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CurseForge · Hytale mod

Lost Weapons TK

Adds magical weapons (With Unique Move Sets) / Also adds Mobs/ Dimension and Bosses

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Quick answer

Which Lost Weapons TK release should I use?

Updated 2 months ago
Latest stable file LostWeaponsTK.0.8.4.a
Game version Not listed
Mod system Built-in Hytale mod system

Lost Weapons TK LostWeaponsTK.0.8.4.a targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should Lost Weapons TK be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does Lost Weapons TK LostWeaponsTK.0.8.4.a need?

LostWeaponsTK.0.8.4.a. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add Lost Weapons TK without breaking your instance.

Built for Lost Weapons TK LostWeaponsTK.0.8.4.a. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use LostWeaponsTK.0.8.4.a. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside LostWeaponsTK.0.8.4.a. It opens that exact file at the source.

About this project

What does Lost Weapons TK add?

**
LostWeapons** is a mod that adds new weapons and enemies generated throughout the world.
Its core concept is that each weapon has its own unique and hidden progression, requiring the previous tier to evolve into the next.

See everything about mod progression here:

>>>>Mod Wiki<<<<

The mod includes:

➤ 5 Complete Weapon Classes (up to Tier 3)

  • Templar Knight (Longsword)
  • Azure Sorcerer (Staff)
  • Night Ranger (Bow/Daggers)
  • Undead Viscomancer (Mace)
  • Arcane Striker(First)

Each class features a completely unique moveset, including:

  • Basic Attack
  • Secondary Attack
  • Q Ability
  • E Ability
  • R Ability

All with their own variations and mechanics (at Tier 3).

Content Overview

  • 17 different Weapons (some belonging to the same progression path)
  • 17 new creatures/NPCs
  • 1 new dimension
  • **4 new boss
    (These bosses are compatible with the Major Dungeons health bar; if you have the mod installed, it will appear.)

**

**

Weapon Class: Arcane Striker

Tier 1: First Of The Lost Mantra

Unique:

**-Primary

-Charged Primary:**

**-Jump -> Primary

-Jump -> Primary -> Charged Primary (Need Hit first part) -Ability 1: (is a parry ability ,It gets Golden if you block something. Hold Q)** (Signature)

(Stronger in Golden Version)

Not Unique: Secundary: Normal Block Secundary -> Primary: Dagger Dash

**

**

Tier 2: Ressonance of The Hidden Verse

**

Unique: -Ability E:
(Cd: 8 Seconds)
(Cost: 45 mana) - Ability E -> Any Charged or Signature
****(Golden signatures make it stronger.)

  • Secundary + Ability1 -> Jump + Ability1 (Signature)
    (Stronger in Golden Version)** undefined

**

**

**Weapon Class: Undead Viscomancer

**

**Tier 1: Lost Fading Echo

**

**Primary: (Unique Move set)

(Changed in ViscoKing Mode) Secundary: Normal Block Secundary + Primary:
** you don't have the rage in 100: Normal Bash you have the rage in 100: Active ViscoKing Mode **Secundary + Q:(
**Summon Minions:(Look down preferably to spawn them correctly.)
Cost: 50 Signature **You spawn minions based on the number of souls you've collected **Ability Q: Giant Visco Smash (Signature) Cost: 100 Signature
(Changed in ViscoKing Mode)

**

**

Tier 2: Corrupted Viscous Echo

undefined Ability E: Necro divisor (Better in Rage mode)__Cost: 20 mana
CD: 4.2Ability E Charged: Viscomancer Hand (Better in Rage mode)__Cost: 20 mana
CD: 4.2

**Secundary + E: Summon Skeleton Horse

**_Cost: 50 mana_
Cost: 3 Souls

Tier 3: Forsaken Godless Revenant

Ability R: Boucing Slimes (Better in Rage mode)

_Cost: 55 Mana
CD: 15 Seconds _

Ability R: Visco Curse(Only in Rage mode)

_Cost: 75 Mana
CD: 15 Seconds Ability Q: now it's a mode_

**Cost: 100 Signature (Half Bar)

Ability Q + Primary: (**Same than before)

(Signature)

