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CurseForge · Hytale mod

ActualElevators

Build your own working elevator or door, made out of blocks

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ActualElevators release should I use?

Updated last month
Latest stable file ActualElevators-1.10.jar
Game version 0.5
Mod system Built-in Hytale mod system

ActualElevators-1.10.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should ActualElevators be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does ActualElevators-1.10.jar need?

ActualElevators-1.10.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add ActualElevators without breaking your instance.

Built for ActualElevators-1.10.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ActualElevators-1.10.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ActualElevators-1.10.jar. It opens that exact file at the source.

About this project

What does ActualElevators add?

Actual Elevators

Build your own elevator out of blocks, then use it to get around your base.

It can also be used to power large custom-made doors!

Here's how it works.

To get started, go to your Workbench and craft the new tool: Engineer's Hammer.

Build an elevator platform out of any blocks you'd like, then switch to the Engineer's Hammer and right click each block to convert them into Elevator Blocks. This is a one-time-only step.

After doing this, you now have a working elevator. Simply stand on the elevator, look at any block, and hit 'F' to go up. Press 'F' again while in motion to stop. If you would instead like to go down, press 'Crouch+F'. The elevator will naturally stop if it hits a block, so you will ideally want to build a small platform far above it where it can bump into and come to a stop.

Also included is a new Workbench block under the Tinkering category: the Elevator Call Switch. Place this near (but not on) the elevator. Then if the elevator is above or below you, press the call switch to summon it.

New in v1.03:

In the Tinkering section of the Workbench there is a new "Elevator Terminal". Add this to your elevator and use the Engineer's Hammer on it (right click). Then, step on your elevator and press 'F' while looking at the terminal. It will display a GUI where you can select which floor to go to. "Floors" are based on Elevator Call Switches, so make sure to place those or the terminal will not show any floors.

New in 1.04:

Summon config via "/actualelevators" or alias "/acte"


Important notes:

  • Currently it's probably easy to cheat with this by using the Engineer's Hammer on random blocks - until I come out with a good idea/system, don't abuse it
  • The elevator will go upwards forever until it either hits a block or you place an Elevator Call Switch somewhere. Ideally, you will want to build out the call switches before you test your elevator.

Accepting tips! https://ko-fi.com/dairymoose

Project description from CurseForge.

Pick your setup

ActualElevators releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ActualElevators releases and Hytale builds

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.