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ChatEmote - Text-based Emoting project artwork

CurseForge · Hytale mod

ChatEmote - Text-based Emoting

Adds chat coloring and emphasis for /me or delineator detected emoting such as *waves* or /me waves

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ChatEmote - Text-based Emoting release should I use?

Updated 5 months ago
Latest stable file ChatEmote-0.1.0.jar
Game version Not listed
Mod system Built-in Hytale mod system

ChatEmote - Text-based Emoting ChatEmote-0.1.0.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should ChatEmote - Text-based Emoting be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does ChatEmote - Text-based Emoting ChatEmote-0.1.0.jar need?

ChatEmote-0.1.0.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add ChatEmote - Text-based Emoting without breaking your instance.

Built for ChatEmote - Text-based Emoting ChatEmote-0.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ChatEmote-0.1.0.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ChatEmote-0.1.0.jar. It opens that exact file at the source.

About this project

What does ChatEmote - Text-based Emoting add?

ChatEmote adds a /me emote command familiar to RP communities. Type /me stretches and nearby players see:

* Kazyyk stretches

Three Ways to Emote

Command: /me stretches — always works, explicit and reliable.

Asterisks: Just type *waves* in chat — ChatEmote detects the classic RP asterisk convention and converts it automatically. You can even swap out the asterisk for another symbol, or support multiple.

Inline: Type Hii! *waves* and ChatEmote splits it for you — "Kazyyk: Hii!" goes out as normal chat, then "* Kazyyk waves" follows as an emote. Mix speech and actions in one message.

Proximity-Aware

Emotes are spatial. Only players within range (default 20 blocks) see them. Optionally, emote text can fade in brightness with distance, so a nearby gesture is vivid and a distant one is subtle. Disabled by default.

Inline emotes create natural RP behavior: the chat portion ("Hii!") is global — everyone hears it. The emote portion ("* Kazyyk waves") is proximity — only nearby players see the gesture. A player across town hears your greeting but doesn't see you wave.

Designed for RP Servers

  • Italic light purple text — visually distinct from normal chat, immediately recognizable as an emote
  • Freeform text — players write their own actions in third person, no menu to scroll through
  • No cooldowns, no spam prevention — trust your players or pair with a moderation mod
  • Zero dependencies — works standalone on any server

Works Alongside Murmur

ChatEmote is standalone by design, but it's built to coexist with Murmur (proximity chat). When both are installed, ChatEmote respects Murmur's chat handling — no double messages, no conflicts. Use Murmur for spatial voice (whisper/say/yell) and ChatEmote for spatial actions.

Default emote range (20 blocks) matches Murmur's SAY range so there's no immersion-breaking gap — if you can see someone's wave, you can hear them talk.

Fully Configurable

All settings live in config.json, generated on first run:

Setting Default Description
emoteRange 20 How far emotes travel (in blocks)
emoteColor #CC99FF Base color for emote text
emoteItalic true Whether emotes render in italic
emotePrefix * Character before the player name
fadeColorWithDistance false Dim emotes from far away
chatColor #FFFFFF Color for the chat portion of inline emotes
splitNameColor false Use separate color for player names
nameColor #AAAAAA Player name color (when splitNameColor is on)
delimiterEmotes true Detect delimiter-enclosed emotes in chat
emoteDelimiters ["*"] Delimiter strings that trigger emote detection
inlineEmotes true Extract emotes from mixed messages
commandAliases ["me"] Command names (add more or disable)

Examples

Input Chat output (global) Emote output (nearby only)
/me stretches * Kazyyk stretches
*waves* * Kazyyk waves
Hii! *waves* Kazyyk: Hii! * Kazyyk waves
Nice to meet you *extends hand* Kazyyk: Nice to meet you * Kazyyk extends hand
**bold text** (passes through as normal chat)

Project description from CurseForge.

Recent files

ChatEmote - Text-based Emoting releases and Hytale builds

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.