LostWeaponsTK.0.8.4.a
31 May 2026
CurseForge · Hytale mod
Adds magical weapons (With Unique Move Sets) / Also adds Mobs/ Dimension and Bosses
Quick answer
Lost Weapons TK LostWeaponsTK.0.8.4.a targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
LostWeaponsTK.0.8.4.a. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Lost Weapons TK LostWeaponsTK.0.8.4.a. Pick another file and the loader, install side or required mods may change.
Use LostWeaponsTK.0.8.4.a. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside LostWeaponsTK.0.8.4.a. It opens that exact file at the source.
About this project
**
LostWeapons** is a mod that adds new weapons and enemies generated throughout the world.
Its core concept is that each weapon has its own unique and hidden progression, requiring the previous tier to evolve into the next.

Each class features a completely unique moveset, including:
All with their own variations and mechanics (at Tier 3).

**
-Charged Primary:**
-Jump -> Primary -> Charged Primary (Need Hit first part) -Ability 1: (is a parry ability ,It gets Golden if you block something. Hold Q)** (Signature)
**
Unique: -Ability E:
(Cd: 8 Seconds)
(Cost: 45 mana) - Ability E -> Any Charged or Signature
****(Golden signatures make it stronger.)

**
**
**
(Changed in ViscoKing Mode) Secundary: Normal Block Secundary + Primary:
** you don't have the rage in 100: Normal Bash you have the rage in 100: Active ViscoKing Mode **Secundary + Q:(
**Summon Minions:(Look down preferably to spawn them correctly.)
Cost: 50 Signature **You spawn minions based on the number of souls you've collected **Ability Q: Giant Visco Smash (Signature) Cost: 100 Signature
(Changed in ViscoKing Mode)

**
undefined Ability E: Necro divisor (Better in Rage mode)__Cost: 20 mana
CD: 4.2Ability E Charged: Viscomancer Hand (Better in Rage mode)__Cost: 20 mana
CD: 4.2
**_Cost: 50 mana_
Cost: 3 Souls

_Cost: 55 Mana
CD: 15 Seconds _
_Cost: 75 Mana
CD: 15 Seconds Ability Q: now it's a mode_
Ability Q + Primary: (**Same than before)
undefined
**
Cost: 65 Mana
Cd: 4.2 Seconds** (stronger in rage mode)
Cd: 55 Seconds**
Cost: 125 Mana
Cd: 55 Seconds** (stronger in rage mode) undefined
**
Signature: 175 (3/4 of Total)
Cd: 4.2 Seconds** (stronger in rage mode)
**
Souls: 6
Signature: 100** undefined
**
** undefined Primary: Normal: shoots arrows fastCrouch: Shoots heavy arrowsProduces arrows if you don't have any at the cost of 10 mana. Secundary + Primary: Blackmoon Dash CD: 3 Seconds (You fire 2 normal arrows at full power if you shoot immediately after the dash.) **Signature: Cursed Arrow
Cast Time: 1.2 Seconds
**cost: 100 Signature **Signature Crouching: Flying Voley
****(Signature)**Cost: 100 Signature
30 Mana
Need: Blackmoon Combo 3 (You gain With Especific interactions) **Ability E: Switch to Blackmoon Umbra
**(“Using Ability E immediately after a Dash switches to Umbra Combo.”) **
** undefined
** undefined Primary: Normal: Rapdly Daggers Attack**
Crouch: Not yet**
Charged: “Similar to the dagger’s charged attack, it jumps and slashes, but with a different animation.” Secundary: Blackmoon Dash CD: 3 Seconds “if you attack immediately after the dash, you will perform two fast, powerful slashes.” **Signature: Death Bell
** — You spin rapidly, slashing with both blades at the same time
Cost: 100 Signature Signature Crouching: Nightfall Carnage
Cost: 100 Signature
30 Mana
Need: Blackmoon Combo 3 (You gain With Especific interactions) **Ability E: Switch to Blackmoon Umbra
**(“Using Ability E immediately after a Dash switches to Veil Combo.”) undefined
undefined **
**
Ability R:** **Eclipse Kick
Cast: Instant
**(Grants one stack of the Blackmoon Combo effect)(A kick that turns you invisible and knocks enemies away)
CD: 20 S(Shared) **Eclipse Push
Cast: 0.35s
**(Pulls enemies in, leaps, switches to daggers, and attacks while invisible)
CD: 20 S(Shared) undefined
Arrow Rain
Cast: 2 s
Cost: 65 Mana
(Fires multiple arrows from the sky over an area in front, each one dealing area damage)
CD: 20 S(Shared)Apocalypse Arrow
Cost: 150 Signature (Full)
(After Arrow Rain, if your meter is full, you finish with a single arrow that causes a massive explosion)
**
** undefined
undefined undefined
**
Primary: ** Tower Climb (Needs Umbra Dash Effect):
(You launch enemies upward. If you have at least Umbra Combo 3, you gain the Eclipse Air Combo effect for a short time.) Eclipse Air Combo:
(Your next basic hit strikes multiple times and slightly propels you forward.) R Ability: Umbral Vortex
Cost: 55 Mana
(Throws daggers that create a vortex, hitting enemies multiple times.)
Cooldown: 30 s undefined **
(I’ll start releasing content on a weekly basis. The amount of content won’t be reduced—only the time between releases will be longer.)
**
undefined
undefined
Basic Attack:**_ undefined
_**Crouching Basic Attack: **_
undefined

