SafeCampfire-1.0.1.jar
31 Jan 2026
CurseForge · Hytale mod
Suppresses aggressive spawns in the area when a campfire is placed.
Quick answer
Safe Campfire (prevents monster spawns) SafeCampfire-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
SafeCampfire-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Safe Campfire (prevents monster spawns) SafeCampfire-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
Use SafeCampfire-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside SafeCampfire-1.0.1.jar. It opens that exact file at the source.
About this project
Campfires placed by players will prevent aggressive mob spawns in a 45 block radius. Break the campfire to remove the effect. This mod/plugin relies on existing in-game logic for suppressing natural spawns and spawn markers.
I find it helpful for creating safe zones around farms and to "claim" prefabs after I've killed the skellies. I also prefer temporarily blocking spawns rather than deleting them, like I've seen some mention by destroying blocks under each individual marker (tbh haven't tried it, just doesn't sound fun to me).
Project description from CurseForge.
Recent files
31 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.