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Elite Mobs project artwork

CurseForge · Hytale mod

Elite Mobs

Adds a chance for hostile mobs to spawn as tiered Elite variants. These mini-bosses feature unique combat affixes and bonus loot rewards.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Elite Mobs release should I use?

Updated 6 months ago
Latest stable file EliteMobs-1.2.2.jar
Game version Not listed
Mod system Built-in Hytale mod system

Elite Mobs EliteMobs-1.2.2.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Elite Mobs be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Elite Mobs EliteMobs-1.2.2.jar need?

EliteMobs-1.2.2.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Elite Mobs without breaking your instance.

Built for Elite Mobs EliteMobs-1.2.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use EliteMobs-1.2.2.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside EliteMobs-1.2.2.jar. It opens that exact file at the source.

About this project

What does Elite Mobs add?

Elite Mobs

Combat and progression expansion that introduces a tiered rarity system for hostile mobs. Mobs can spawn as Uncommon, Rare, or Legendary variants, gaining increased health and extra combat mechanics through an affix-based system.

Core Functionality

Rarity Tiers: Hostile NPCs scale in health and amount of affixes based on their assigned rarity.

Additive Loot: Elite variants retain their standard drops but add bonus rewards to the pool. These include raw ores (Thorium, Cobalt, Adamantite) and various leather tiers. Legendary mobs include Mithril in their potential drop table.

Loot Multipliers: In addition to bonus items, the mob's base loot table is rolled multiple times based on the rarity multiplier defined in the configuration.

Affix System: Distributes Prefix and Suffix mechanics to mobss. Almost all values is exposed in the config files.

Configuration

Elite Presets: Force specific NPC roles to spawn with fixed rarities and specific affix combinations, bypassing random generation.

Spawn Filtering: Control which mobs can become Elites using Whitelists and Blacklists.

Visual Toggles: Enable or disable rarity-based entity tints and nameplates.

Live Reload: Use /elitereload to apply changes made to any JSON config file without a server restart.

Commands

/elite <role> --affixes="": Spawns a specific mob with the chosen affixes.
/elitereload: Refreshes all configuration files and re-syncs the affix registry.

Affixes

Berserker: Damage output ramps up as the mob's HP gets lower.

Bombardier: Tosses explosive projectiles at players within range.

Frost: Attacks apply a slowing effect; has the potential to freeze.

Infernal: Fire immunity and applies burn on hit.

Launcher: Attacks knock you back significantly.

Magnetic: Periodically drags nearby players toward the mob.

Swift: Moves 50% faster than normal.

Splitting: Breaks into two smaller versions of itself when killed.

Stoneskin: Flat 25% damage reduction from all sources.

Vampire: Heals itself for 50% of the damage it deals.

Venomous: Applies poison on attack.

Volatile: Explodes instantly upon death.``

Project description from CurseForge.

Recent files

Elite Mobs releases and Hytale builds

7 of 7 releases match

Looking for an older file? The official CurseForge project page is in Resources.