playerdata-core-1.0.0.jar
27 Jan 2026
CurseForge · Hytale mod
Simple key-value player data storage API with JSON persistence for server plugins.
Quick answer
PlayerData Core playerdata-core-1.0.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
playerdata-core-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for PlayerData Core playerdata-core-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
Use playerdata-core-1.0.0.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside playerdata-core-1.0.0.jar. It opens that exact file at the source.
About this project
A lightweight library for storing and retrieving player data in Hytale server plugins.
Keys must be namespaced using the format pluginname:keyname to avoid conflicts between plugins.
// Store data
PlayerData.set(playerId, "myplugin:coins", 100)
PlayerData.set(playerId, "myplugin:rank", "VIP")
// Retrieve data
val coins = PlayerData.get<Int>(playerId, "myplugin:coins") ?: 0
val rank = PlayerData.get<String>(playerId, "myplugin:rank")
// Increment numeric values
PlayerData.increment(playerId, "myplugin:coins", 50)
// Remove data
PlayerData.remove(playerId, "myplugin:temp_data")
Invalid keys will throw an error:
"nonamespace" → Error: Key must be namespaced
":keyonly" → Error: Empty namespace
"plugin:" → Error: Empty key name
Supported Data Types
- String
- Int / Long / Double / Float
- Boolean
- List<*> (of primitives)
- Map<String, *> (of primitives)
This is a library plugin - it does nothing on its own. Install it if another plugin (like AFKManager) requires it as a dependency.
Player data is stored in plugins/PlayerData/data/ as JSON files, one per player UUID.
Project description from CurseForge.
Recent files
27 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.