RPGMobs-4.260326.7.jar
3 Apr 2026
CurseForge · Hytale mod
Adds tiered enemies with randomized armor, weapons, abilities, effects, and better loot to your world (fully configurable)! Uses NameplateBuilder as a dependency.
Quick answer
RPGMobs-4.260326.7.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
RPGMobs-4.260326.7.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for RPGMobs-4.260326.7.jar. Pick another file and the loader, install side or required mods may change.
Use RPGMobs-4.260326.7.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside RPGMobs-4.260326.7.jar. It opens that exact file at the source.
About this project
Adds tiered elite variants to every configured NPC - with scaling, abilities, loot and equipment to your world!

Currently enhancing 200+ NPC types - and more to come!
I'm not able to setup a Ko-Fi or donation platform as I have to be registered as a business where I live. If you wish to support me and this project, you can simply download and play this mod (already makes me happy that people are interested in seeing this grow) and if you want to go the extra mile, you can vote/recommend this mod in the Modding Contest. I'll be adding a link later here if you wish to do so. Thank you for all the support and patience!
RPGMobs adds a full combat system on top of Hytale's existing NPCs:

Elites use an event-driven ability system - abilities trigger based on combat state, not on a timer. A global cooldown (1-3 seconds) prevents chaining, while reactive abilities (Dodge Roll, Parry) bypass it for instant response. There are currently 9 abilities:
Each ability can be linked to specific mob rules with per-tier ON/OFF toggles and weapon category gates. 54 unique combo designs across all weapon types and Multi Slash lengths.

Each world or dungeon instance can have its own settings. Anything you don't override inherits from the base config.
instance-{Template}-{UUID}) matched automatically by template nameThree progression styles to match your server's gameplay:
Almost everything is configurable. You can do so by opening the in-game Admin UI using /rpgmobs config.
| Permission | Description |
|---|---|
rpgmobs.reload |
Allows the player to reload configuration at runtime |
rpgmobs.config |
Allows the player to open the in-game Admin UI |
rpgmobs.spawn |
Allows the player to use the spawn command (debug mode only) |
.jar from CurseForgemods folder/rpgmobs config to open the in-game Admin UISave or Discard to decide the fate of your changes.If you remove the mod, leftover elite NPCs can remain with modified stats and equipment. Do not try to kill them - the game will crash since it can no longer find the mod's code.
Instead, use /npc clean --confirm and repeat until all remaining elite NPCs are removed.
RPGMobs works alongside other Hytale mods. Nameplate rendering is handled by NameplateBuilder. Custom weapons and armor from other mods can be added to the appropriate categories via the Admin UI's Equipment tab or in gear.yml.
Perfect Parries - Adds more depth and skill-based combat, especially against elite enemies.
RPGLeveling - Adds experience, levels, zones, and stat-based progression. RPGMobs auto-generates a rpgleveling.yml config with tier-scaled XP multipliers, ability-based XP bonuses, and minion XP reduction. XP settings are overlayable per-world.
RPGMobs ships a separate rpgmobs-api artifact for mod developers. Add it as a compile-time dependency to listen to events, query RPG mob state, or modify loot and damage at runtime.
See the API documentation for setup instructions and integration examples.
RPGMobs is compatible with other damage-modifying mods. Multipliers stack, so balance may need tuning - but as long as you know how to read and edit config files, you're in the clear.

RPGMobs is actively in development.
Solo developer project - this mod is developed and maintained by one person (me), alongside a full-time job.
Which Hytale version is supported?
Hytale Update 4.
Does this work on existing worlds?
Yes. RPGMobs works on existing worlds and affects both current and newly spawned mobs.
Is there an in-game configuration UI?
Yes. Use /rpgmobs config to open the Admin UI. It requires the rpgmobs.config permission. The Admin UI provides visual editors for every setting - base config, per-world overlays, per-instance overlays, combat AI, equipment categories, and more.
Can I configure what I don't like?
Yes. Everything is configurable through the in-game Admin UI (/rpgmobs config).
Is the source code available?
Yes. The full source is available on GitHub.
Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.