fPlaceholders.jar
8 Feb 2026
CurseForge · Hytale mod
A powerful mod for placeholders on the Hytale server (javascript included)
Quick answer
fPlaceholders.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
fPlaceholders.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for fPlaceholders.jar. Pick another file and the loader, install side or required mods may change.
Use fPlaceholders.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside fPlaceholders.jar. It opens that exact file at the source.
About this project
mods folder./placeholders check (argument) - Check any placeholder in real-time./placeholders reload - Reload the plugin.fplaceholders.check - Permission to use the check command.fplaceholders.reload - Permission to use the reload command.The mod allows using Javascript code for placeholders. All scripts are located in the javascript folder in the plugin's root directory. Scripts do not need to be registered in the main configuration; it happens automatically.
File: test.js
function checked() {
return "Hello, Friend";
}
checked();
Usage - %javascript_test%
Examples showing different use cases:
var placeholder = papi("%player_prefix%");
function checked() {
return placeholder;
}
checked();
var placeholder = player.getUsername();
function checked() {
return placeholder;
}
checked();
! The (player) object is provided to every .js placeholder called for a player. If called without a player context, it returns null.
You can create your own plugins using the API. You can also create mini-scripts (.jar) that are placed directly into the fPlaceholders/plugins folder.
Maven:
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependency>
<groupId>com.github.FLOERKA</groupId>
<artifactId>fPlaceholders</artifactId>
<version>Version</version>
</dependency>
Gradle:
repositories {
mavenCentral()
maven { url 'https://jitpack.io' }
}
dependencies {
implementation 'com.github.FLOERKA:fPlaceholders:Tag'
}
Example of using the API to create placeholders:
package ru.floerka.placeholdertest;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import ru.floerka.placeholders.api.CustomPlaceholder;
import ru.floerka.placeholders.manager.models.ExecutePlaceholder;
public class CustomExpansion extends CustomPlaceholder {
@Override
public String getAuthor() {
return "floerka";
}
@Override
public String getPrefix() {
return "test";
}
@Override
public String onServerRequest(ExecutePlaceholder placeholder) {
String arg = placeholder.getArgs()[0];
return "You entered: " + arg;
}
@Override
public String onPlayerRequest(PlayerRef playerRef, ExecutePlaceholder placeholder) {
String arg = placeholder.getArgs()[0];
playerRef.sendMessage(Message.raw("You used a placeholder!"));
return "You entered: " + arg;
}
}
Project description from CurseForge.
Recent files
8 Feb 2026
Looking for an older file? The official CurseForge project page is in Resources.