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RoundBasedZombies project artwork

CurseForge · Hytale mod

RoundBasedZombies

A plugin that enables round-based zombie survival gameplay inspired by Call of Duty

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which RoundBasedZombies release should I use?

Updated 3 months ago
Latest stable file RoundBasedZombiesPlugin-1.4.jar
Game version 0.5
Mod system Built-in Hytale mod system

RoundBasedZombiesPlugin-1.4.jar targets 0.5. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should RoundBasedZombies be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does RoundBasedZombiesPlugin-1.4.jar need?

RoundBasedZombiesPlugin-1.4.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add RoundBasedZombies without breaking your instance.

Built for RoundBasedZombiesPlugin-1.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use RoundBasedZombiesPlugin-1.4.jar. It targets 0.5; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside RoundBasedZombiesPlugin-1.4.jar. It opens that exact file at the source.

About this project

What does RoundBasedZombies add?

BE SURE TO DOWNLOAD AND USE THE NEW v1.4 ASSETS FILE FOR ALL FEATURES TO WORK

Latest Update Highlights (1.4):
-updated to Update 5 compatability
-adjusted ADS animations to be closer to camera
-added held-gun HUD window
-removed old blocks and ammo items

Check the change log for all details!

Features include:-FPS-style health regen
-custom guns and scaling progression
-a full perk system (Juggernog, Speed Cola, Quick Revive, Stamin-Up, Double Tap)
-session-wide power-ups (Nuke, Insta-Kill, Double Points, Max Ammo, etc)
-hound rounds
-a downed/revive system with bleed-out timers and solo self-revive
-configurable per-map rules (Spawn/Despawn range, Wolf spawn, Mob Health Multipliers, etc)
-end of match scoreboard with sever-side logging of match history

Built with extensibility in mind — external mods can register custom perks and power-ups through the plugin API.

To get a game running from scratch:

  1. /zombies map create MyMap (Create a new map)
  2. Stand at player spawn location
  3. /zombies addspawn players (Set where players spawn)
  4. Stand at a zombie spawn location
  5. /zombies addspawn zombie (Add a zombie spawn point)
  6. (Repeat step 4-5 for more zombie spawns)
  7. /rbz (loads up UI)
  8. Join your map, ready and start!

Done! Survive as many rounds as you can.

On load, a detailed command guide is generated within the server directory under: mods\AllKnighterGames_RoundBasedZombies

Known issues:-Disabling the server while a map session is running will leave zombies lingering in the world on reboot, use /zombies cull to despawn all modded entities
-Players who are downed/dead only have their movespeed reduced(100%->20%->0%), and are still effectively alive during gameplay.
-This mod rewrites your HP stat for gamerule logic and likely clashes with other mods that overwrite this stat
(Most of the issues and more are planned to be tackled in a future mod pack that would bring custom entities and blocks)

Project description from CurseForge.

Pick your setup

RoundBasedZombies releases for each Hytale build.

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

RoundBasedZombies releases and Hytale builds

5 of 5 releases match

Looking for an older file? The official CurseForge project page is in Resources.