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Moving Head Spot Lights project artwork

CurseForge · Hytale mod

Moving Head Spot Lights

Create your custom shows! Fully functional moving heads with custom light show sequences.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Moving Head Spot Lights release should I use?

Updated 5 months ago
Latest stable file MovingHeadsPlugin-0.3.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

Moving Head Spot Lights MovingHeadsPlugin-0.3.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Moving Head Spot Lights be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Moving Head Spot Lights MovingHeadsPlugin-0.3.0.jar need?

MovingHeadsPlugin-0.3.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Moving Head Spot Lights without breaking your instance.

Built for Moving Head Spot Lights MovingHeadsPlugin-0.3.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use MovingHeadsPlugin-0.3.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside MovingHeadsPlugin-0.3.0.jar. It opens that exact file at the source.

About this project

What does Moving Head Spot Lights add?

Description

This mod adds real, functional moving heads to the game. You can use the new gui or commands to build your very own custom moving sequences and shows based on eight preset animations (more animations are expected to be released soon)!

You can also add your own custom music to the animation!

💎 Features

  • 🏗️ Moving Heads
    • 📏 Different beam ranges: 2, 4, 6, 12, 72 or 96 blocks
    • 🔄 Two-sided spots: Left and Right. The animations for the left and right spots are mirrored. Place them accordingly on the left and right sides of your center area to create a mirrored scene (as shown in the video above).
  • 🔊 Speaker: Decoration Block
  • 🎬 Animations:
    • 🎞️ 13 predefined Block-Animations: Combine them to create your own custom amazing shows!
    • 🎵 Sound Integration: Play sounds to perfectly sync with your light sequences!
  • 🌐 Available Languages: English, German

Usage

Create new Animation

To create a new animation let's start from the uʍop ǝpᴉsdn 🔦🚲:

The main command to create animations is /mh gui. The four tabs/steps in the gui guide you trough the process creating a new animation.

Following guide shows only a small set of available commands for each step. Refer to the /help command to familiarise yourself with all the available commands.

1. Create new SceneGroup

A SceneGroup is a 'container' that can hold multiple blocks. For example, you could put all the spots on the stage in one group and put the rest in another 'side' group.

Create a new scene group directly in the gui clicking the "plus" button.

Next, we focus on each spot on the stage in turn and add them with the command /mh sc add stage. This command adds the block you are looking at to the group.

To view all added block type /mh sc show stage. All block will be shown up using blue particles.

Let's test! /mh sc play stage Up

2. Create a new StateFrame

A Stateframe combines states and SceneGroups. It determines which animation is played for each Scenegroup. You can create multiple reusable StateFrames, such as 'stageUp', 'stageDown' and 'stageParty1'.

If you want the animation repeat for X times make use of the "Iterations"-Property.

3. Create AnimationNode

An AnimationNode plays all the added StateFrames simultaneously. So let's create a new one and add the StateFrames that we have made using the dropdown on top of the Save-Button.

The selected will be set at the same time to their predefined SceneGroups.

Let's test! /mh annode play [name]

4. Create Animation

Almost done! Finally we have to define a new Animation.

Now add all the AnimationNodes you want. Animations play each node sequentially, while state frames within an AnimationNode are played in parallel. This allows for highly flexible animation combinations.

Let the party begin! /mh an play demo

Additional

Let's add some nice music to the animation: /mh annode addsound Custom_Music 10 10 10

"10 10 10" is the block location the sound should be sourced.

Animations

The animations are initiated by block state changes. Currently we have 11 animations and 2 additional states without an animation.

  • Off
  • On
  • IntroSide
  • IntroSide2
  • IntroStage
  • OutroStage
  • PartyOne
  • PartyTwo
  • Down
  • Up
  • UpDownOne
  • Background_Center
  • Round_One
  • Forward_Backward
  • Background_Show_One
  • FrontShow

License

Distributed under the MIT License. See LICENSE for more information.

Requirements

  • Java 25

References

HyUi is included in delivered jar file.

Project description from CurseForge.

Recent files

Moving Head Spot Lights releases and Hytale builds

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.