Adaptive Folk-0.3.11.jar
7 Jun 2026
CurseForge · Hytale mod
Kweebec are transformed from static NPCs into AI-powered interactive characters with memory. AI is locally hosted.
Quick answer
Adaptive Folk-0.3.11.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Adaptive Folk-0.3.11.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Adaptive Folk-0.3.11.jar. Pick another file and the loader, install side or required mods may change.
Use Adaptive Folk-0.3.11.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Adaptive Folk-0.3.11.jar. It opens that exact file at the source.
About this project
I have always wanted to see 'smart' NPCs that use AI to become dynamic entities that respond realistically and with memory. This is my first attempt at making that dream a reality.
Important Note: AI has limitations and dangers that I am aware of, but having AI-powered NPCs is something that I believe can create unique, immersive, and happy experiences for players. That has been a powerful enough motivation for me to continue creating this mod.
Kweebec are transformed from static NPCs into AI-powered interactive characters.
Each Kweebec:
The result is a more immersive world where Kweebec feel more aware, reactive, and alive.
For Example:
(world)/mods/Adaptive_Folk_Kweebecs)ollama pull llama3.2:3bllama3.2:3b with ANY available model (https://ollama.com/library)llama3.2:3b (My recommendation AND my preferred model while testing on my RTX 3060 Ti)llama3.2:1b (My recommendation for computers with less power than an RTX 3060 Ti)gemma3:4bgemma3:1bqwen2.5:3bqwen2.5:7bmistral:7bgemma3:12bllama3.2:3b model listed above. VRAM will likely be your bottleneck herellama3.2:3b to be a very good model for safe responsesollama pull llama3.2:3bollama rm llama3.2:3bollama listYes. Kweebec can reference interactions across different players.
Any model supported by Ollama should work, as long as your hardware can handle it.
Performance depends primarily on:
Smaller models generally respond faster. Pay attention to the 'b' size. The higher the 'b' the more powerful and resource intensive the model typically is (e.g. '1b' is much more performant than a '3b' model).
In these cases, basic fallback responses will be used.
Project description from CurseForge.
Recent files
7 Jun 2026
26 Mar 2026
25 Mar 2026
Looking for an older file? The official CurseForge project page is in Resources.