hear your ideas!
Project description from CurseForge.
Recent files
9 Feb 2026
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23 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.