ThronesAndMerchants Beta 2
5 May 2026
CurseForge · Hytale mod
The base mod focuses on a medieval MMO experience with kingdoms, guilds, an economy, merchants, NPC settlements, quests, territories, skills, bazaars, a custom interface, and persistent player progression.
Quick answer
Thrones and Merchants ThronesAndMerchants Beta 2 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
ThronesAndMerchants Beta 2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Thrones and Merchants ThronesAndMerchants Beta 2. Pick another file and the loader, install side or required mods may change.
Use ThronesAndMerchants Beta 2. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside ThronesAndMerchants Beta 2. It opens that exact file at the source.
About this project








The base mod focuses on a medieval MMO experience with kingdoms, guilds, an economy, merchants, NPC settlements, quests, territories, skills, bazaars, a custom interface, and persistent player progression. This expansion adds a new world generation system based on floating islands known as the Isles of the Veil. These islands are meant to feel mysterious, ancient, and dangerous, suspended above the world by forgotten magic. Each island set includes new medieval fantasy biomes, rare resources, ruins, villages, and dungeons. It contains new biomes such as fog-shrouded mountain islands, floating enchanted forests, ruined castle fragments, crystal cliffs, sky farming villages, ancient monasteries, and areas corrupted by the Veil. Also added are medieval-style NPCs such as sky traders, knights errant, monks, island guards, guild envoys, lost villagers, blacksmiths, alchemists, bandits, and cursed creatures. The expansion includes the existing systems from Thrones and Merchants: economy, kingdoms, guilds, NPC trading, quests, territory control, skill progression, and persistent data. Players should be able to explore, claim, trade, defend, upgrade, and build relationships with settlements located on the floating islands. The visual style is immersive medieval fantasy, featuring stone bridges, wooden docks, banners, lanterns, markets, towers, farms, castles, ruins, and magical effects related to the Veil.
Project description from CurseForge.
Recent files
5 May 2026
3 May 2026
30 Apr 2026
28 Apr 2026
Looking for an older file? The official CurseForge project page is in Resources.