RestfulHealing-1.0.0.jar
27 Jan 2026
CurseForge · Hytale mod
Adds intuitive healing mechanics while resting or sleeping.
Quick answer
RestfulHealing-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
RestfulHealing-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for RestfulHealing-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use RestfulHealing-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside RestfulHealing-1.0.0.jar. It opens that exact file at the source.
About this project
The mod shifts healing from a passive background task to an intentional gameplay mechanic.
Rest-Based Regeneration: HP recovery is tied strictly to your physical state.
Action Logic:
Sitting: Triggers standard recovery.
Sleeping: Maximum efficiency for long-term recovery.
Standing: Regeneration stops, keeping the challenge alive during exploration.
To prevent "chip-healing" during combat, the mod utilizes a Non-Linear Regen Curve.
Ramp-Up Mechanic: Healing starts slow and accelerates after 10–15 seconds of uninterrupted rest.
Interrupt System: Movement or taking damage instantly resets the curve to zero, ensuring players must find a safe spot to recover.
The Smart Threshold system ensures that healing items remain relevant in your inventory.
Soft Cap: Sleeping automatically restores health up to 70-80%, getting you back into "safe" territory.
Resource Management: Achieving 100% health still requires specialized items or extended downtime, preventing the mod from trivializing survival difficulty.
Project description from CurseForge.
Recent files
27 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.