undefined
_**Ability E: (Switch To Umbra Mode) **_
Ability E ➔ Secundary:
**_ undefined
Ability R: 
**_

Ability Q Charged (Signature):**_ _**
**_
**_

Ability R Full Charged (With Full Signature): **_ _**
**_
**_
Basic Attack:
Charged Attack:**_

**_


**_ undefined
Secundary + E Ability: **_

Ability R:
Ability Q (Signature):
Ability Q Crouched:
**_

**_ undefined

– Tier 1: Lost Azure Staff** New Basic Attack: Azure Sphere
Cost: 10 Mana
Cast Time: 0.35 seconds New Charged Basic Attack: Azure Missles
Cost: 25 Mana
Cast Time: 1.6 seconds New Secondary Attack: Azure Shockwave
Cost: 30 Mana
Cast Time: 1.5 seconds
(For allies, it heals and does not deal damage or knockback) New Secondary (Buff Effect for Allies): Azure Ally
Cost: None
Cast Time: 6 seconds **New Signature: Azure Smite
**Cost:
100 Signature
15 Mana
**
** undefined 
** **New E ability: Azure Great Heal
**Cost: 60 mana
Cast Time: 3.5 Seconds
Cd: 40 seconds **New Q ability: Make It Rain
**_Must be under 50% HP_Cost:
90 mana
150 Signature (Full)

**
** **New R ability: Summon Slimy
**Cost: 110 mana
Cast Time: 0 Seconds
Cd: 20 seconds (shared).
Look at the ground. If you use it without mana, it will fail and still go on cooldown. **New E ability: Slimy Launch
**_Must be under 50% HP_Cost:
90 mana
100 Signature (Half)
Cd: 40 seconds (Shared E). New R ability: Azure Tsunamy
Cost:
160 Mana
200 Signature (Full)
Cast: 7 Seconds
Cd: 120 Seconds (Shared R)

(Azure Sorcerer progression hint: found new seeds recipe with the Blobella)
**
** ##
Basic Attack:**_

Charged Attack:
Secundary Attack:
Secundary Charged (Just For Allies):**


Ability E Full Charged :**_
undefined _**Ability R:
**_
**_ 

Ability R Charged(Signature): 
**_ ####

###

Tier 2 – Blade of the Fallen Order**

undefined

Tier 3 – Last Paladin’s Cinder**


Move set: Basic Attack:**_


_**Ability E:
**_

**_

undefined 


**_


**_ undefined 
Project description from CurseForge.
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