TradeMarket-0.11.1.jar
17 Feb 2026
CurseForge · Hytale mod
A complete marketplace for Hytale servers based on in-game player to player item trading.
Quick answer
TradeMarket-0.11.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
TradeMarket-0.11.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for TradeMarket-0.11.1.jar. Pick another file and the loader, install side or required mods may change.
Use TradeMarket-0.11.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside TradeMarket-0.11.1.jar. It opens that exact file at the source.
About this project

A secure, item-to-item marketplace plugin for Hytale servers. Players create listings, browse offers, and trade through a safe escrow system, no real money involved, just in-game items.
Heads up: TradeMarket is still in active development. The core marketplace works and is stable enough for production use, but new stuff gets added regularly. Bug reports and feedback are always welcome.
Open the marketplace with /tm and hit Create Listing. Pick the items you want to offer, set what you want in return (and how much), choose how long the listing should stay up, and confirm. Your offered items get moved into escrow automatically, they're held server-side until someone buys or the listing expires.
Also /tm. Browse what's available, click into a listing to see the details, and buy if you like the deal. You get the items immediately. The seller's payment goes to their vault.
/tm vault opens your personal vault. This is where earnings from sales and returned items from expired/cancelled listings end up. Grab your stuff out of there whenever you want. It's not meant for long-term storage, just a pickup point.
Listings expire on their own based on the duration you set. Escrowed items get returned to your vault automatically. Nothing gets lost. Remember, you do not need to be online for a sale to happen, your vault will handle it.
What's working right now:
Coming later:
Regardless of what you are trying to do, you need to grant trademarket.use beforehand.
| Command | What it does | Permission |
|---|---|---|
/tm |
Open the marketplace | trademarket.command.browse |
/tm vault |
Open your vault | trademarket.command.vault |
| Command | What it does | Permission |
|---|---|---|
/tm admin reload |
Reload config | trademarket.admin.reload |
/tm admin save |
Force save data | trademarket.admin.save |
/tm admin systemlisting |
Create a system listing | trademarket.admin.systemlisting |
/tm admin history player <player> |
View player trade history | trademarket.admin.history.player |
/tm admin history server |
View server-wide trade history | trademarket.admin.history.server |
/tm admin history listing <id> |
View specific listing history | trademarket.admin.history.listing |
/tm admin history stats <player> |
View player trade statistics | trademarket.admin.history.stats |
| Action | What it does | Permission |
|---|---|---|
| Create Listing | Create new listings in the marketplace GUI | trademarket.listing.create |
| Buy Listing | Purchase listings from the marketplace GUI | trademarket.listing.buy |
trademarket.use
trademarket.command.browse
trademarket.command.vault
trademarket.listing.create
trademarket.listing.buy
Or using wildcards:
trademarket.use
trademarket.command.*
trademarket.listing.*
trademarket.*
Config lives at {server}/mods/StealthC_TradeMarket/TradeMarket.json.
"ServerFavoriteItems":
[
"Ingredient_Bar_Gold",
"Ingredient_Bar_Copper",
"Ingredient_Bar_Iron"
]
Can I use this in production? Yeah. The core is stable, transactions are safe, and data is persisted. Just back up your trade-market.db before updating to ensure nothing breaks, and if it does you can go back.
What happens if the server crashes mid-transaction? In-progress listings get rolled back. Items don't vanish. The system uses at-least-once semantics with idempotent operations.
Does it work in singleplayer? Technically yes, but you'd be trading with yourself, so… you do you.
Currency support? Item-to-item only for now. Currency is planned.
This mod supports Hytale's native lang files. A github repository will soon be made to allow community translations. Supported languages:
Detailed wikis, bug reports, feature requests and general feedback should be done on the Discord server: https://discord.gg/uDKpPW5QRx
Project description from CurseForge.
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Looking for an older file? The official CurseForge project page is in Resources.