Shop-1.0.1.jar
14 Apr 2026
CurseForge · Hytale mod
A configurable shop mod for Hytale servers.
Quick answer
ShopPlus Shop-1.0.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Shop-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for ShopPlus Shop-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
Use Shop-1.0.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Shop-1.0.1.jar. It opens that exact file at the source.
About this project
A configurable shop mod for Hytale servers, built by LucaStudios. Players can browse categorized item tabs and purchase items using in-game currency.
shops.ymlOne of the following economy plugins must be installed:
com.lucastudios.EconomyPlus)net.cfh.vault.VaultUnlocked)The mod will auto-detect whichever is present. If neither is found, the server will fail to start with an error.
| Command | Description |
|---|---|
/shop |
Opens the shop UI |
/shopreload |
Reloads shops.yml without a server restart |
On first run, a default shops.yml is copied to plugins/Shop/shops.yml. Edit it to define your shops and items.
shops:
ShopName:
shop-name: 'Display Name'
shop-description: 'Short description shown in the UI.'
items:
ItemKey:
display-name: 'Item Display Name'
description: 'Item description.'
buy-price: 10.0
currency: 'coins'
currencySymbol: '$'
quantity: 16
item-id: 'Hytale_Item_ID'
| Field | Description |
|---|---|
shop-name |
Name displayed on the shop tab |
shop-description |
Short description of the shop category |
display-name |
Fallback name shown in the UI if Hytale item data is unavailable |
description |
Fallback description shown in the UI if Hytale item data is unavailable |
buy-price |
Price to purchase the item |
currency |
Currency identifier (e.g. coins) |
currencySymbol |
Symbol displayed next to the price (e.g. $) |
quantity |
How many of the item the player receives |
item-id |
Hytale asset ID for the item |
Note:
display-nameanddescriptionare fallbacks only. If theitem-idresolves to a known Hytale item, the mod will automatically use the item's localized name and description from the Hytale item data instead.
Project description from CurseForge.
Recent files
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6 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.