EndgameDungeons[V1.1.17]
27 Apr 2026
CurseForge · Hytale mod
High-difficulty mod focused on the progression of complex dungeons.
Quick answer
LAND1'S - ENDGAME DUNGEONS EndgameDungeons[V1.1.17] targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
EndgameDungeons[V1.1.17]. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for LAND1'S - ENDGAME DUNGEONS EndgameDungeons[V1.1.17]. Pick another file and the loader, install side or required mods may change.
Use EndgameDungeons[V1.1.17]. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside EndgameDungeons[V1.1.17]. It opens that exact file at the source.
About this project
Land1's - Endgame Dungeons is a high-difficulty mod focused on complex dungeon progression.
This project stands out for its highly detailed structures and gameplay mechanics designed for extreme challenges and forced cooperation.

This is the first dimension of the mod. It features a
ruinous, underground atmosphere.
Structure: A massive castle almost entirely in ruins, defined by an enormous moat and a largely buried/underground layout.
Gameplay Dynamics: The structure’s design is optimized to split the player team, fragmenting the group to significantly increase the difficulty of progression.
Threats: High enemy density, primarily consisting of various types of zombies.

Located deep within the castle catacombs, he is the primary antagonist of this dimension.
Technical Development: Built using a fully customized Hytale template.
Animations: Features a complex system with over 50 custom animations implemented.
Combat Mechanics: Includes personalized attacks and advanced attack combo systems.
Drop (Reward): Upon death, he drops the King’s Heart, an essential item for crafting crystals in later stages of the mod.

Themed enemies that populate the castle, utilizing base mechanics with enhanced visuals.
The Queen: A specific mob that accompanies the King within the dungeon hierarchy.
King’s Guard: Specialized zombies tasked with protecting the castle.
Specifications: These use a vanilla zombie base for behavior but feature custom skins to match the mod's high level of detail.
Key Item: King’s Heart.
Utility: Acts as the core material for crafting crystals that will be required for future content as the mod develops.












Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.