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CurseForge · Hytale mod

HyServerSelector

Teleport through different servers using a menu!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HyServerSelector release should I use?

Updated 3 months ago

We could not find enough file information to pick a stable Hytale setup for HyServerSelector.

Where it goes

Where should HyServerSelector be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does HyServerSelector need?

Choose a release before relying on this list.

This file does not give us a dependency list. Check the creator notes before installing.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add HyServerSelector without breaking your instance.

We could not pick a file, so treat this as a checklist—not a compatibility promise.

  1. 01

    Stick to this file

    We could not pick a stable file here. Check the game version and loader on the official project page before installing anything.

  2. 02

    Bring the mods it needs

    This file does not give us a dependency list. Check the creator notes before installing.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    There is no download page for this exact file. Open the project page in Resources and choose the matching release there.

About this project

What does HyServerSelector add?

HyServerSelector

HyServerSelector is a Hytale server selector + router for multi-server networks.

It uses a HUB & SPOKE setup:

  • HUB (Lobby): accepts TCP links from spokes and shows the full network list.
  • SPOKE (Game servers): connects to the hub and can transfer players via hub routing.

Use it to run a network like: Lobby → HollowCrown → Everroot → etc


Join us


Features

  • Server Selector UI (/ss)
    • Server cards (region tab, type badge, player count, ping, optional MOTD line, favorites)
    • List updates when you change filters, region, or search; live tick refresh while the UI stays open is off by default in code (can be enabled for development)
  • Cross-server routing
    • Hub knows where each spoke lives (game host/port)
    • Spokes ask hub to resolve transfers
  • Region tabs
    • Tabs from MenuConfig.json5
    • Optional tab permissions (LuckPerms)
  • Permissions
    • Gate /ss
    • Gate CONNECT per-server with optional node
  • Optional portal system (WIP)
    • portals.json5 config exists
    • Item/block wiring depends on Hytale item/block APIs

Commands

  • /ss
    • Opens the server selector UI
  • /server <serverId>
    • Transfers you to a server by id
  • /lobby
    • Transfers you to the lobby server id (configurable)
  • /ss p <portalName>
    • Portal item helper (requires item API wiring; may be stubbed)
  • /ss configkey
    • Portal config key helper (requires item API wiring; may be stubbed)

Ping shown in /ss

  • Your current server: shows your real client ping (tab-list RTT).
  • Other servers: shows hub link RTT (HUB ↔ spoke TCP), not your client ping.

Reason: the server cannot measure your client RTT to a server you are not connected to.


Install

  1. Drop the mod/plugin JAR into your server’s plugins/mods folder (whatever your Hytale server build uses).
  2. Start the server once.
  3. Edit generated config files in mods/HyServerSelector/.
  4. Restart.

Configuration

Config files are generated on first run:

  • mods/HyServerSelector/config.json5
    • serverId, secret, gameHost, gamePort, display fields
  • mods/HyServerSelector/Forwarder/hub.json5
    • set "enabled": true on the HUB
    • choose listen host/port
  • mods/HyServerSelector/Forwarder/spoke.json5
    • set "enabled": true on each SPOKE
    • set hub host/port
  • mods/HyServerSelector/MenuConfig.json5
    • region tabs, labels, tab permissions
  • mods/HyServerSelector/portals.json5
    • named portals (UI or server transfer)

Permissions (LuckPerms)

This mod integrates with LuckPerms.

Common nodes:

  • Use /ss: hyserverselector.serverselector
  • Portal admin: hyserverselector.portal.admin
  • Optional per-server CONNECT node: set connectPermission in config.json5 on that server

Notes / Limits

  • Player transfer call depends on official Hytale transfer API.
  • Portal item / block events depend on official Hytale item + block event APIs.
  • Server display data is read from the Hytale game Config.json when present (same fields as the stock server file). The mod resolves several relative paths (game root vs Server/ cwd, Config.json / config.json on case-sensitive filesystems, parent folder). Useful keys include:
    • ServerName → card title (else serverId)
    • MaxPlayerscurrent / max
    • MOTD or Description → subtitle line under the name
    • Version → forwarded to the hub for display metadata
  • Enable debug: true in mods/HyServerSelector/config.json5 to log which path was loaded (helps Docker / wrong cwd).

Support

If something looks wrong, enable debug in mods/HyServerSelector/config.json5 and check server logs.

Project description from CurseForge.

Recent files

HyServerSelector releases and Hytale builds

0 of 0 releases match

No release information is currently available.

Looking for an older file? The official CurseForge project page is in Resources.