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CurseForge · Hytale mod

Herochat: Chat Channel & Colors

The best Hytale chat channel plugin. Multi channel colorized chat, block spam and ads too!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Herochat: Chat Channel & Colors release should I use?

Updated 6 months ago
Latest stable file herochat-1.0.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

Herochat: Chat Channel & Colors herochat-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Herochat: Chat Channel & Colors be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Herochat: Chat Channel & Colors herochat-1.0.1.jar need?

herochat-1.0.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Herochat: Chat Channel & Colors without breaking your instance.

Built for Herochat: Chat Channel & Colors herochat-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use herochat-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside herochat-1.0.1.jar. It opens that exact file at the source.

About this project

What does Herochat: Chat Channel & Colors add?

Herochat — The best chat channel mod for Hytale Quick Overview Purpose: Add channels, private messages, nicknames, and simple moderation to your Hytale server. First-time setup

Data files are created under the plugin data directory (the server's plugin data folder) and include:

channels.json — channel definitions and memberships nicknames.json — saved nicknames config.json — plugin configuration flags and defaults

Recommended initial steps after install:

Start server once to let plugin create files. Edit config.json (see HerochatConfig options) for word-filter, cooldowns, and mention settings. Create channels via in-game commands or by editing channels.json and reloading the plugin. Commands (common) Channel management, PMs and ignores are provided by built-in commands. Examples (exact syntax depends on server command registration): /channel create — create a channel /channel join — join a channel /msg — send a private message /reply — reply to last PM /ignore — ignore a player /ignorelist — show ignores

Refer to the server command help in-game for the exact names and aliases.

Configuration notes Token formatting used through the plugin: {nick}, {sender}, {msg}, {prefix}, {suffix}. See Channel.formatMessage and ChatListener.formatMessageForRecipient for details. Channel keys are stored lowercased; use the plugin commands or ChannelManager lookup helpers when integrating.

Permissions

Permission nodes used by the plugin follow this pattern (matching the code):

  • Global admin/wildcard: Herochat.* or server-wide * — full admin control and bypasses
  • Cooldown bypass (configurable): Herochat.cooldown.bypass (default in config.json)

Channel-specific nodes (replace <channel> with the channel name lowercased):

  • Herochat.channel.<channel>.join — allow joining the channel
  • Herochat.channel.<channel>.speak — allow sending messages to the channel
  • Herochat.channel.<channel>.see — allow seeing messages from the channel

Notes:

  • Channel moderator/owner status is stored in channels.json (the moderators list and owner field) and is considered authoritative for moderator actions.
  • autoJoin set to true will automatically add all players to the channel on connect. For private channels, set autoJoin to false and grant Herochat.channel.<name>.join to the groups/users that should be able to join.
  • When autoJoin is false, the plugin enforces membership: players can join only if they have Herochat.channel.<name>.join, are a channel moderator, are the channel owner, or have Herochat.*/*.

Example nodes:

  • Herochat.* — admin wildcard
  • Herochat.channel.general.join — grants join to channel general
  • Herochat.channel.general.speak — grants speak in general
  • Herochat.channel.general.see — grants see in general

Troubleshooting & Tips If channels or nicknames don't appear, check the plugin data folder and file permissions. LuckPerms is used only for display metadata (prefix/suffix). The plugin stores authoritative channel permissions inside channels.json and plugin-managed nodes. Developer API (hooking into Herochat)

Herochat exposes internal managers and listeners that other plugins/mods can use. Below are example snippets demonstrating common tasks. Import paths reference the plugin source package net.herotale.herochat.

Important classes you may interact with:

net.herotale.herochat.Herochat — plugin bootstrap and access point net.herotale.herochat.channels.ChannelManager — create/find channels and persist changes net.herotale.herochat.storage.PlayerDataManager — per-player runtime data and nickname storage net.herotale.herochat.listeners.ChatListener — central chat handling and utilities

Notes before integrating:

Respect the plugin's persistence model: channel membership and moderator lists are authoritative in channels.json. Use the provided manager getters rather than instantiating new managers. Example: Obtain the ChannelManager // From another plugin that has access to the server's plugin manager Herochat plugin = (Herochat) server.getPluginManager().getPlugin("Herochat"); ChannelManager cm = plugin.getChannelManager();

// Find channel by name (case-insensitive lookup helper) Channel channel = cm.findChannel("General"); Example: Create a channel programmatically UUID creator = /* the creator's UUID */; Channel channel = cm.createChannel("events", creator); channel.setFormat("[{sender}] {msg}"); cm.saveChannels(); Example: Send a message into a channel // Construct a Message or use helper methods on ChatListener ChatListener chat = plugin.getChatListener(); // Sends a message as 'senderRef' into the channel named 'events' chat.broadcastToChannel(channel, senderRef, "Hello everyone!"); Example: Listen for chat events public class MyListener implements Listener { @EventHandler public void onPlayerChat(PlayerChatEvent e) { // Inspect or modify chat messages, cancel if needed } }

// Registering the listener from your plugin server.getPluginManager().registerEvents(new MyListener(), myPlugin);

Tip: Prefer using the plugin's PlayerRef.sendMessage helpers (used internally) to maintain consistent formatting and color handling.

Example: Access and modify player nicknames


Project description from CurseForge.

Recent files

Herochat: Chat Channel & Colors releases and Hytale builds

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