Rain_Totem-1.0.2.jar
7 Apr 2026
CurseForge · Hytale mod
This totem will summon rain on your fields, and you can upgrade it with magic medals. Perfect for cozy worlds.
Quick answer
Fantasy Sprinkler - Rain Totem Rain_Totem-1.0.2.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Rain_Totem-1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Fantasy Sprinkler - Rain Totem Rain_Totem-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
Use Rain_Totem-1.0.2.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Rain_Totem-1.0.2.jar. It opens that exact file at the source.
About this project


SERVER CONFIG:
The server needs to be started once to have the config generated.
It will be in a folder named **Karasu\_Rain\_Totem**
{
// Soil will be watered until (now + WateredSoilTimeToAddSeconds)
// note: The block "watered until" value will be further in the future on each rain
"WateredSoilTimeToAddSeconds": 300,// The watering and animations will be executed every WateringCyclesSeconds
// note: the animation last 4seconds, so it's 14 seconds total in this example
"WateringCyclesSeconds": 10,// Default watering range of the totem without upgrades
"TotemRange": 2,// Watering range to add to the default totem range
// note: 2 + 1 => the totem will water on a 3 blocks radius
"GreenMedalBonusRange": 1,// Watering range to add to the default totem range
// note: 2 + 2 => the totem will water on a 4 blocks radius
"RedMedalBonusRange": 2,// Force the totems to start on differents ticks
// note: this avoids thousands of particles to be displayed at the same time
// when you have big fields
"RandomizeStart": true
}
Project description from CurseForge.
Recent files
7 Apr 2026
17 Feb 2026
5 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.