Ability Q + undefined_Ability E_: Visco Drill

(Signature) Cost: 60 Mana

Cost: 150 Signature

undefined

Ability Q +Charged Primary

(Signature) Cost: 85 Mana

Cost: 200 Signature

**

**

Alternative Weapon Class: Requiem Slayer

(Undead Viscomancer)

Have All undead viscomancer move sett with diferences

Tier 4: Crimison Bass Of The Night

**Ability E Charged: Crimson Tongue

Cost: 65 Mana
Cd: 4.2 Seconds** (stronger in rage mode)

**Ability R: Crimson Ally

Cd: 55 Seconds**

**Ability R: Crimson Scream

Cost: 125 Mana
Cd: 55 Seconds** (stronger in rage mode) undefined

**Ability Q -> E: Red Requiem

**

(Signature)

**Cost: 95 Mana

Signature: 175 (3/4 of Total)
Cd: 4.2 Seconds** (stronger in rage mode)

**Ability Secundary + R: Invoke Pinky

**

**Cost: 50 Mana

Souls: 6
Signature: 100** undefined

**

**


Class Weapon: Night Ranger

**Tier 2(Yes It starts in 2): Lost Blackmoon Vail

** undefined Primary: Normal: shoots arrows fastCrouch: Shoots heavy arrowsProduces arrows if you don't have any at the cost of 10 mana. Secundary + Primary: Blackmoon Dash CD: 3 Seconds (You fire 2 normal arrows at full power if you shoot immediately after the dash.) **Signature: Cursed Arrow
Cast Time: 1.2 Seconds
**cost: 100 Signature **Signature Crouching: Flying Voley
****(Signature)**Cost: 100 Signature
30 Mana
Need: Blackmoon Combo 3 (You gain With Especific interactions) **Ability E: Switch to Blackmoon Umbra
**(“Using Ability E immediately after a Dash switches to Umbra Combo.”) ** ** undefined

**Tier 2: Lost Blackmoon Umbra(Mode)

** undefined Primary: Normal: Rapdly Daggers Attack**
Crouch: Not yet**
Charged: “Similar to the dagger’s charged attack, it jumps and slashes, but with a different animation.” Secundary: Blackmoon Dash CD: 3 Seconds “if you attack immediately after the dash, you will perform two fast, powerful slashes.” **Signature: Death Bell
** — You spin rapidly, slashing with both blades at the same time
Cost: 100 Signature Signature Crouching: Nightfall Carnage
Cost: 100 Signature
30 Mana
Need: Blackmoon Combo 3 (You gain With Especific interactions) **Ability E: Switch to Blackmoon Umbra
**(“Using Ability E immediately after a Dash switches to Veil Combo.”) undefined


undefined ** **

**Tier 3: EclipseWhisper Veil

Ability R:** **Eclipse Kick
Cast: Instant
**(Grants one stack of the Blackmoon Combo effect)(A kick that turns you invisible and knocks enemies away)
CD: 20 S(Shared) **Eclipse Push
Cast: 0.35s
**(Pulls enemies in, leaps, switches to daggers, and attacks while invisible)
CD: 20 S(Shared) undefined

Arrow Rain
Cast: 2 s
Cost: 65 Mana
(Fires multiple arrows from the sky over an area in front, each one dealing area damage)
CD: 20 S(Shared)Apocalypse Arrow
Cost: 150 Signature (Full)
(After Arrow Rain, if your meter is full, you finish with a single arrow that causes a massive explosion)

**
** undefined


undefined undefined

**Tier 3: EclipseWhisper Umbra(Mode)

**

**

Primary: ** Tower Climb (Needs Umbra Dash Effect):
(You launch enemies upward. If you have at least Umbra Combo 3, you gain the Eclipse Air Combo effect for a short time.) Eclipse Air Combo:
(Your next basic hit strikes multiple times and slightly propels you forward.) R Ability: Umbral Vortex
Cost: 55 Mana
(Throws daggers that create a vortex, hitting enemies multiple times.)
Cooldown: 30 s undefined **
(I’ll start releasing content on a weekly basis. The amount of content won’t be reduced—only the time between releases will be longer.)
** undefined


undefined

_**Move set: (Veil)

Basic Attack:**_ undefined _**Crouching Basic Attack: **_

Secundary:

undefined

Secundary Basic Attack:

undefined _**Ability E: (Switch To Umbra Mode) **_ Ability E Secundary:

_**(Switch To Umbra Mode)

**_ undefined Ability R:

Ability R Charged 1:

_**

**_

Ability R Full Charged:

_**

Ability Q Charged (Signature):**_ _** **_

_**Ability Q Crouched (Signature):

**_

_**

Ability R Full Charged (With Full Signature): **_ _** **_

_**Ability R Full Charged (With Full Signature + Combo 5):

**_

_**Move set: (Umbra)

Basic Attack:
Charged Attack:**_

_**

**_

Secundary Basic Attack:

_**Secundary ➔ Basic Attack + Crouched:


**_ undefined

_**Ability E: (Switch To Veil)

Secundary + E Ability: **_

_**

Ability R: Ability Q (Signature): Ability Q Crouched: **_

Secundary ➔ Basic Attack + Crouched ➔ R_: (Signature)_

_**


**_ undefined

Weapon Class: Azure Sorcerer

**

– Tier 1: Lost Azure Staff** New Basic Attack: Azure Sphere
Cost: 10 Mana
Cast Time: 0.35 seconds New Charged Basic Attack: Azure Missles
Cost: 25 Mana
Cast Time: 1.6 seconds New Secondary Attack: Azure Shockwave
Cost: 30 Mana
Cast Time: 1.5 seconds
(For allies, it heals and does not deal damage or knockback) New Secondary (Buff Effect for Allies): Azure Ally
Cost: None
Cast Time: 6 seconds **New Signature: Azure Smite
**Cost:
100 Signature
15 Mana
**

** undefined

**– Tier 2: Rainweaver Staff

** **New E ability: Azure Great Heal
**Cost: 60 mana
Cast Time: 3.5 Seconds
Cd: 40 seconds **New Q ability: Make It Rain
**_Must be under 50% HP_Cost:
90 mana
150 Signature (Full)

**

**

**– Tier 3: Downpour's Dawn Of Liberty

** **New R ability: Summon Slimy
**Cost: 110 mana
Cast Time: 0 Seconds
Cd: 20 seconds (shared).
Look at the ground. If you use it without mana, it will fail and still go on cooldown. **New E ability: Slimy Launch
**_Must be under 50% HP_Cost:
90 mana
100 Signature (Half)
Cd: 40 seconds (Shared E). New R ability: Azure Tsunamy
Cost:
160 Mana
200 Signature (Full)
Cast: 7 Seconds
Cd: 120 Seconds (Shared R)

**

(Azure Sorcerer progression hint: found new seeds recipe with the Blobella)
**

**

** ##

_**Move set:

Basic Attack:**_

**

Charged Attack: Secundary Attack: Secundary Charged (Just For Allies):**

Ability E Charged 1:

_**

Ability E Full Charged :**_ undefined _**Ability R: **_

_**Ability Q Charged 1 (Signature):

**_

Ability Q Charged Full Charged (Signature):

_**

Ability R Charged(Signature):
**_ ####

Weapon Class: Templary Knight

Tier 1 – Lost Templar Blade

  • New basic attack
  • New signature ability
  • Drops from new enemies

###

**

Tier 2 – Blade of the Fallen Order**

  • New E ability
    • Cost: 20 mana
  • New E charged ability
    • Cost: 40 mana
    • Cooldown: 3 seconds shared
  • New signature ability

undefined

**

Tier 3 – Last Paladin’s Cinder**

  • New R ability
    • Cost: 50 mana
      Cd: 9 Seconds
  • New E signature ability
  • New **E variant ability: Blade Divisor
    **

_**

Move set: Basic Attack:**_

Charged Attack:

_**Ability E: **_

Charged E Ability:

Ability R _**:

**_

R E Ability:

undefined

Ability Q (Signature):

Ability Q Basic(Signature):

_**


**_

Ability Q E (Signature):

Ability Q Charged Basic (Signature):

_**


**_ undefined

Project description from CurseForge.

Recent files

Lost Weapons TK releases and Hytale builds

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